Fixed: STLport can't be used under Windows
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e9a70bbe13
commit
c0698a39a2
2 changed files with 41 additions and 5 deletions
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@ -86,11 +86,6 @@ NL_SETUP_PREFIX_PATHS()
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#-----------------------------------------------------------------------------
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#Platform specifics
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IF(WITH_STLPORT)
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FIND_PACKAGE(STLport REQUIRED)
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INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR})
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ENDIF(WITH_STLPORT)
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FIND_PACKAGE(Threads REQUIRED)
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FIND_PACKAGE(LibXml2 REQUIRED)
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FIND_PACKAGE(PNG REQUIRED)
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@ -109,6 +104,20 @@ ENDIF(WITH_STATIC)
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NL_SETUP_BUILD()
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IF(WITH_STLPORT)
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FIND_PACKAGE(STLport REQUIRED)
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INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR})
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IF(WIN32)
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FIND_PACKAGE(WindowsSDK REQUIRED)
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# convert IDE fullpath to include path
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STRING(REGEX REPLACE "Common7/IDE/[A-Za-z]+\\.exe" "VC/include" VCINCLUDE_DIR ${CMAKE_MAKE_PROGRAM})
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# use VC++ and Windows SDK include paths
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INCLUDE_DIRECTORIES(${VCINCLUDE_DIR} ${WINSDK_INCLUDE_DIR})
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# deactivate all global include paths
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /X")
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ENDIF(WIN32)
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ENDIF(WITH_STLPORT)
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IF(WITH_MFC)
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FIND_PACKAGE(MFC)
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ENDIF(WITH_MFC)
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27
code/CMakeModules/FindWindowsSDK.cmake
Normal file
27
code/CMakeModules/FindWindowsSDK.cmake
Normal file
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@ -0,0 +1,27 @@
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# - Find Windows Platform SDK
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# Find the Windows includes
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#
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# WINSDK_INCLUDE_DIR - where to find Windows.h
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# WINSDK_FOUND - True if Windows SDK found.
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IF(WINSDK_INCLUDE_DIR)
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# Already in cache, be silent
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SET(WINSDK_FIND_QUIETLY TRUE)
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ENDIF(WINSDK_INCLUDE_DIR)
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FIND_PATH(WINSDK_INCLUDE_DIR Windows.h
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PATHS
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"[HKEY_CURRENT_USER\\Software\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]/Include"
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"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]/Include"
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)
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IF(WINSDK_INCLUDE_DIR)
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SET(WINSDK_FOUND "YES")
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IF(NOT WINSDK_FIND_QUIETLY)
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MESSAGE(STATUS "Found Windows SDK.")
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ENDIF(NOT WINSDK_FIND_QUIETLY)
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ELSE(WINSDK_INCLUDE_DIR)
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IF(NOT WINSDK_FIND_QUIETLY)
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MESSAGE(STATUS "Warning: Unable to find Windows SDK!")
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ENDIF(NOT WINSDK_FIND_QUIETLY)
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ENDIF(WINSDK_INCLUDE_DIR)
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