Fixed: Wrong check (if c is NULL, nothing is happening)
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64145a8a70
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cf3dec5af6
1 changed files with 20 additions and 23 deletions
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@ -33,10 +33,8 @@ void CRangeSelector::buildDisc( CEntityBase * actor, sint32 x, sint32 y,float ra
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for (uint32 i=0;i<_Entities.size();++i)
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for (uint32 i=0;i<_Entities.size();++i)
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BOMB_IF(_Entities[i]==&*it,"BUG: We just tried to insert the same entity into a disk entity list more than once!",continue);
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BOMB_IF(_Entities[i]==&*it,"BUG: We just tried to insert the same entity into a disk entity list more than once!",continue);
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if( c != 0 )
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{
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CEntityBase * areaTarget = &(*it);
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CEntityBase * areaTarget = &(*it);
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if( c != 0)
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if( c != NULL)
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{
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{
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// Do not add invisible entity for player
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// Do not add invisible entity for player
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if( !R2_VISION::isEntityVisibleToPlayers(areaTarget->getWhoSeesMe()))
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if( !R2_VISION::isEntityVisibleToPlayers(areaTarget->getWhoSeesMe()))
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@ -57,7 +55,6 @@ void CRangeSelector::buildDisc( CEntityBase * actor, sint32 x, sint32 y,float ra
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if( areaTarget && areaTarget->invulnerableMode() )
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if( areaTarget && areaTarget->invulnerableMode() )
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continue;
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continue;
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}
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}
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}
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_Entities.push_back(&*it);
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_Entities.push_back(&*it);
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_Distances.push_back( it.getDistance() );
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_Distances.push_back( it.getDistance() );
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