Changed: Minor change
--HG-- branch : develop
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@ -265,7 +265,7 @@ bool CNelExport::exportAnim (const std::string &sPath, std::vector<INode*>& vect
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{
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// try to get the prefix from the appData if present. If not, takes it from the node name
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nodeName = CExportNel::getScriptAppData (vectNode[n], NEL3D_APPDATA_INSTANCE_NAME, "");
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if (nodeName == "") // not found ?
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if (nodeName.empty()) // not found ?
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{
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nodeName=CExportNel::getName (*vectNode[n]);
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}
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