Fixed: 0x0 is Auto mode
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2 changed files with 22 additions and 1 deletions
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@ -165,8 +165,19 @@ void CDisplaySettingsWidget::updateVideoModes()
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}
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}
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while(itr != iend)
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while(itr != iend)
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{
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if (itr->frequency)
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{
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{
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videomodeComboBox->addItem(QString("%1x%2 %3 bit @%4").arg(itr->width).arg(itr->height).arg(itr->depth).arg(itr->frequency));
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videomodeComboBox->addItem(QString("%1x%2 %3 bit @%4").arg(itr->width).arg(itr->height).arg(itr->depth).arg(itr->frequency));
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}
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else if (itr->width)
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{
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videomodeComboBox->addItem(QString("%1x%2 %3 bit").arg(itr->width).arg(itr->height).arg(itr->depth));
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}
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else
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{
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videomodeComboBox->addItem(tr("Auto"));
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}
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++itr;
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++itr;
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}
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}
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@ -160,6 +160,16 @@ void CSystem::GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driv
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std::vector< NL3D::GfxMode > modes;
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std::vector< NL3D::GfxMode > modes;
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driver->getModes( modes );
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driver->getModes( modes );
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{
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// auto mode
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CVideoMode mode;
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mode.depth = 0;
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mode.width = 0;
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mode.height = 0;
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mode.frequency = 0;
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dst.push_back( mode );
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}
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for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr )
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for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr )
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{
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{
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if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth >= 16 ) )
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if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth >= 16 ) )
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