Add inset_t parameter to layer options, allows putting header graphics in top texture
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96ea88ac07
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3 changed files with 13 additions and 11 deletions
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@ -159,7 +159,8 @@ namespace NLGUI
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sint32 TxId_B_HighLight;
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sint32 TxId_BR_HighLight;
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sint32 HeaderH;
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sint32 HeaderH;
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sint32 InsetT; // Offset height of top texture
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};
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// ***************************************************************************
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@ -2373,7 +2373,7 @@ namespace NLGUI
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{
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setMaxH(_PopupMaxH);
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// _W is given by scripter-man
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newH = pLayer->H_T;
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newH = (pLayer->H_T - pLayer->InsetT);
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}
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else
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{
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@ -2382,7 +2382,7 @@ namespace NLGUI
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_W = _Parent->getW();
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}
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setMaxH (16384); // No scrollbar for container of layer > 0
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newH = pLayer->H_T;
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newH = (pLayer->H_T - pLayer->InsetT);
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}
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if (_Opened)
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@ -2396,11 +2396,11 @@ namespace NLGUI
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_HeaderOpened->setY (- newH);
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_HeaderOpened->setW (_W-(pLayer->W_L+pLayer->W_R));
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_HeaderOpened->updateCoords();
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newH += max (_HeaderOpened->getHReal(), pLayer->getValSInt32 ("header_h"));
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newH += max (_HeaderOpened->getHReal(), pLayer->HeaderH);
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}
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else
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{
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newH += pLayer->getValSInt32 ("header_h");
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newH += pLayer->HeaderH;
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}
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newH -= (sint32) _ContentYOffset;
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@ -2448,12 +2448,12 @@ namespace NLGUI
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if (_LayerSetup == 0)
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{
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// zeH is the height to substract to total height of the container to obtain height of the list
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sint32 zeH = pLayer->H_T + pLayer->H_B_Open + pLayer->H_EM_Open;
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sint32 zeH = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open + pLayer->H_EM_Open;
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if (_HeaderOpened != NULL)
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zeH += max (_HeaderOpened->getHReal(), pLayer->getValSInt32 ("header_h"));
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zeH += max (_HeaderOpened->getHReal(), pLayer->HeaderH);
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else
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zeH += pLayer->getValSInt32 ("header_h");
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zeH += pLayer->HeaderH;
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if (_Content != NULL)
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zeH += _Content->getHReal();
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@ -2513,11 +2513,11 @@ namespace NLGUI
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_HeaderClosed->setY (-newH);
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_HeaderClosed->setW (_W-(pLayer->W_L+pLayer->W_R));
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_HeaderClosed->updateCoords();
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newH += max (_HeaderClosed->getHReal(), pLayer->getValSInt32 ("header_h"));
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newH += max (_HeaderClosed->getHReal(), pLayer->HeaderH);
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}
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else
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{
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newH += pLayer->getValSInt32 ("header_h");
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newH += pLayer->HeaderH;
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}
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newH += pLayer->H_B;
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@ -2731,7 +2731,7 @@ namespace NLGUI
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// h is the size of what is on top of the child list
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sint32 x, y, w, h;
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h = pLayer->H_T + pLayer->H_B_Open;
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h = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open;
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if (_Opened)
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{
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@ -281,6 +281,7 @@ namespace NLGUI
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//
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HeaderH = getValSInt32("header_h");
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InsetT = getValSInt32("inset_t");
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return true;
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}
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