Added: Music player directory/autoplay options to client.cfg
--HG-- branch : develop
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d10e7157ef
5 changed files with 36 additions and 5 deletions
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@ -359,6 +359,10 @@ SoundGameMusicVolume_min = 0.0;
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SoundGameMusicVolume_max = 1.0;
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SoundGameMusicVolume_step = 0.001;
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// MP3 player
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MediaPlayerDirectory = "music";
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MediaPlayerAutoPlay = false;
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// MISC
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PreDataPath = { "user", "patch", "data", "examples" };
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NeedComputeVS = 0;
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@ -472,6 +472,10 @@ CClientConfig::CClientConfig()
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ColorShout = CRGBA(150,0,0,255); // Default Shout color.
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ColorTalk = CRGBA(255,255,255,255); // Default Talk color.
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// MP3 player
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MediaPlayerDirectory = "music";
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MediaPlayerAutoPlay = false;
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// PreDataPath.push_back("data/gamedev/language/"); // Default Path for the language data
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// DataPath.push_back("data/"); // Default Path for the Data.
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@ -1247,6 +1251,10 @@ void CClientConfig::setValues()
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// Max track
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READ_INT_FV(MaxTrack)
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// MP3 Player
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READ_STRING_FV(MediaPlayerDirectory);
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READ_BOOL_FV(MediaPlayerAutoPlay);
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/////////////////
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// USER COLORS //
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// Shout Color
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@ -366,6 +366,10 @@ struct CClientConfig
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/// The max number of track we want to use.
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uint MaxTrack;
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// MP3 Player
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string MediaPlayerDirectory;
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bool MediaPlayerAutoPlay;
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/// Pre Data Path.
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std::vector<string> PreDataPath;
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/// Data Path.
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@ -23,6 +23,7 @@
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#include "../input.h"
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#include "../sound_manager.h"
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#include "interface_manager.h"
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#include "../client_cfg.h"
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using namespace std;
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using namespace NLMISC;
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@ -43,8 +44,6 @@ extern UDriver *Driver;
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#define MP3_SAVE_SHUFFLE "UI:SAVE:MP3_SHUFFLE"
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#define MP3_SAVE_REPEAT "UI:SAVE:MP3_REPEAT"
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static const std::string MediaPlayerDirectory("music/");
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CMusicPlayer MusicPlayer;
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// ***************************************************************************
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@ -396,7 +395,7 @@ public:
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// Recursive scan for files from media directory
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vector<string> filesToProcess;
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string newPath = CPath::standardizePath(MediaPlayerDirectory);
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string newPath = CPath::standardizePath(ClientCfg.MediaPlayerDirectory);
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CPath::getPathContent (newPath, true, false, true, filesToProcess);
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uint i;
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@ -1081,6 +1081,8 @@ bool mainLoop()
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ProgressBar.finish();
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bool musicTriggerAutoPlay = true;
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// Main loop. If the window is no more Active -> Exit.
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while( !UserEntity->permanentDeath()
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&& !game_exit )
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@ -2418,6 +2420,17 @@ bool mainLoop()
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// Update ingame duration and stat report sending
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updateStatReport ();
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// Auto play once on character login
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if (musicTriggerAutoPlay)
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{
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musicTriggerAutoPlay = false;
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if (ClientCfg.SoundOn && ClientCfg.MediaPlayerAutoPlay)
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{
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MusicPlayer.stop();
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CAHManager::getInstance()->runActionHandler("music_player", NULL, "play_songs");
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MusicPlayer.play();
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}
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}
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// Update the music player
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MusicPlayer.update ();
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@ -2453,6 +2466,9 @@ bool mainLoop()
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// we have just completed init main loop, after reselecting character
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// repeat the steps before the main loop itself
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// new char, retrigger music autoplay
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musicTriggerAutoPlay = true;
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// pre main loop in mainLoop
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resetIngameTime ();
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