Changed: Remived useless semicolons
--HG-- branch : develop
This commit is contained in:
parent
2dd97967ff
commit
c3d3024507
1 changed files with 96 additions and 95 deletions
|
@ -3,8 +3,8 @@
|
||||||
|
|
||||||
------------------------------------------------------------------------------------------------------------
|
------------------------------------------------------------------------------------------------------------
|
||||||
-- create the game namespace without reseting if already created in an other file.
|
-- create the game namespace without reseting if already created in an other file.
|
||||||
if (outgame==nil) then
|
if (outgame == nil) then
|
||||||
outgame= {};
|
outgame = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -20,14 +20,14 @@ end
|
||||||
|
|
||||||
-- Fyros
|
-- Fyros
|
||||||
function outgame:getFyrosFirstName()
|
function outgame:getFyrosFirstName()
|
||||||
local nbFyrosFirstNames = 0;
|
local nbFyrosFirstNames = 0
|
||||||
for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
|
for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
|
||||||
|
|
||||||
return fyrosFirstNames[math.random(nbFyrosFirstNames)]
|
return fyrosFirstNames[math.random(nbFyrosFirstNames)]
|
||||||
end
|
end
|
||||||
|
|
||||||
function outgame:getFyrosLastName()
|
function outgame:getFyrosLastName()
|
||||||
local nbFyrosLastNames = 0;
|
local nbFyrosLastNames = 0
|
||||||
for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
|
for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
|
||||||
|
|
||||||
return fyrosLastNames[math.random(nbFyrosLastNames)]
|
return fyrosLastNames[math.random(nbFyrosLastNames)]
|
||||||
|
@ -36,29 +36,29 @@ end
|
||||||
-- Matis
|
-- Matis
|
||||||
function outgame:getMatisFirstName(sex)
|
function outgame:getMatisFirstName(sex)
|
||||||
-- 1 = male, 2 = female
|
-- 1 = male, 2 = female
|
||||||
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
|
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX")
|
||||||
|
|
||||||
if sex ~= nil then
|
if sex ~= nil then
|
||||||
dbNameSex = sex;
|
dbNameSex = sex
|
||||||
end
|
end
|
||||||
|
|
||||||
local FirstName = ""
|
local FirstName = ""
|
||||||
if tonumber(dbNameSex) == 1 then
|
if tonumber(dbNameSex) == 1 then
|
||||||
local nbMatisMaleFirstNames = 0;
|
local nbMatisMaleFirstNames = 0
|
||||||
for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
|
for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
|
||||||
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)];
|
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
|
||||||
else
|
else
|
||||||
local nbMatisFemaleFirstNames = 0;
|
local nbMatisFemaleFirstNames = 0
|
||||||
for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
|
for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
|
||||||
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)];
|
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
|
||||||
end
|
end
|
||||||
|
|
||||||
return FirstName;
|
return FirstName
|
||||||
end
|
end
|
||||||
|
|
||||||
function outgame:getMatisLastName()
|
function outgame:getMatisLastName()
|
||||||
|
|
||||||
local nbMatisLastNames = 0;
|
local nbMatisLastNames = 0
|
||||||
for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
|
for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
|
||||||
|
|
||||||
return matisLastNames[math.random(nbMatisLastNames)]
|
return matisLastNames[math.random(nbMatisLastNames)]
|
||||||
|
@ -66,14 +66,14 @@ end
|
||||||
|
|
||||||
-- Tryker
|
-- Tryker
|
||||||
function outgame:getTrykerFirstName()
|
function outgame:getTrykerFirstName()
|
||||||
local nbTrykerFirstNames = 0;
|
local nbTrykerFirstNames = 0
|
||||||
for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
|
for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
|
||||||
|
|
||||||
return trykerFirstNames[math.random(nbTrykerFirstNames)]
|
return trykerFirstNames[math.random(nbTrykerFirstNames)]
|
||||||
end
|
end
|
||||||
|
|
||||||
function outgame:getTrykerLastName()
|
function outgame:getTrykerLastName()
|
||||||
local nbTrykerLastNames = 0;
|
local nbTrykerLastNames = 0
|
||||||
for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
|
for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
|
||||||
|
|
||||||
return trykerLastNames[math.random(nbTrykerLastNames)]
|
return trykerLastNames[math.random(nbTrykerLastNames)]
|
||||||
|
@ -81,32 +81,33 @@ end
|
||||||
|
|
||||||
-- Zoraï
|
-- Zoraï
|
||||||
function outgame:getZoraiFirstName()
|
function outgame:getZoraiFirstName()
|
||||||
local nbFirstNamesOne = 0;
|
local nbFirstNamesOne = 0
|
||||||
for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
|
for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
|
||||||
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)];
|
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
|
||||||
|
|
||||||
local nbFirstNamesTwo = 0;
|
local nbFirstNamesTwo = 0
|
||||||
for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
|
for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
|
||||||
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)];
|
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
|
||||||
|
|
||||||
return FirstNameOne .. "-" .. FirstNameTwo
|
return FirstNameOne .. "-" .. FirstNameTwo
|
||||||
end
|
end
|
||||||
|
|
||||||
function outgame:getZoraiLastName()
|
function outgame:getZoraiLastName()
|
||||||
local nbLastNames = 0;
|
local nbLastNames = 0
|
||||||
for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
|
for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
|
||||||
|
|
||||||
return zoraiLastNames[math.random(nbLastNames)]
|
return zoraiLastNames[math.random(nbLastNames)]
|
||||||
end
|
end
|
||||||
|
|
||||||
function outgame:procGenerateName()
|
function outgame:procGenerateName()
|
||||||
local uiNameFull = getUI("ui:outgame:appear_name:name_full");
|
local uiNameFull = getUI("ui:outgame:appear_name:name_full")
|
||||||
local uiGenText = getUI("ui:outgame:appear_name:eb");
|
local uiGenText = getUI("ui:outgame:appear_name:eb")
|
||||||
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
|
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
|
||||||
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME");
|
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
|
||||||
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
|
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
|
||||||
|
|
||||||
local nameResult = "";
|
local nameResult = ""
|
||||||
local fullnameResult = "";
|
local fullnameResult = ""
|
||||||
|
|
||||||
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
|
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
|
||||||
-- fy ma try zo -->
|
-- fy ma try zo -->
|
||||||
|
@ -168,92 +169,92 @@ function outgame:procGenerateName()
|
||||||
fullnameResult = firstName .. " " .. lastName
|
fullnameResult = firstName .. " " .. lastName
|
||||||
nameResult = firstName
|
nameResult = firstName
|
||||||
|
|
||||||
uiNameFull.hardtext = fullnameResult;
|
uiNameFull.hardtext = fullnameResult
|
||||||
|
|
||||||
nameResult = string.gsub(nameResult, "'", "");
|
nameResult = string.gsub(nameResult, "'", "")
|
||||||
nameResult = string.gsub(nameResult, " ", "");
|
nameResult = string.gsub(nameResult, " ", "")
|
||||||
nameResult = string.gsub(nameResult, "-", "");
|
nameResult = string.gsub(nameResult, "-", "")
|
||||||
nameResult = string.lower( nameResult );
|
nameResult = string.lower(nameResult)
|
||||||
nameResult = nameResult:gsub("^%l", string.upper);
|
nameResult = nameResult:gsub("^%l", string.upper)
|
||||||
uiGenText.input_string = nameResult;
|
uiGenText.input_string = nameResult
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Name sex slider update.
|
-- Name sex slider update.
|
||||||
function outgame:procUpdateNameSexLabel()
|
function outgame:procUpdateNameSexLabel()
|
||||||
local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
|
local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
|
||||||
local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex");
|
local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex")
|
||||||
local uiNameSex = getDbProp("UI:TEMP:NAME_SEX");
|
local uiNameSex = getDbProp("UI:TEMP:NAME_SEX")
|
||||||
|
|
||||||
tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]));
|
tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]))
|
||||||
tempstr = string.lower(tempstr);
|
tempstr = string.lower(tempstr)
|
||||||
tempstr = (tempstr:gsub("^%l", string.upper));
|
tempstr = (tempstr:gsub("^%l", string.upper))
|
||||||
|
|
||||||
uiNameSexText.hardtext = tempstr;
|
uiNameSexText.hardtext = tempstr
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Name race slider update.
|
-- Name race slider update.
|
||||||
function outgame:procUpdateNameRaceLabel()
|
function outgame:procUpdateNameRaceLabel()
|
||||||
local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
|
local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
|
||||||
|
|
||||||
local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race");
|
local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race")
|
||||||
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
|
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
|
||||||
|
|
||||||
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider");
|
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider")
|
||||||
|
|
||||||
local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider");
|
local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider")
|
||||||
local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider");
|
local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider")
|
||||||
|
|
||||||
local uiNameGenerate = getUI("ui:outgame:appear_name:generate");
|
local uiNameGenerate = getUI("ui:outgame:appear_name:generate")
|
||||||
-- Show/Hide sex slider
|
-- Show/Hide sex slider
|
||||||
|
|
||||||
uiNameGenerate.y = "-50"
|
uiNameGenerate.y = "-50"
|
||||||
if tonumber(dbNameRace) == 2 then
|
if tonumber(dbNameRace) == 2 then
|
||||||
uiNameSexSlider.active = true;
|
uiNameSexSlider.active = true
|
||||||
uiNameGenerate.y = "-65"
|
uiNameGenerate.y = "-65"
|
||||||
else
|
else
|
||||||
uiNameSexSlider.active = false;
|
uiNameSexSlider.active = false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Show/Hide sub race slider
|
-- Show/Hide sub race slider
|
||||||
if tonumber(dbNameRace) == 5 then
|
if tonumber(dbNameRace) == 5 then
|
||||||
uiNameSubRaceFirstNameSlider.active = true;
|
uiNameSubRaceFirstNameSlider.active = true
|
||||||
uiNameSubRaceLastNameSlider.active = true;
|
uiNameSubRaceLastNameSlider.active = true
|
||||||
uiNameGenerate.y = "-105"
|
uiNameGenerate.y = "-105"
|
||||||
else
|
else
|
||||||
uiNameSubRaceFirstNameSlider.active = false;
|
uiNameSubRaceFirstNameSlider.active = false
|
||||||
uiNameSubRaceLastNameSlider.active = false;
|
uiNameSubRaceLastNameSlider.active = false
|
||||||
end
|
end
|
||||||
|
|
||||||
uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)]);
|
uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)])
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper);
|
local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper)
|
||||||
local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper);
|
local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper)
|
||||||
|
|
||||||
function outgame:procUpdateNameSubRaceFirstNameLabel()
|
function outgame:procUpdateNameSubRaceFirstNameLabel()
|
||||||
local nameSubRaceFirstNameType = { "Fyros", matisM, matisF, "Tryker", "Zoraï" }
|
local nameSubRaceFirstNameType = { "Fyros", matisM, matisF, "Tryker", "Zoraï" }
|
||||||
local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race");
|
local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race")
|
||||||
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME");
|
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
|
||||||
|
|
||||||
uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)]);
|
uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)])
|
||||||
end
|
end
|
||||||
|
|
||||||
function outgame:procUpdateNameSubRaceLastNameLabel()
|
function outgame:procUpdateNameSubRaceLastNameLabel()
|
||||||
local nameSubRaceLastNameType = { "Fyros", "Matis", "Tryker", "Zoraï" }
|
local nameSubRaceLastNameType = { "Fyros", "Matis", "Tryker", "Zoraï" }
|
||||||
local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race");
|
local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race")
|
||||||
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
|
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
|
||||||
|
|
||||||
uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)]);
|
uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)])
|
||||||
end
|
end
|
||||||
|
|
||||||
------------------------------------------------------------------------------------------------------------
|
------------------------------------------------------------------------------------------------------------
|
||||||
-- called to construct icons
|
-- called to construct icons
|
||||||
function outgame:activePackElement(id, icon)
|
function outgame:activePackElement(id, icon)
|
||||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
|
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
|
||||||
uiDesc['ico' .. tostring(id)].active= true;
|
uiDesc['ico' .. tostring(id)].active = true
|
||||||
uiDesc['ico' .. tostring(id)].texture= icon;
|
uiDesc['ico' .. tostring(id)].texture = icon
|
||||||
uiDesc['ico' .. tostring(id) .. 'txt'].active= true;
|
uiDesc['ico' .. tostring(id) .. 'txt'].active = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -261,13 +262,13 @@ end
|
||||||
-- called to construct pack text
|
-- called to construct pack text
|
||||||
function outgame:setPackJobText(id, spec)
|
function outgame:setPackJobText(id, spec)
|
||||||
-- Set Pack content
|
-- Set Pack content
|
||||||
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id);
|
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id)
|
||||||
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec);
|
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec)
|
||||||
|
|
||||||
-- Set specialization text
|
-- Set specialization text
|
||||||
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res");
|
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res")
|
||||||
if(spec==2) then
|
if(spec==2) then
|
||||||
uiResText.hardtext= "uiCP_Res_" .. id;
|
uiResText.hardtext= "uiCP_Res_" .. id
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -275,63 +276,63 @@ end
|
||||||
-- called to construct pack
|
-- called to construct pack
|
||||||
function outgame:buildActionPack()
|
function outgame:buildActionPack()
|
||||||
|
|
||||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
|
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
|
||||||
if (uiDesc==nil) then
|
if (uiDesc==nil) then
|
||||||
return;
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Reset All
|
-- Reset All
|
||||||
for i = 1,20 do
|
for i = 1,20 do
|
||||||
uiDesc['ico' .. tostring(i)].active= false;
|
uiDesc['ico' .. tostring(i)].active = false
|
||||||
uiDesc['ico' .. tostring(i) .. 'txt'].active= false;
|
uiDesc['ico' .. tostring(i) .. 'txt'].active = false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Build Default Combat
|
-- Build Default Combat
|
||||||
self:activePackElement(1, 'f1.tga'); -- Dagger
|
self:activePackElement(1, 'f1.tga') -- Dagger
|
||||||
self:activePackElement(2, 'f2.tga'); -- Accurate Attack
|
self:activePackElement(2, 'f2.tga') -- Accurate Attack
|
||||||
|
|
||||||
-- Build Default Magic
|
-- Build Default Magic
|
||||||
self:activePackElement(6, 'm2.tga'); -- Gloves
|
self:activePackElement(6, 'm2.tga') -- Gloves
|
||||||
self:activePackElement(7, 'm1.tga'); -- Acid
|
self:activePackElement(7, 'm1.tga') -- Acid
|
||||||
|
|
||||||
-- Build Default Forage
|
-- Build Default Forage
|
||||||
self:activePackElement(11, 'g1.tga'); -- Forage Tool
|
self:activePackElement(11, 'g1.tga') -- Forage Tool
|
||||||
self:activePackElement(12, 'g2.tga'); -- Basic Extract
|
self:activePackElement(12, 'g2.tga') -- Basic Extract
|
||||||
|
|
||||||
-- Build Default Craft
|
-- Build Default Craft
|
||||||
self:activePackElement(16, 'c2.tga'); -- Craft Tool
|
self:activePackElement(16, 'c2.tga') -- Craft Tool
|
||||||
self:activePackElement(17, 'c1.tga'); -- 50 raw mat
|
self:activePackElement(17, 'c1.tga') -- 50 raw mat
|
||||||
self:activePackElement(18, 'c3.tga'); -- Craft Root
|
self:activePackElement(18, 'c3.tga') -- Craft Root
|
||||||
self:activePackElement(19, 'c4.tga'); -- Boots Plan
|
self:activePackElement(19, 'c4.tga') -- Boots Plan
|
||||||
|
|
||||||
-- Build Option
|
-- Build Option
|
||||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||||
self:activePackElement(3, 'f3.tga'); -- Increase damage
|
self:activePackElement(3, 'f3.tga') -- Increase damage
|
||||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||||
self:activePackElement(8, 'm5.tga'); -- Fear
|
self:activePackElement(8, 'm5.tga') -- Fear
|
||||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||||
self:activePackElement(13, 'g3.tga'); -- Basic Prospection
|
self:activePackElement(13, 'g3.tga') -- Basic Prospection
|
||||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||||
self:activePackElement(20, 'c6.tga'); -- Gloves Plan
|
self:activePackElement(20, 'c6.tga') -- Gloves Plan
|
||||||
self:activePackElement(17, 'c5.tga'); -- Replace 17, with 100x RawMat
|
self:activePackElement(17, 'c5.tga') -- Replace 17, with 100x RawMat
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Reset Text
|
-- Reset Text
|
||||||
self:setPackJobText('F', 1);
|
self:setPackJobText('F', 1)
|
||||||
self:setPackJobText('M', 1);
|
self:setPackJobText('M', 1)
|
||||||
self:setPackJobText('G', 1);
|
self:setPackJobText('G', 1)
|
||||||
self:setPackJobText('C', 1);
|
self:setPackJobText('C', 1)
|
||||||
|
|
||||||
-- Set correct text for specalized version
|
-- Set correct text for specalized version
|
||||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||||
self:setPackJobText('F', 2);
|
self:setPackJobText('F', 2)
|
||||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||||
self:setPackJobText('M', 2);
|
self:setPackJobText('M', 2)
|
||||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||||
self:setPackJobText('G', 2);
|
self:setPackJobText('G', 2)
|
||||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||||
self:setPackJobText('C', 2);
|
self:setPackJobText('C', 2)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in a new issue