Changed: #947 fixed mouse position setting on non main monitor
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1 changed files with 11 additions and 31 deletions
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@ -388,43 +388,23 @@ void showCursor(bool b)
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void setMousePos(float x, float y)
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{
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/*
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TODO FIXME for windows placed on non primary monitor
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*/
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// CG wants absolute coordinates related to first screen's top left
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// CG wants absolute coordinates related to screen top left
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CGFloat fromScreenLeft = 0.0;
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CGFloat fromScreenTop = 0.0;
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// get the gl view's rect for height and width
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NSRect viewRect = [g_glview frame];
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// if the view is not fullscreen, window top left is needed as offset
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if(![g_glview isInFullScreenMode])
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{
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// get the rect (position, size) of the screen
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NSRect screenRect = [[g_window screen] frame];
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// get the first screen's (conaints menubar) rect (this is not mainScreen)
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NSRect firstScreenRect = [[[NSScreen screens] objectAtIndex:0] frame];
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// get the rect (position, size) of the window
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NSRect windowRect = [g_window frame];
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// window's x is ok
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fromScreenLeft = windowRect.origin.x;
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// get the gl view's rect for height and width
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NSRect viewRect = [g_glview frame];
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// TODO this code assumes, that the view fills the window
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// map window bottom to view top
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fromScreenTop = screenRect.size.height -
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viewRect.size.height - windowRect.origin.y;
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}
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// position inside the view
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fromScreenLeft += (viewRect.size.width * x);
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fromScreenTop += (viewRect.size.height * (1 - y));
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// actually set the mouse position
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// set the cursor position
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CGDisplayErr error = CGDisplayMoveCursorToPoint(
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kCGDirectMainDisplay, CGPointMake(fromScreenLeft, fromScreenTop));
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kCGDirectMainDisplay, CGPointMake(
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windowRect.origin.x + (viewRect.size.width * x),
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firstScreenRect.size.height - windowRect.origin.y -
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viewRect.size.height + ((1.0 - y) * viewRect.size.height)));
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if(error != kCGErrorSuccess)
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nlerror("cannot set mouse position");
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