diff --git a/code/CMakeModules/FindSteam.cmake b/code/CMakeModules/FindSteam.cmake new file mode 100644 index 000000000..5657312eb --- /dev/null +++ b/code/CMakeModules/FindSteam.cmake @@ -0,0 +1,74 @@ +# - Locate Steam API +# This module defines +# STEAM_LIBRARY, the library to link against +# STEAM_FOUND, if false, do not try to link to STEAM +# STEA%_INCLUDE_DIR, where to find headers. + +IF(STEAM_LIBRARY AND STEAM_INCLUDE_DIR) + # in cache already + SET(Steam_FIND_QUIETLY TRUE) +ENDIF() + + +FIND_PATH(STEAM_INCLUDE_DIR + steam_api.h + PATH_SUFFIXES steam + PATHS + $ENV{STEAM_DIR}/public +) + +IF(WIN32) + IF(TARGET_X64) + SET(STEAM_LIBNAME steam_api64) + SET(STEAM_RUNTIMENAME steam_api64.dll) + SET(STEAM_PATHNAME redistributable_bin/win64) + ELSE() + SET(STEAM_LIBNAME steam_api) + SET(STEAM_RUNTIMENAME steam_api.dll) + SET(STEAM_PATHNAME redistributable_bin) + ENDIF() +ELSEIF(APPLE) + # universal binary + SET(STEAM_LIBNAME steam_api) + SET(STEAM_RUNTIMENAME libsteam_api.dylib) + SET(STEAM_PATHNAME redistributable_bin/osx32) +ELSE() + SET(STEAM_LIBNAME steam_api) + SET(STEAM_RUNTIMENAME libsteam_api.so) + IF(TARGET_X64) + SET(STEAM_PATHNAME redistributable_bin/linux64) + ELSE() + SET(STEAM_PATHNAME redistributable_bin/linux32) + ENDIF() +ENDIF() + +FIND_LIBRARY(STEAM_LIBRARY + NAMES ${STEAM_LIBNAME} + HINTS + $ENV{STEAM_DIR}/${STEAM_PATHNAME} +) + +FIND_FILE(STEAM_RUNTIME + NAMES ${STEAM_RUNTIMENAME} + HINTS + $ENV{STEAM_DIR}/${STEAM_PATHNAME} + PATHS + ${EXTERNAL_BINARY_PATH} + ${CMAKE_LIBRARY_PATH} + /usr/local/lib + /usr/lib +) + +# Don't need to check STEAM_LIBRARY because we're dynamically loading Steam DLL +IF(STEAM_INCLUDE_DIR) + SET(STEAM_FOUND ON) + SET(STEAM_LIBRARIES ${STEAM_LIBRARY}) + SET(STEAM_INCLUDE_DIRS ${STEAM_INCLUDE_DIR}) + IF(NOT Steam_FIND_QUIETLY) + MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR} and ${STEAM_RUNTIME}") + ENDIF() +ELSE() + IF(NOT Steam_FIND_QUIETLY) + MESSAGE(STATUS "Warning: Unable to find Steam!") + ENDIF() +ENDIF()