Changed: #880 Use PCH under Linux with CMake
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73148e25ea
commit
cdfea743a3
21 changed files with 31 additions and 55 deletions
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@ -19,7 +19,6 @@
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#include "nel/3d/animation_playlist.h"
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#include "nel/3d/animation_playlist.h"
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#include "nel/misc/common.h"
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#include "nel/misc/common.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/stream.h"
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#include <cmath>
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using namespace NLMISC;
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using namespace NLMISC;
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@ -25,7 +25,6 @@
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#include "nel/misc/algo.h"
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#include "nel/misc/algo.h"
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#include <memory>
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using namespace std;
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using namespace std;
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using namespace NLMISC;
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using namespace NLMISC;
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@ -18,7 +18,6 @@
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#include "nel/3d/deform_2d.h"
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#include "nel/3d/deform_2d.h"
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#include <vector>
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#include "nel/misc/vector_2f.h"
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#include "nel/misc/vector_2f.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/3d/heat_haze.h"
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#include "nel/3d/heat_haze.h"
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@ -20,7 +20,6 @@
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#include "nel/3d/light.h"
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#include "nel/3d/light.h"
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#include "nel/3d/transform.h"
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#include "nel/3d/transform.h"
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#include "nel/misc/common.h"
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#include "nel/misc/common.h"
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#include <algorithm>
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using namespace NLMISC;
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using namespace NLMISC;
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using namespace std;
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using namespace std;
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@ -18,7 +18,6 @@
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#include "nel/3d/point_light_named_array.h"
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#include "nel/3d/point_light_named_array.h"
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#include "nel/3d/scene.h"
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#include "nel/3d/scene.h"
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#include <algorithm>
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using namespace std;
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using namespace std;
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@ -16,7 +16,6 @@
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#include "std3d.h"
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#include "std3d.h"
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#include <cstdlib>
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#include "nel/3d/ps_emitter.h"
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#include "nel/3d/ps_emitter.h"
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#include "nel/3d/material.h"
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#include "nel/3d/material.h"
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#include "nel/misc/line.h"
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#include "nel/misc/line.h"
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@ -32,9 +32,6 @@
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#include "nel/misc/stream.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/path.h"
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#include "nel/misc/path.h"
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#include <memory>
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#include <functional>
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@ -30,6 +30,8 @@
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#include <utility>
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#include <utility>
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#include <algorithm>
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#include <algorithm>
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#include <exception>
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#include <exception>
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#include <memory>
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#include <functional>
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#include "nel/misc/rgba.h"
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#include "nel/misc/rgba.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/debug.h"
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@ -21,13 +21,6 @@
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#include "stdnet.h"
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#include "stdnet.h"
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#include <ctime>
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#ifdef NL_OS_WINDOWS
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# define NOMINMAX
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# include <windows.h>
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#endif
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#include "nel/net/service.h"
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#include "nel/net/service.h"
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#include "nel/net/admin.h"
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#include "nel/net/admin.h"
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#include "nel/net/varpath.h"
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#include "nel/net/varpath.h"
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@ -32,10 +32,6 @@
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# include <unistd.h>
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# include <unistd.h>
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#endif
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#endif
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#include <cstdlib>
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#include <csignal>
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#include <ctime>
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#include "nel/misc/config_file.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/displayer.h"
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#include "nel/misc/displayer.h"
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#include "nel/misc/mutex.h"
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#include "nel/misc/mutex.h"
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@ -6,8 +6,6 @@
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#include "stdnet.h"
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#include "stdnet.h"
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#include <string>
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#include "nel/misc/common.h"
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#include "nel/misc/common.h"
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#include "nel/misc/thread.h"
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#include "nel/misc/thread.h"
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#include "nel/misc/command.h"
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#include "nel/misc/command.h"
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@ -1,3 +1,18 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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@ -12,6 +27,8 @@
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#include <list>
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#include <list>
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#include <cmath>
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#include <cmath>
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#include <ctime>
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#include <ctime>
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#include <csignal>
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#include <queue>
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#include <deque>
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#include <deque>
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#include <memory>
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#include <memory>
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@ -22,6 +39,7 @@
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#include <cstdlib>
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#include <cstdlib>
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#include <algorithm>
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#include <algorithm>
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#include <exception>
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#include <exception>
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#include <cctype>
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#include "nel/misc/debug.h"
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#include "nel/misc/debug.h"
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@ -16,8 +16,6 @@
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#include "stdnet.h"
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#include "stdnet.h"
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#include <queue>
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#include "nel/misc/config_file.h"
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#include "nel/misc/config_file.h"
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#include "nel/net/udp_sock.h"
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#include "nel/net/udp_sock.h"
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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#include <cstdio>
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#include <cctype>
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#include <cmath>
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#include <vector>
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#include <map>
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#include "nel/misc/debug.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/displayer.h"
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#include "nel/misc/displayer.h"
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// You should have received a copy of the GNU Affero General Public License
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <map>
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#include <vector>
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#include "stdpacs.h"
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#include "stdpacs.h"
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#include "build_indoor.h"
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#include "collision_mesh_build.h"
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#include "collision_mesh_build.h"
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#include "local_retriever.h"
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#include "local_retriever.h"
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#include "exterior_mesh.h"
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#include "exterior_mesh.h"
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#include "build_indoor.h"
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using namespace std;
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using namespace std;
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using namespace NLMISC;
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using namespace NLMISC;
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#include "stdpacs.h"
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#include "stdpacs.h"
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#include "nel/misc/path.h"
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#include "nel/misc/line.h"
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#include "nel/misc/async_file_manager.h"
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#include "nel/misc/common.h"
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#include "nel/misc/variable.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "global_retriever.h"
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#include "global_retriever.h"
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#include "retriever_bank.h"
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#include "retriever_bank.h"
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#include <set>
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#include "nel/misc/async_file_manager.h"
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#include "nel/misc/common.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/line.h"
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#include "nel/misc/path.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/variable.h"
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NLMISC::TTicks AStarTicks;
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NLMISC::TTicks AStarTicks;
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NLMISC::TTicks PathTicks;
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NLMISC::TTicks PathTicks;
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NLMISC::TTicks ChainTicks;
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NLMISC::TTicks ChainTicks;
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/i_xml.h"
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#include <cmath>
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#include <cfloat>
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using namespace NLMISC;
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using namespace NLMISC;
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#include "stdpacs.h"
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#include "stdpacs.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/i_xml.h"
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#include "primitive_block.h"
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#include "primitive_block.h"
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#include <memory>
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namespace NLPACS
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namespace NLPACS
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#include <exception>
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#include <exception>
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#include <utility>
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#include <utility>
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#include <deque>
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#include <deque>
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#include <memory>
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#include "nel/misc/common.h"
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#include "nel/misc/common.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/debug.h"
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpacs.h"
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#include "stdpacs.h"
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#include "nel/misc/file.h"
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#include "surface_quad.h"
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#include "surface_quad.h"
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#include <vector>
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#include "nel/misc/file.h"
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using namespace NLMISC;
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using namespace NLMISC;
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using namespace std;
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using namespace std;
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#include "sound_driver_al.h"
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#include "sound_driver_al.h"
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#include "buffer_al.h"
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#include "buffer_al.h"
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#include "listener_al.h"
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#include "listener_al.h"
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#include "effect_al.h"
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#include "source_al.h"
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#include "source_al.h"
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#include "ext_al.h"
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#include "ext_al.h"
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#include "effect_al.h"
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using namespace std;
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using namespace std;
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using namespace NLMISC;
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using namespace NLMISC;
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