Fixed: Wrong default shape names
This commit is contained in:
parent
77d58f4553
commit
c1e02bbb8f
1 changed files with 4 additions and 4 deletions
|
@ -55,11 +55,11 @@ SCharacter3DSetup::SCharacter3DSetup ()
|
|||
Male = true;
|
||||
Skeleton = "fy_hom_skel.skel";
|
||||
AnimPlayed = 0;
|
||||
Parts[Char3DPart_Chest].Name = "FY_HOM_underwear_gilet.shape";
|
||||
Parts[Char3DPart_Chest].Name = "TR_HOM_underwear_gilet.shape";
|
||||
Parts[Char3DPart_Legs].Name = "FY_HOM_underwear_pantabottes.shape";
|
||||
Parts[Char3DPart_Arms].Name = "FY_HOM_underwear_armpad.shape";
|
||||
Parts[Char3DPart_Feet].Name = "FY_HOM_underwear_bottes.shape";
|
||||
Parts[Char3DPart_Face].Name = "FY_HOM_visage.shape";
|
||||
Parts[Char3DPart_Arms].Name = "TR_HOM_underwear_armpad.shape";
|
||||
Parts[Char3DPart_Feet].Name = "TR_HOM_underwear_bottes.shape";
|
||||
Parts[Char3DPart_Face].Name = "TR_HOM_visage.shape";
|
||||
Parts[Char3DPart_Head].Name = "FY_HOM_cheveux_medium01.shape";
|
||||
Parts[Char3DPart_Hands].Name = "TR_HOM_underwear_hand.shape";
|
||||
Parts[Char3DPart_HandRightItem].Name = "";
|
||||
|
|
Loading…
Reference in a new issue