Fixed: Display of emotes using the same character case as in translations and showing corresponding command to type
This commit is contained in:
parent
9eaa7b8399
commit
bc86030636
1 changed files with 60 additions and 10 deletions
|
@ -2904,6 +2904,32 @@ struct CEmoteEntry
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static bool translateEmote(const std::string &id, ucstring &translatedName, std::string &commandName, std::string &commandNameAlt)
|
||||||
|
{
|
||||||
|
if (CI18N::hasTranslation(id))
|
||||||
|
{
|
||||||
|
translatedName = CI18N::get(id);
|
||||||
|
|
||||||
|
// convert command to utf8 since emote translation can have strange chars
|
||||||
|
commandName = toLower(translatedName).toUtf8();
|
||||||
|
|
||||||
|
// replace all spaces by _
|
||||||
|
while (strFindReplace(commandName, " ", "_"));
|
||||||
|
|
||||||
|
// TODO: remove accents
|
||||||
|
commandNameAlt = commandName;
|
||||||
|
|
||||||
|
if (commandNameAlt == commandName) commandNameAlt.clear();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
translatedName = id;
|
||||||
|
commandName = id;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
void CInterfaceManager::initEmotes()
|
void CInterfaceManager::initEmotes()
|
||||||
{
|
{
|
||||||
|
@ -2979,11 +3005,16 @@ void CInterfaceManager::initEmotes()
|
||||||
nbToken++;
|
nbToken++;
|
||||||
|
|
||||||
CGroupMenu *pRootMenu = dynamic_cast<CGroupMenu*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:user_chat_emote_menu"));
|
CGroupMenu *pRootMenu = dynamic_cast<CGroupMenu*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:user_chat_emote_menu"));
|
||||||
|
pRootMenu->setProperty("case_mode", "0");
|
||||||
nlassert(pRootMenu);
|
nlassert(pRootMenu);
|
||||||
|
|
||||||
CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
|
CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
|
||||||
nlassert(pMenu);
|
nlassert(pMenu);
|
||||||
|
|
||||||
|
ucstring sTranslatedName;
|
||||||
|
std::string sCommandName;
|
||||||
|
std::string sCommandNameAlt;
|
||||||
|
|
||||||
// Add to the game context menu
|
// Add to the game context menu
|
||||||
// ----------------------------
|
// ----------------------------
|
||||||
for (i = 0; i < nbToken; ++i)
|
for (i = 0; i < nbToken; ++i)
|
||||||
|
@ -3021,8 +3052,10 @@ void CInterfaceManager::initEmotes()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
translateEmote(sTmp, sTranslatedName, sCommandName, sCommandNameAlt);
|
||||||
|
|
||||||
// Create a line
|
// Create a line
|
||||||
pMenu->addLine ("/" + CI18N::get(sTmp), "emote",
|
pMenu->addLine (sTranslatedName + " (/" + ucstring::makeFromUtf8(sCommandName) + ")", "emote",
|
||||||
"nb="+toString(nEmoteNb)+"|behav="+toString(nBehav), sTmp);
|
"nb="+toString(nEmoteNb)+"|behav="+toString(nBehav), sTmp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3035,25 +3068,42 @@ void CInterfaceManager::initEmotes()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (sTranslatedName.empty())
|
||||||
|
translateEmote(sName, sTranslatedName, sCommandName, sCommandNameAlt);
|
||||||
|
|
||||||
// Create new command
|
// Create new command
|
||||||
// ------------------
|
// ------------------
|
||||||
if (CI18N::hasTranslation(sName))
|
if (!sTranslatedName.empty())
|
||||||
{
|
{
|
||||||
CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
|
if(ICommand::exists(sCommandName))
|
||||||
|
|
||||||
// convert command to utf8 since emote translation can have strange chars
|
|
||||||
string cmdName = (toLower(CI18N::get(sName))).toUtf8();
|
|
||||||
if(ICommand::exists(cmdName))
|
|
||||||
{
|
{
|
||||||
nlwarning("Translation for emote %s already exist: '%s' exist twice", sName.c_str(), cmdName.c_str());
|
nlwarning("Translation for emote %s already exist: '%s' exist twice", sName.c_str(), sCommandName.c_str());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CEmoteCmd *pNewCmd = new CEmoteCmd(cmdName.c_str(), "", "");
|
CEmoteCmd *pNewCmd = new CEmoteCmd(sCommandName.c_str(), "", "");
|
||||||
pNewCmd->EmoteNb = nEmoteNb;
|
pNewCmd->EmoteNb = nEmoteNb;
|
||||||
pNewCmd->Behaviour = nBehav;
|
pNewCmd->Behaviour = nBehav;
|
||||||
_EmoteCmds.push_back(pNewCmd);
|
_EmoteCmds.push_back(pNewCmd);
|
||||||
|
|
||||||
|
// add alternative command if defined
|
||||||
|
if (!sCommandNameAlt.empty())
|
||||||
|
{
|
||||||
|
if(ICommand::exists(sCommandNameAlt))
|
||||||
|
{
|
||||||
|
nlwarning("Translation for emote %s already exist: '%s' exist twice", sName.c_str(), sCommandName.c_str());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CEmoteCmd *pNewCmd = new CEmoteCmd(sCommandNameAlt.c_str(), "", "");
|
||||||
|
pNewCmd->EmoteNb = nEmoteNb;
|
||||||
|
pNewCmd->Behaviour = nBehav;
|
||||||
|
_EmoteCmds.push_back(pNewCmd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
|
||||||
|
|
||||||
// Quick-Emote too ?
|
// Quick-Emote too ?
|
||||||
for (i = 0; i< pMenu->getNumLine (); i++)
|
for (i = 0; i< pMenu->getNumLine (); i++)
|
||||||
{
|
{
|
||||||
|
@ -3061,7 +3111,7 @@ void CInterfaceManager::initEmotes()
|
||||||
{
|
{
|
||||||
// Yeah that's a quick emote too; set command
|
// Yeah that's a quick emote too; set command
|
||||||
pMenu->addLineAtIndex (i,
|
pMenu->addLineAtIndex (i,
|
||||||
"@{FFFF}/" + toLower(CI18N::get(sName)),
|
"@{FFFF}/" + ucstring::makeFromUtf8(sCommandName),
|
||||||
"emote", "nb="+toString(nEmoteNb)+"|behav="+toString(nBehav),
|
"emote", "nb="+toString(nEmoteNb)+"|behav="+toString(nBehav),
|
||||||
"", "", "", false, false, true);
|
"", "", "", false, false, true);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue