Save and load the tilebank texture path.
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4 changed files with 16 additions and 0 deletions
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@ -584,6 +584,7 @@ void TileEditorMainWindow::onChooseTexturePath()
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m_texturePath = path;
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m_texturePath = path;
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m_ui->tileBankTexturePathPB->setText( path );
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m_ui->tileBankTexturePathPB->setText( path );
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m_tileModel->setTexturePath( path );
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}
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}
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void TileEditorMainWindow::onOrientedStateChanged( int state )
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void TileEditorMainWindow::onOrientedStateChanged( int state )
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@ -742,6 +743,12 @@ void TileEditorMainWindow::onTileBankLoaded()
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m_ui->listView128->reset();
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m_ui->listView128->reset();
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m_ui->listView256->reset();
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m_ui->listView256->reset();
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m_ui->listViewTransition->reset();
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m_ui->listViewTransition->reset();
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QString path = m_tileModel->texturePath();
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if( path.isEmpty() )
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m_ui->tileBankTexturePathPB->setText( "..." );
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else
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m_ui->tileBankTexturePathPB->setText( path );
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}
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}
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TileModel* TileEditorMainWindow::createTileModel()
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TileModel* TileEditorMainWindow::createTileModel()
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@ -95,6 +95,9 @@ public:
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void clear();
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void clear();
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void setTexturePath( const QString &path ){ m_texturePath = path; }
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QString texturePath() const{ return m_texturePath; }
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public Q_SLOTS:
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public Q_SLOTS:
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void selectFilenameDisplay(bool selected);
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void selectFilenameDisplay(bool selected);
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void selectIndexDisplay(bool selected);
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void selectIndexDisplay(bool selected);
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@ -109,6 +112,8 @@ private:
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//QList<TileItem*> m_tiles;
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//QList<TileItem*> m_tiles;
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//int m_activeEditChannel;
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//int m_activeEditChannel;
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Node *rootItem;
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Node *rootItem;
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QString m_texturePath;
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};
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};
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#endif // TILE_MODEL_H
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#endif // TILE_MODEL_H
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@ -166,5 +166,7 @@ bool TileBankLoader::load( const char *filename, TileModel *model, QList< Land >
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p->loadLands( lands );
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p->loadLands( lands );
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p->loadTileSets( model );
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p->loadTileSets( model );
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model->setTexturePath( p->bank.getAbsPath().c_str() );
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return false;
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return false;
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}
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}
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@ -223,6 +223,8 @@ bool TileBankSaver::save( const char *fileName, const TileModel* model, const QL
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p->addLands( lands );
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p->addLands( lands );
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p->addTileSets( model, lands );
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p->addTileSets( model, lands );
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p->bank.setAbsPath( model->texturePath().toUtf8().constData() );
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// Save to file
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// Save to file
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NLMISC::COFile f;
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NLMISC::COFile f;
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bool b = f.open( fileName, false, false, false );
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bool b = f.open( fileName, false, false, false );
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