diff --git a/code/nel/include/nel/3d/computed_string.h b/code/nel/include/nel/3d/computed_string.h index 517200383..25d12a3ac 100644 --- a/code/nel/include/nel/3d/computed_string.h +++ b/code/nel/include/nel/3d/computed_string.h @@ -178,6 +178,10 @@ public: CVertexBuffer Vertices; CMaterial *Material; CRGBA Color; + ucstring Text; + + uint32 CacheVersion; + /// The width of the string, in pixels (eg: 30) float StringWidth; /// The height of the string, in pixels (eg: 10) @@ -223,6 +227,7 @@ public: */ CComputedString (bool bSetupVB=true) { + CacheVersion = 0; StringWidth = 0; StringHeight = 0; if (bSetupVB) diff --git a/code/nel/include/nel/3d/font_generator.h b/code/nel/include/nel/3d/font_generator.h index 5a07733a0..e71551c43 100644 --- a/code/nel/include/nel/3d/font_generator.h +++ b/code/nel/include/nel/3d/font_generator.h @@ -74,6 +74,8 @@ public: uint32 getUID() { return _UID; } + std::string getFontFileName() const; + private: static uint32 _FontGeneratorCounterUID; diff --git a/code/nel/include/nel/3d/font_manager.h b/code/nel/include/nel/3d/font_manager.h index 26ea02ce0..663e9d23a 100644 --- a/code/nel/include/nel/3d/font_manager.h +++ b/code/nel/include/nel/3d/font_manager.h @@ -59,6 +59,9 @@ class CFontManager CSmartPtr _MatFont; CSmartPtr _TexFont; + // Keep track number of textures created to properly report cache version + uint32 _TexCacheNr; + public: /** @@ -71,6 +74,7 @@ public: _NbChar = 0; _MatFont = NULL; _TexFont = NULL; + _TexCacheNr = 0; } @@ -94,7 +98,6 @@ public: */ CMaterial* getFontMaterial(); - /** * Compute primitive blocks and materials of each character of * the string. @@ -152,7 +155,8 @@ public: void dumpCache (const char *filename) { - _TexFont->dumpTextureFont (filename); + if (_TexFont) + _TexFont->dumpTextureFont (filename); } /** @@ -160,6 +164,15 @@ public: */ void invalidate(); + // get font atlas rebuild count + uint32 getCacheVersion() const + { + if (_TexFont) + return (_TexFont->getCacheVersion() << 16) + _TexCacheNr; + + return 0; + } + }; diff --git a/code/nel/include/nel/3d/text_context.h b/code/nel/include/nel/3d/text_context.h index a95916da4..1f75e1184 100644 --- a/code/nel/include/nel/3d/text_context.h +++ b/code/nel/include/nel/3d/text_context.h @@ -150,6 +150,10 @@ public: { nlassert (index < _CacheStrings.size()); CComputedString &rCS = _CacheStrings[index]; + if (rCS.CacheVersion != _FontManager->getCacheVersion()) + { + computeString(rCS.Text, rCS); + } if (_Shaded) { CRGBA bkup = rCS.Color; @@ -184,6 +188,10 @@ public: { nlassert (index < _CacheStrings.size()); CComputedString &rCS = _CacheStrings[index]; + if (rCS.CacheVersion != _FontManager->getCacheVersion()) + { + computeString(rCS.Text, rCS); + } if(_Shaded) { CRGBA bkup = rCS.Color; @@ -218,6 +226,11 @@ public: { nlassert (index < _CacheStrings.size()); CComputedString &rCS = _CacheStrings[index]; + if (rCS.CacheVersion != _FontManager->getCacheVersion()) + { + computeString(rCS.Text, rCS); + } + if (_Shaded) { CRGBA bkup = rCS.Color; diff --git a/code/nel/include/nel/3d/texture_font.h b/code/nel/include/nel/3d/texture_font.h index e743bb137..865615b63 100644 --- a/code/nel/include/nel/3d/texture_font.h +++ b/code/nel/include/nel/3d/texture_font.h @@ -18,6 +18,7 @@ #define NL_TEXTURE_FONT_H #include "nel/misc/types_nl.h" +#include "nel/misc/rect.h" #include "nel/3d/texture.h" namespace NL3D @@ -25,9 +26,6 @@ namespace NL3D class CFontGenerator; -#define TEXTUREFONT_NBCATEGORY 5 // Config 1 -//#define TEXTUREFONT_NBCATEGORY 4 - // **************************************************************************** /** * CTextureFont @@ -37,32 +35,59 @@ class CTextureFont : public ITexture public: - struct SLetterInfo + // Holds info for glyphs rendered on atlas + struct SGlyphInfo { - // To generate the letter - ucchar Char; - CFontGenerator *FontGenerator; + // font atlas info + uint32 CacheVersion; + + // atlas region with padding + uint32 X, Y, W, H; + + // rendered glyph size without padding + uint32 CharWidth; + uint32 CharHeight; + + // UV coords for rendered glyph without padding + float U0, V0, U1, V1; + + uint32 GlyphIndex; sint Size; bool Embolden; bool Oblique; + CFontGenerator *FontGenerator; + SGlyphInfo() + : CacheVersion(0), + U0(0.f), V0(0.f), U1(0.f), V1(0.f), + X(0), Y(0), W(0), H(0), CharWidth(0), CharHeight(0), + GlyphIndex(0), Size(0), Embolden(false), Oblique(false), FontGenerator(NULL) + { + } + }; - // The less recently used infos - SLetterInfo *Next, *Prev; + // Holds info for glyphs displayed on screen + struct SLetterInfo + { + ucchar Char; + sint Size; + bool Embolden; + bool Oblique; + CFontGenerator *FontGenerator; - uint Cat; // 8x8, 16x16, 24x24, 32x32 - - ////////////////////////////////////////////////////////////////////// - - float U ,V; - uint32 CharWidth; - uint32 CharHeight; - uint32 GlyphIndex; // number of the character in the this font + uint32 GlyphIndex; + uint32 CharWidth; // Displayed glyph height + uint32 CharHeight; // Displayed glyph height sint32 Top; // Distance between origin and top of the texture sint32 Left; // Distance between origin and left of the texture sint32 AdvX; // Advance to the next caracter - SLetterInfo():Char(0), FontGenerator(NULL), Size(0), Embolden(false), Oblique(false), Next(NULL), Prev(NULL), Cat(0), CharWidth(0), CharHeight(0), GlyphIndex(0), Top(0), Left(0), AdvX(0) + SGlyphInfo* glyph; + + SLetterInfo() + : Char(0), Size(0), Embolden(false), Oblique(false), FontGenerator(NULL), + GlyphIndex(0), CharWidth(0), CharHeight(0), Top(0), Left(0), AdvX(0), + glyph(NULL) { } }; @@ -70,14 +95,13 @@ public: struct SLetterKey { ucchar Char; - CFontGenerator *FontGenerator; sint Size; bool Embolden; bool Oblique; + CFontGenerator *FontGenerator; + // Does not use FontGenerator in return value uint32 getVal(); - //bool operator < (const SLetterKey&k) const; - //bool operator == (const SLetterKey&k) const; SLetterKey():Char(0), FontGenerator(NULL), Size(0), Embolden(false), Oblique(false) { @@ -96,19 +120,76 @@ public: void doGenerate (bool async = false); // This function manage the cache if the letter wanted does not exist - SLetterInfo* getLetterInfo (SLetterKey& k); + // \param render Set to true if letter is currently visible on screen + SLetterInfo* getLetterInfo (SLetterKey& k, bool render); void dumpTextureFont (const char *filename); + // Version is increased with each rebuild of font atlas + uint32 getCacheVersion() const { return _CacheVersion; } + private: + uint32 _CacheVersion; + + // current texture size + uint32 _TextureSizeX; + uint32 _TextureSizeY; + + // maximum texture size allowed + uint32 _TextureMaxW; + uint32 _TextureMaxH; + + // padding around glyphs + uint8 _PaddingL, _PaddingT; + uint8 _PaddingR, _PaddingB; // To find a letter in the texture - std::map Accel; - std::vector Letters[TEXTUREFONT_NBCATEGORY]; - SLetterInfo *Front[TEXTUREFONT_NBCATEGORY], *Back[TEXTUREFONT_NBCATEGORY]; + // Keep track of available space in main texture + std::vector _AtlasNodes; - void rebuildLetter (sint cat, sint x, sint y); + std::vector _Letters; + + // lookup letter from letter cache or create new + SLetterInfo* findLetter(SLetterKey& k, bool insert); + + // lower/upper bound of glyphs to render, sizes outside are scaled bitmaps + uint _MinGlyphSize; + uint _MaxGlyphSize; + // start using size stem from this font size + uint _GlyphSizeStepMin; + // every n'th font size is rendered, intermediates are using bitmap scaling + uint _GlyphSizeStep; + + // rendered glyph cache + std::list _GlyphCache; + SGlyphInfo* findLetterGlyph(SLetterInfo *letter, bool insert); + + // render letter glyph into glyph cache + SGlyphInfo* renderLetterGlyph(SLetterInfo *letter, uint32 bitmapFontSize); + + // copy glyph bitmap into texture and invalidate that region + void copyGlyphBitmap(uint8* bitmap, uint32 bitmapW, uint32 bitmapH, uint32 atlasX, uint32 atlasY); + + // Find best fit for WxH rect in atlas + uint fitRegion(uint index, uint width, uint height); + + // Return top/left from font texture or false if there is no more room + bool reserveAtlas(const uint32 width, const uint32 height, uint32 &x, uint32 &y); + + // repack glyphs, resize texture, and invalidate unused glyphs. + void repackAtlas(); + void repackAtlas(uint32 width, uint32 height); + + // resize texture, + bool resizeAtlas(); + + // remove all glyphs from atlas, clear glyph cache, letter info is kept + void clearAtlas(); + + // if return true: newW, newH contains next size font atlas should be resized + // if return false: _TextureMaxW and _TextureMaxH is reached + bool getNextTextureSize(uint32 &newW, uint32 &newH) const; /// Todo: serialize a font texture. public: diff --git a/code/nel/src/3d/font_generator.cpp b/code/nel/src/3d/font_generator.cpp index f50b61c5b..b0e917b6f 100644 --- a/code/nel/src/3d/font_generator.cpp +++ b/code/nel/src/3d/font_generator.cpp @@ -81,6 +81,11 @@ const char *CFontGenerator::getFT2Error(FT_Error fte) return ukn; } +std::string CFontGenerator::getFontFileName() const +{ + return _FontFileName; +} + CFontGenerator *newCFontGenerator(const std::string &fontFileName) { return new CFontGenerator(fontFileName); diff --git a/code/nel/src/3d/font_manager.cpp b/code/nel/src/3d/font_manager.cpp index 3b77a2100..d00ebb8f5 100644 --- a/code/nel/src/3d/font_manager.cpp +++ b/code/nel/src/3d/font_manager.cpp @@ -46,6 +46,7 @@ CMaterial* CFontManager::getFontMaterial() if (_TexFont == NULL) { _TexFont = new CTextureFont; + _TexCacheNr++; } if (_MatFont == NULL) @@ -142,11 +143,17 @@ void CFontManager::computeString (const ucstring &s, sint32 nMaxZ = -1000000, nMinZ = 1000000; output.StringHeight = 0; + // save string info for later rebuild as needed + output.Text = s; + output.CacheVersion = getCacheVersion(); + uint j = 0; { CVertexBufferReadWrite vba; output.Vertices.lock (vba); + hlfPixScrW = 0.f; + hlfPixScrH = 0.f; // For all chars for (uint i = 0; i < s.size(); i++) @@ -157,38 +164,43 @@ void CFontManager::computeString (const ucstring &s, k.Size = fontSize; k.Embolden = embolden; k.Oblique = oblique; - CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k); + // render letter + CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k, true); if(pLI != NULL) { - if ((pLI->CharWidth > 0) && (pLI->CharHeight > 0)) + if (pLI->glyph) { + // If letter is heavily upscaled, then there is noticeable clipping on edges + // fixing UV will make it bit better + if ((pLI->Size >> 1) > pLI->glyph->Size) + { + hlfPixTexW = 0.5f * TexRatioW; + hlfPixTexH = 0.5f * TexRatioH; + } + // Creating vertices dx = pLI->Left; - dz = -((sint32)pLI->CharHeight-(sint32)(pLI->Top)); - u1 = pLI->U - hlfPixTexW; - v1 = pLI->V - hlfPixTexH; - u2 = pLI->U + ((float)pLI->CharWidth) * TexRatioW + hlfPixTexW; - v2 = pLI->V + ((float)pLI->CharHeight) * TexRatioH + hlfPixTexH; + dz = -((sint32)pLI->CharHeight - (sint32)(pLI->Top)); x1 = (penx + dx) - hlfPixScrW; z1 = (penz + dz) - hlfPixScrH; - x2 = (penx + dx + (sint32)pLI->CharWidth) + hlfPixScrW; + x2 = (penx + dx + (sint32)pLI->CharWidth) + hlfPixScrW; z2 = (penz + dz + (sint32)pLI->CharHeight) + hlfPixScrH; vba.setVertexCoord (j, x1, 0, z1); - vba.setTexCoord (j, 0, u1, v2); + vba.setTexCoord (j, 0, pLI->glyph->U0-hlfPixTexW, pLI->glyph->V1+hlfPixTexH); ++j; vba.setVertexCoord (j, x2, 0, z1); - vba.setTexCoord (j, 0, u2, v2); + vba.setTexCoord (j, 0, pLI->glyph->U1+hlfPixTexW, pLI->glyph->V1+hlfPixTexH); ++j; vba.setVertexCoord (j, x2, 0, z2); - vba.setTexCoord (j, 0, u2, v1); + vba.setTexCoord (j, 0, pLI->glyph->U1+hlfPixTexW, pLI->glyph->V0-hlfPixTexH); ++j; vba.setVertexCoord (j, x1, 0, z2); - vba.setTexCoord (j, 0, u1, v1); + vba.setTexCoord (j, 0, pLI->glyph->U0-hlfPixTexW, pLI->glyph->V0-hlfPixTexH); ++j; // String Bound @@ -245,6 +257,19 @@ void CFontManager::computeStringInfo ( const ucstring &s, { output.Color = color; + // save string info for later rebuild as needed + output.Text = s; + output.CacheVersion = 0; + + if (s.empty()) + { + output.StringWidth = 0.f; + output.StringHeight = 0; + output.StringLine = 0; + + return; + } + // resize fontSize if window not of 800x600. if (keep800x600Ratio) { @@ -273,7 +298,7 @@ void CFontManager::computeStringInfo ( const ucstring &s, k.Size = fontSize; k.Embolden = embolden; k.Oblique = oblique; - pLI = pTexFont->getLetterInfo (k); + pLI = pTexFont->getLetterInfo (k, false); if(pLI != NULL) { if ((pLI->CharWidth > 0) && (pLI->CharHeight > 0)) @@ -318,7 +343,11 @@ void CFontManager::invalidate() { if (_TexFont) _TexFont = NULL; + _TexFont = new CTextureFont; + _TexCacheNr++; + + getFontMaterial()->setTexture(0, _TexFont); } diff --git a/code/nel/src/3d/text_context.cpp b/code/nel/src/3d/text_context.cpp index 5fcc43daa..235ea9fcb 100644 --- a/code/nel/src/3d/text_context.cpp +++ b/code/nel/src/3d/text_context.cpp @@ -74,25 +74,9 @@ uint32 CTextContext::textPush (const char *format, ...) char *str; NLMISC_CONVERT_VARGS (str, format, NLMISC::MaxCStringSize); - if (_CacheNbFreePlaces == 0) - { - CComputedString csTmp; - - _CacheStrings.push_back (csTmp); - if (_CacheFreePlaces.empty()) - _CacheFreePlaces.resize (1); - _CacheFreePlaces[0] = (uint32)_CacheStrings.size()-1; - _CacheNbFreePlaces = 1; - } - - // compute the string. - uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1]; - CComputedString &strToFill = _CacheStrings[index]; - _FontManager->computeString (str, _FontGen, _Color, _FontSize, _Embolden, _Oblique, _Driver, strToFill, _Keep800x600Ratio); - - _CacheNbFreePlaces--; - - return index; + ucstring uc; + uc.fromUtf8((const char *)str); + return textPush(uc); } // ------------------------------------------------------------------------------------------------ @@ -115,8 +99,10 @@ uint32 CTextContext::textPush (const ucstring &str) uint32 index = _CacheFreePlaces[_CacheNbFreePlaces-1]; nlassert (index < _CacheStrings.size()); CComputedString &strToFill = _CacheStrings[index]; - _FontManager->computeString (str, _FontGen, _Color - , _FontSize, _Embolden, _Oblique, _Driver, strToFill, _Keep800x600Ratio); + + _FontManager->computeString (str, _FontGen, _Color, _FontSize, _Embolden, _Oblique, _Driver, strToFill, _Keep800x600Ratio); + // just compute letters, glyphs are rendered on demand before first draw + //_FontManager->computeStringInfo(str, _FontGen, _Color, _FontSize, _Embolden, _Oblique, _Driver, strToFill, _Keep800x600Ratio); _CacheNbFreePlaces--; diff --git a/code/nel/src/3d/texture_font.cpp b/code/nel/src/3d/texture_font.cpp index cf46d025d..eac8cb545 100644 --- a/code/nel/src/3d/texture_font.cpp +++ b/code/nel/src/3d/texture_font.cpp @@ -23,7 +23,7 @@ #include "nel/misc/common.h" #include "nel/misc/rect.h" #include "nel/misc/file.h" - +#include "nel/misc/path.h" using namespace std; using namespace NLMISC; @@ -35,37 +35,14 @@ using namespace NLMISC; namespace NL3D { -// Config 1 -const int TextureSizeX = 1024; -const int TextureSizeY = 1024; // If change this value -> change NbLine too -const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32, 64 }; -const int NbLine[TEXTUREFONT_NBCATEGORY] = { 8, 24, 16, 4, 1 }; // Based on textsize - -/* -const int TextureSizeX = 256; -const int TextureSizeY = 256; -const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32 }; -const int NbLine[TEXTUREFONT_NBCATEGORY] = { 4, 6, 4, 1 }; // Based on textsize -*/ - -// --------------------------------------------------------------------------- -inline uint32 CTextureFont::SLetterKey::getVal() -{ - // this limits Size to 6bits - // Large sizes already render wrong when many - // different glyphs are used due to limited texture atlas - uint8 eb = ((uint)Embolden) + ((uint)Oblique << 1); - if (FontGenerator == NULL) - return Char + ((Size&255)<<16) + (eb << 22); - else - return Char + ((Size&255)<<16) + (eb << 22) + ((FontGenerator->getUID()&0xFF)<<24); -} - // --------------------------------------------------------------------------- CTextureFont::CTextureFont() + : _CacheVersion(1), + _TextureSizeX(512), _TextureSizeY(512), _TextureMaxW(4096), _TextureMaxH(4096), + _PaddingL(0), _PaddingT(0), _PaddingR(1), _PaddingB(1), + _MinGlyphSize(5), _MaxGlyphSize(200), + _GlyphSizeStepMin(50), _GlyphSizeStep(5) { - uint i; - setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff); setWrapS (ITexture::Repeat); @@ -75,53 +52,9 @@ CTextureFont::CTextureFont() setReleasable (false); - resize (TextureSizeX, TextureSizeY, CBitmap::Alpha); - for(i = 0; i < TextureSizeX*TextureSizeY; ++i) - getPixels()[i] = 0; - // convertToType (CBitmap::Alpha); + resize (_TextureSizeX, _TextureSizeY, CBitmap::Alpha, true); - sint posY = 0; - - for(i = 0; i < TEXTUREFONT_NBCATEGORY; ++i) - { - // Number of chars per cache - Letters[i].resize ((TextureSizeX/Categories[i])*NbLine[i]); - - for(uint32 j = 0; j < Letters[i].size(); ++j) - { - SLetterInfo &rLetter = Letters[i][j]; - rLetter.Char = 0xffff; - rLetter.FontGenerator = NULL; - rLetter.Size= 0; - rLetter.Embolden = false; - rLetter.Oblique = false; - - // The less recently used infos - if (j < Letters[i].size()-1) - rLetter.Next = &Letters[i][j+1]; - else - rLetter.Next = NULL; - - if (j > 0) - rLetter.Prev = &Letters[i][j-1]; - else - rLetter.Prev = NULL; - - rLetter.Cat = i; - - sint sizeX = TextureSizeX/Categories[i]; - rLetter.U = (Categories[i]*(j%sizeX)) / ((float)TextureSizeX); - rLetter.V = (posY + Categories[i]*((sint)(j/sizeX))) / ((float)TextureSizeY); - - ///////////////////////////////////////////////// - - rLetter.CharWidth = rLetter.CharHeight = 0; - rLetter.GlyphIndex = rLetter.Top = rLetter.Left = rLetter.AdvX = 0; - } - Front[i] = &Letters[i][0]; - Back[i] = &Letters[i][Letters[i].size()-1]; - posY += NbLine[i] * Categories[i]; - } + _AtlasNodes.push_back(CRect(0, 0, _TextureSizeX, _TextureSizeY)); } @@ -129,17 +62,16 @@ CTextureFont::~CTextureFont() { } - // --------------------------------------------------------------------------- void CTextureFont::dumpTextureFont(const char *filename) { CBitmap b; COFile f( filename ); - b.resize (TextureSizeX, TextureSizeY, CBitmap::RGBA); + b.resize (_TextureSizeX, _TextureSizeY, CBitmap::RGBA); CObjectVector&bits = b.getPixels(); CObjectVector&src = getPixels(); - for (uint i = 0; i < (TextureSizeX*TextureSizeY); ++i) + for (uint i = 0; i < (_TextureSizeX*_TextureSizeY); ++i) { bits[i*4+0] = bits[i*4+1] = bits[i*4+2] = bits[i*4+3] = src[i]; } @@ -147,242 +79,468 @@ void CTextureFont::dumpTextureFont(const char *filename) b.writeTGA (f, 32); } +// --------------------------------------------------------------------------- +bool CTextureFont::getNextTextureSize(uint32 &newW, uint32 &newH) const +{ + // width will be resized first (256x256 -> 512x256) + if (_TextureSizeX <= _TextureSizeY) + { + newW = _TextureSizeX * 2; + newH = _TextureSizeY; + } + else + { + newW = _TextureSizeX; + newH = _TextureSizeY * 2; + } + + // no more room + return newW <= _TextureMaxW && newH <= _TextureMaxH; +} // --------------------------------------------------------------------------- -// cat : categories where the letter is -// x : pos x of the letter -// y : pos y of the letter -void CTextureFont::rebuildLetter (sint cat, sint x, sint y) +// out of room, clear everything and rebuild glyphs on demand +// note: text will display wrong until glyphs get rendered again +void CTextureFont::clearAtlas() { - sint sizex = TextureSizeX / Categories[cat]; - sint index = x + y*sizex; - SLetterInfo &rLetter = Letters[cat][index]; + nlwarning("Glyph cache will be cleared."); - if (rLetter.FontGenerator == NULL) - return; + _AtlasNodes.clear(); + _AtlasNodes.push_back(CRect(0, 0, _TextureSizeX, _TextureSizeY)); - sint catTopY = 0; - sint c = 0; - while (c < cat) + // clear texture + _Data[0].fill(0); + + // clear glyph cache + for(uint i = 0; i< _Letters.size(); ++i) { - catTopY += NbLine[c] * Categories[c]; - ++c; + _Letters[i].glyph = NULL; } - // Destination position in pixel of the letter - sint posx = x * Categories[cat]; - sint posy = catTopY + y * Categories[cat]; + _GlyphCache.clear(); - uint32 pitch = 0; - uint8 *bitmap = rLetter.FontGenerator->getBitmap ( rLetter.Char, rLetter.Size, rLetter.Embolden, rLetter.Oblique, - rLetter.CharWidth, rLetter.CharHeight, - pitch, rLetter.Left, rLetter.Top, - rLetter.AdvX, rLetter.GlyphIndex ); + _CacheVersion++; - // Copy FreeType buffer - uint i; - for (i = 0; i < rLetter.CharHeight; ++i) + touch(); +} + +// --------------------------------------------------------------------------- +void CTextureFont::repackAtlas() +{ + repackAtlas(_TextureSizeX, _TextureSizeY); +} + +// --------------------------------------------------------------------------- +// backup old glyphs and move them to newly resized texture +// new atlas will be sorted if _GlyphCache is +void CTextureFont::repackAtlas(uint32 newW, uint32 newH) +{ + uint32 newCacheVersion = _CacheVersion+1; + + CBitmap btm; + uint32 oldW, oldH; + + oldW = _TextureSizeX; + oldH = _TextureSizeY; + btm.resize(oldW, oldH, CBitmap::Alpha, true); + btm.blit(this, 0, 0); + + // resize texture + if (_TextureSizeX != newW || _TextureSizeY != newH) { - uint8 *pDst = &_Data[0][posx + (posy+i)*TextureSizeY]; - uint8 *pSrc = &bitmap[i*pitch]; - for (uint j = 0; j < rLetter.CharWidth; ++j) + _TextureSizeX = newW; + _TextureSizeY = newH; + resize (_TextureSizeX, _TextureSizeY, CBitmap::Alpha, true); + } + else + { + _Data[0].fill(0); + } + + // release atlas and rebuild + _AtlasNodes.clear(); + _AtlasNodes.push_back(CRect(0, 0, _TextureSizeX, _TextureSizeY)); + + CObjectVector&src = btm.getPixels(); + for(std::list::iterator it = _GlyphCache.begin(); it != _GlyphCache.end(); ++it) + { + if (it->CacheVersion != _CacheVersion) { - *pDst = *pSrc; - ++pDst; - ++pSrc; + // TODO: must remove glyph from all letters before removing glyph from cache + //continue; + } + + SGlyphInfo &glyph = *it; + + glyph.CacheVersion = newCacheVersion; + + uint32 atlasX, atlasY; + if (reserveAtlas(glyph.W, glyph.H, atlasX, atlasY)) + { + for (uint y = 0; y < glyph.H; ++y) + { + uint8 *pDst = &_Data[0][(atlasY + y) * _TextureSizeX + atlasX]; + for (uint x = 0; x < glyph.W; ++x) + { + *pDst = src[(glyph.Y + y) * oldW + glyph.X + x]; + ++pDst; + } + } + + // TODO: dup code with renderGlyph + glyph.U0 = (atlasX+_PaddingL) / (float)_TextureSizeX; + glyph.V0 = (atlasY+_PaddingT) / (float)_TextureSizeY; + glyph.U1 = (atlasX+_PaddingL+glyph.CharWidth) / (float)_TextureSizeX; + glyph.V1 = (atlasY+_PaddingT+glyph.CharHeight) / (float)_TextureSizeY; + + glyph.X = atlasX; + glyph.Y = atlasY; } } - // Black border bottom and right - for (i = 0; i < rLetter.CharHeight+1; ++i) + _CacheVersion = newCacheVersion; + + // invalidate full texture + touch(); +} + +// --------------------------------------------------------------------------- +bool CTextureFont::resizeAtlas() +{ + uint32 newW, newH; + if (!getNextTextureSize(newW, newH)) { - _Data[0][posx + rLetter.CharWidth + (posy+i)*TextureSizeY] = 0; + nlwarning("Font texture at maximum (%d,%d). Resize failed.", _TextureSizeX, _TextureSizeY); + return false; } - for (i = 0; i < rLetter.CharWidth+1; ++i) - { - _Data[0][posx + i + (posy+rLetter.CharHeight)*TextureSizeY] = 0; - } - - /* - dumpTextureFont (this); - int a = 5; - a++; - */ + // resize and redraw + repackAtlas(newW, newH); + return true; } // --------------------------------------------------------------------------- void CTextureFont::doGenerate(bool async) { - // Rectangle invalidate ? - if (_ListInvalidRect.begin()!=_ListInvalidRect.end()) - { - // Yes, rebuild only those rectangles. - - // For each rectangle to compute - std::list::iterator ite=_ListInvalidRect.begin(); - while (ite!=_ListInvalidRect.end()) - { - // Compute rectangle coordinates - sint x = ite->left(); - sint y = ite->bottom(); - - // Look in which category is the rectangle - sint cat = 0; - sint catTopY = 0; - sint catBotY = NbLine[cat] * Categories[cat]; - while (y > catBotY) - { - if (y < catBotY) - break; - ++cat; - nlassert (cat < TEXTUREFONT_NBCATEGORY); - catTopY = catBotY; - catBotY += NbLine[cat] * Categories[cat]; - } - - x = x / Categories[cat]; - y = ite->top(); - y = y - catTopY; - y = y / Categories[cat]; - - rebuildLetter (cat, x, y); - - // Next rectangle - ite++; - } - } - else - { - for(int cat = 0; cat < TEXTUREFONT_NBCATEGORY; ++cat) - { - sint sizex = TextureSizeX / Categories[cat]; - sint sizey = NbLine[cat]; - for (sint y = 0; y < sizey; y++) - for (sint x = 0; x < sizex; x++) - { - rebuildLetter (cat, x, y); - } - } - } -/* - dumpTextureFont (this); - int a = 5; -*/ + /* + nlinfo("doGenerate: Letters(%d/%d), Glyphs(%d/%d)\n", _Letters.size(), _Letters.size() * sizeof(SLetterInfo), + _GlyphCache.size(), _GlyphCache.size() * sizeof(SGlyphInfo)); + //std::string fname = CFile::findNewFile("/tmp/font-texture.tga"); + std::string fname = toString("/tmp/font-texture-%p-%03d.tga", this, _CacheVersion); + dumpTextureFont (fname.c_str()); + */ } // --------------------------------------------------------------------------- -CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey& k) +uint CTextureFont::fitRegion(uint index, uint width, uint height) { - sint cat; - uint32 nTmp = k.getVal(); - map::iterator itAccel = Accel.find (nTmp); - if (itAccel != Accel.end()) + if (_AtlasNodes[index].X + width > _TextureSizeX - 1) { - // Put it in the first place - SLetterInfo *pLetterToMove = itAccel->second; - cat = pLetterToMove->Cat; - if (pLetterToMove != Front[cat]) + return -1; + } + + uint x = _AtlasNodes[index].X; + uint y = _AtlasNodes[index].Y; + sint widthLeft = width; + + while(widthLeft > 0) + { + if (_AtlasNodes[index].Y > y) { - // unlink - nlassert(pLetterToMove->Prev); - pLetterToMove->Prev->Next = pLetterToMove->Next; - if (pLetterToMove == Back[cat]) - { - Back[cat] = pLetterToMove->Prev; - } - else - { - pLetterToMove->Next->Prev = pLetterToMove->Prev; - } - - // link to front - pLetterToMove->Prev = NULL; - pLetterToMove->Next = Front[cat]; - Front[cat]->Prev = pLetterToMove; - Front[cat] = pLetterToMove; + y = _AtlasNodes[index].Y; } - return pLetterToMove; + + // _AtlasNodes[0] for margin is not used here + if (_AtlasNodes[index].Y + height > _TextureSizeY - 1) + { + return -1; + } + + widthLeft -= _AtlasNodes[index].Width; + index++; } - // The letter is not already present - // Found the category of the new letter - uint32 width, height; + return y; +} - //k.FontGenerator->getSizes (k.Char, k.Size, width, height); - // \todo mat : Temp !!! Try to use freetype cache - uint32 nPitch, nGlyphIndex; - sint32 nLeft, nTop, nAdvX; - k.FontGenerator->getBitmap (k.Char, k.Size, k.Embolden, k.Oblique, width, height, nPitch, nLeft, nTop, - nAdvX, nGlyphIndex ); +bool CTextureFont::reserveAtlas(const uint32 width, const uint32 height, uint32 &x, uint32 &y) +{ + if (_AtlasNodes.empty()) + { + nlwarning("No available space in texture atlas (_AtlasNodes.empty() == true)"); + return false; + } - // Add 1 pixel space for black border to get correct category - cat = 0; - if (((sint)width+1 > Categories[TEXTUREFONT_NBCATEGORY-1]) || - ((sint)height+1 > Categories[TEXTUREFONT_NBCATEGORY-1])) + x = 0; + y = 0; + + sint bestIndex = -1; + sint bestWidth = _TextureSizeX; + sint bestHeight = _TextureSizeY; + + sint selY=0; + + for (uint i = 0; i < _AtlasNodes.size(); ++i) + { + selY = fitRegion(i, width, height); + if (selY >=0) + { + if (((selY + height) < bestHeight) || ((selY + height) == bestHeight && _AtlasNodes[i].Width > 0 && _AtlasNodes[i].Width < bestWidth)) + { + bestHeight = selY + height; + bestIndex = i; + bestWidth = _AtlasNodes[i].Width; + x = _AtlasNodes[i].X; + y = selY; + } + } + } + + if (bestIndex == -1) + { + x = 0; + y = 0; + return false; + } + + CRect r(x, y + height, width, 0); + _AtlasNodes.insert(_AtlasNodes.begin() + bestIndex, r); + + // shrink or remove nodes overlaping with newly inserted node + for(uint i = bestIndex+1; i< _AtlasNodes.size(); i++) + { + if (_AtlasNodes[i].X < (_AtlasNodes[i-1].X + _AtlasNodes[i-1].Width)) + { + sint shrink = _AtlasNodes[i-1].X + _AtlasNodes[i-1].Width - _AtlasNodes[i].X; + _AtlasNodes[i].X += shrink; + if (_AtlasNodes[i].Width > shrink) + { + _AtlasNodes[i].Width -= shrink; + break; + } + _AtlasNodes.erase(_AtlasNodes.begin() + i); + i--; + } + else break; + } + + // merge nearby nodes from same row + for(uint i = 0; i < _AtlasNodes.size() - 1; i++) + { + if (_AtlasNodes[i].Y == _AtlasNodes[i+1].Y) + { + _AtlasNodes[i].Width += _AtlasNodes[i+1].Width; + _AtlasNodes.erase(_AtlasNodes.begin() + i + 1); + i--; + } + } + + return true; +} + +// --------------------------------------------------------------------------- +// bitmap : texture data +// bitmapW : bitmap width +// bitmapH : bitmap height +// atlasX : pos x in font texture +// atlasY : pos y in font texture +void CTextureFont::copyGlyphBitmap(uint8* bitmap, uint32 bitmapW, uint32 bitmapH, uint32 atlasX, uint32 atlasY) +{ + for (uint bY = 0; bY < bitmapH; ++bY) + { + uint8 *pDst = &_Data[0][(atlasY+_PaddingT+bY) * _TextureSizeX+atlasX+_PaddingL]; + for (uint bX = 0; bX < bitmapW; ++bX) + { + *pDst = bitmap[bY * bitmapW+bX]; + ++pDst; + } + } + + if (_PaddingR > 0 || _PaddingB > 0 || _PaddingL > 0 || _PaddingT > 0) + { + for(uint i = 0; i<(bitmapH+_PaddingT+_PaddingB); ++i) + { + if (_PaddingT > 0) _Data[0][(atlasY + i) * _TextureSizeX + atlasX ] = 0; + if (_PaddingB > 0) _Data[0][(atlasY + i) * _TextureSizeX + atlasX + _PaddingL + bitmapW] = 0; + } + + for (uint i = 0; i<(bitmapW+_PaddingL+_PaddingR); ++i) + { + if (_PaddingL > 0) _Data[0][atlasY * _TextureSizeX + atlasX + i] = 0; + if (_PaddingB > 0) _Data[0][(atlasY + _PaddingT + bitmapH) * _TextureSizeX + atlasX + i] = 0; + } + } + + CRect r(atlasX, atlasY, bitmapW + _PaddingL + _PaddingR, bitmapH + _PaddingT + _PaddingB); + touchRect(r); +} + + +// --------------------------------------------------------------------------- +CTextureFont::SGlyphInfo* CTextureFont::renderLetterGlyph(SLetterInfo *letter, uint bitmapFontSize) +{ + uint32 nPitch; + sint32 left; + sint32 top; + sint32 advx; + uint32 charWidth; + uint32 charHeight; + uint32 glyphIndex; + + uint8 *bitmap = letter->FontGenerator->getBitmap (letter->Char, bitmapFontSize, letter->Embolden, letter->Oblique, + charWidth, charHeight, + nPitch, left, top, + advx, glyphIndex ); + + uint32 atlasX, atlasY; + uint32 rectW, rectH; + rectW = charWidth + _PaddingL + _PaddingR; + rectH = charHeight + _PaddingT + _PaddingB; + + if (!reserveAtlas(rectW, rectH, atlasX, atlasY)) + { + // no room return NULL; + } + copyGlyphBitmap(bitmap, charWidth, charHeight, atlasX, atlasY); - while (((sint)width+1 > Categories[cat]) || ((sint)height+1 > Categories[cat])) + SGlyphInfo* glyphInfo = NULL; { - ++cat; - nlassert (cat != TEXTUREFONT_NBCATEGORY); + // keep cache sorted by height (smaller first) + std::list::iterator it = _GlyphCache.begin(); + while(it != _GlyphCache.end() && it->CharHeight < charHeight) + { + ++it; + } + + it = _GlyphCache.insert(it, SGlyphInfo()); + glyphInfo = &(*it); } - // And replace the less recently used letter - SLetterKey k2; - k2.Char = Back[cat]->Char; - k2.FontGenerator = Back[cat]->FontGenerator; - k2.Size = Back[cat]->Size; - k2.Embolden = Back[cat]->Embolden; - k2.Oblique = Back[cat]->Oblique; + glyphInfo->GlyphIndex = glyphIndex; + glyphInfo->Size = bitmapFontSize; + glyphInfo->Embolden = letter->Embolden; + glyphInfo->Oblique = letter->Oblique; + glyphInfo->FontGenerator = letter->FontGenerator; + glyphInfo->CacheVersion = _CacheVersion; - itAccel = Accel.find (k2.getVal()); - if (itAccel != Accel.end()) + glyphInfo->U0 = (atlasX+_PaddingL) / (float)_TextureSizeX; + glyphInfo->V0 = (atlasY+_PaddingT) / (float)_TextureSizeY; + glyphInfo->U1 = (atlasX+_PaddingL+charWidth) / (float)_TextureSizeX; + glyphInfo->V1 = (atlasY+_PaddingT+charHeight) / (float)_TextureSizeY; + + glyphInfo->CharWidth = charWidth; + glyphInfo->CharHeight = charHeight; + + glyphInfo->X = atlasX; + glyphInfo->Y = atlasY; + glyphInfo->W = rectW; + glyphInfo->H = rectH; + + return glyphInfo; +} + + +// --------------------------------------------------------------------------- +CTextureFont::SGlyphInfo* CTextureFont::findLetterGlyph(SLetterInfo *letter, bool insert) +{ + uint bitmapFontSize = max((sint)_MinGlyphSize, min((sint)_MaxGlyphSize, letter->Size)); + if (_GlyphSizeStep > 1 && bitmapFontSize > _GlyphSizeStepMin) { - Accel.erase (itAccel); + uint size = (bitmapFontSize / _GlyphSizeStep) * _GlyphSizeStep; } - SLetterInfo *NewBack = Back[cat]->Prev; - NewBack->Next = NULL; - Back[cat]->Cat = cat; - Back[cat]->Char = k.Char; - Back[cat]->FontGenerator = k.FontGenerator; - Back[cat]->Size = k.Size; - Back[cat]->Embolden = k.Embolden; - Back[cat]->Oblique = k.Oblique; - Back[cat]->CharWidth = width; - Back[cat]->CharHeight = height; - Back[cat]->Top = nTop; - Back[cat]->Left = nLeft; - Back[cat]->AdvX = nAdvX; - Back[cat]->Prev = NULL; - Back[cat]->Next = Front[cat]; - Front[cat]->Prev = Back[cat]; - Front[cat] = Back[cat]; - Back[cat] = NewBack; - - Accel.insert (map::value_type(k.getVal(),Front[cat])); - - // Invalidate the zone - sint index = (sint)(Front[cat] - &Letters[cat][0]);// / sizeof (SLetterInfo); - sint sizex = TextureSizeX / Categories[cat]; - sint x = index % sizex; - sint y = index / sizex; - x = x * Categories[cat]; - y = y * Categories[cat]; - - sint c = 0; - while (c < cat) + // CacheVersion not checked, all glyphs in cache must be rendered on texture + for(std::list::iterator it = _GlyphCache.begin(); it != _GlyphCache.end(); ++it) { - y = y + NbLine[c] * Categories[c]; - ++c; + if (it->GlyphIndex == letter->GlyphIndex && + it->Size == bitmapFontSize && + it->Embolden == letter->Embolden && + it->Oblique == letter->Oblique && + it->FontGenerator == letter->FontGenerator) + { + return &(*it); + } } - // must update the char, WITH the black borders - CRect r (x, y, width+1, height+1); + if (insert) + { + return renderLetterGlyph(letter, bitmapFontSize); + } - touchRect (r); + return NULL; +} - return Front[cat]; +// --------------------------------------------------------------------------- +CTextureFont::SLetterInfo* CTextureFont::findLetter(SLetterKey &k, bool insert) +{ + // TODO: use std::map + for(uint i = 0; i < _Letters.size(); ++i) + { + if (_Letters[i].Char == k.Char && _Letters[i].Size == k.Size && + _Letters[i].Embolden == k.Embolden && _Letters[i].Oblique == k.Oblique && + _Letters[i].FontGenerator == k.FontGenerator) + { + return &_Letters[i]; + } + } + + if (insert) + { + _Letters.push_back(SLetterInfo()); + SLetterInfo* letter = &_Letters.back(); + + // get metrics for requested size + letter->Char = k.Char; + letter->Size = k.Size; + letter->Embolden = k.Embolden; + letter->Oblique = k.Oblique; + letter->FontGenerator = k.FontGenerator; + + uint32 nPitch; + letter->FontGenerator->getBitmap(letter->Char, letter->Size, letter->Embolden, letter->Oblique, + letter->CharWidth, letter->CharHeight, + nPitch, letter->Left, letter->Top, + letter->AdvX, letter->GlyphIndex ); + + return letter; + } + + return NULL; +} + +// --------------------------------------------------------------------------- +CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey& k, bool render) +{ + // find already cached letter or create new one + SLetterInfo* letter = findLetter(k, true); + // letter not found (=NULL) or render not requested + if (!letter || !render) return letter; + + if (!letter->glyph || letter->glyph->CacheVersion != _CacheVersion) + { + // render glyph + letter->glyph = findLetterGlyph(letter, true); + if (letter->glyph == NULL) + { + // resize/repack and try again + if (!resizeAtlas()) repackAtlas(); + + letter->glyph = findLetterGlyph(letter, true); + if (letter->glyph == NULL) + { + // make room by clearing all glyphs and reduce max size for glyphs + clearAtlas(); + if (_MaxGlyphSize > _MinGlyphSize) + { + _MaxGlyphSize = max(_MinGlyphSize, _MaxGlyphSize - 10); + } + + letter->glyph = findLetterGlyph(letter, true); + } + } + } + + return letter; } } // NL3D diff --git a/code/ryzom/client/src/main_loop.cpp b/code/ryzom/client/src/main_loop.cpp index 4657f1dff..32b76391b 100644 --- a/code/ryzom/client/src/main_loop.cpp +++ b/code/ryzom/client/src/main_loop.cpp @@ -3419,6 +3419,22 @@ void displayDebugClusters() } +NLMISC_COMMAND(dumpFontTexture, "Write font texture to file", "") +{ + CInterfaceManager *im = CInterfaceManager::getInstance(); + if (TextContext) + { + std::string fname = CFile::findNewFile("font-texture.tga"); + TextContext->dumpCacheTexture(fname.c_str()); + im->displaySystemInfo(ucstring(fname + " created"), "SYS"); + } + else + { + im->displaySystemInfo(ucstring("Error: TextContext == NULL"), "SYS"); + } + return true; +} + // *************************************************************************** void inGamePatchUncompleteWarning()