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2 changed files with 3 additions and 0 deletions
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@ -559,6 +559,8 @@ bool CDriverGL::setupDisplay()
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// meaning that light direction is always (0,1,0) in eye-space
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// use enableLighting(0....), to get normal behaviour
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_DriverGLStates.enableLight(0, true);
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_LightMode[0] = CLight::DirectionalLight;
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_WorldLightDirection[0] = CVector::Null;
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_Initialized = true;
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@ -71,6 +71,7 @@ SCharacter3DSetup::SCharacter3DSetup ()
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}
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Tattoo = 0;
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EyesColor = 0;
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HairColor = 0;
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CharHeight = 0.0f;
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ChestWidth = 0.0f;
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ArmsWidth = 0.0f;
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