Fixed: Some warnings
This commit is contained in:
parent
67e0b796ce
commit
de42e4d7ff
2 changed files with 4 additions and 5 deletions
|
@ -325,9 +325,11 @@ static _TOKENS_CLASSNAME _TOKENS_OBJNAME;
|
|||
|
||||
#else
|
||||
|
||||
#ifdef NL_OS_WINDOWS
|
||||
#pragma message( " ")
|
||||
#pragma message( "NON-OPTIMISED: Persistent data class " NL_MACRO_TO_STR(PERSISTENT_CLASS) " not using a token family")
|
||||
#pragma message( " ")
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -29,10 +29,7 @@ CCombatAction * CCombatAIActionFactory::buildAiAction(const CStaticAiAction *aiA
|
|||
nlassert(phrase);
|
||||
#endif
|
||||
const AI_ACTION::TAiActionType actionType = aiAction->getType();
|
||||
if (actionType != AI_ACTION::Melee && actionType != AI_ACTION::Range)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (actionType != AI_ACTION::Melee && actionType != AI_ACTION::Range) return NULL;
|
||||
|
||||
AI_ACTION::TAiEffectType effectType = aiAction->getData().Combat.EffectFamily;
|
||||
|
||||
|
|
Loading…
Reference in a new issue