Refactoring. Added CInterfaceFactory.
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59011fe726
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4 changed files with 68 additions and 2 deletions
35
code/nel/include/nel/gui/interface_factory.h
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35
code/nel/include/nel/gui/interface_factory.h
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@ -0,0 +1,35 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef IFACE_FACTORY
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#define IFACE_FACTORY
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#include <string>
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namespace NLGUI
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{
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class CViewBase;
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/// Simple interface element ( widget ) factory
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class CInterfaceFactory
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{
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public:
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static CViewBase* createClass( const std::string &name );
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};
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}
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#endif
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@ -23,6 +23,7 @@
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#include "nel/gui/group_container_base.h"
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#include "nel/gui/lua_ihm.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/gui/interface_factory.h"
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#include "nel/misc/i18n.h"
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using namespace std;
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@ -904,7 +905,7 @@ namespace NLGUI
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if( _ViewText == NULL )
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{
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CViewBase *v = CWidgetManager::getInstance()->getParser()->createClass( "text" );
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CViewBase *v = CInterfaceFactory::createClass( "text" );
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nlassert( v != NULL );
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_ViewText = dynamic_cast< CViewText* >( v );
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_ViewText->setId( _Id + "_text" );
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@ -27,6 +27,7 @@
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#include "nel/gui/widget_manager.h"
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#include "nel/gui/view_renderer.h"
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#include "nel/gui/db_manager.h"
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#include "nel/gui/interface_factory.h"
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#include <limits>
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using namespace std;
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@ -1543,7 +1544,7 @@ namespace NLGUI
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if( editorMode )
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{
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nlwarning( "Trying to create a new 'edit_text' for %s", getId().c_str() );
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_ViewText = dynamic_cast< CViewText* >( CWidgetManager::getInstance()->getParser()->createClass( "text" ) );
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_ViewText = dynamic_cast< CViewText* >( CInterfaceFactory::createClass( "text" ) );
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if( _ViewText != NULL )
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{
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_ViewText->setParent( this );
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29
code/nel/src/gui/interface_factory.cpp
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29
code/nel/src/gui/interface_factory.cpp
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@ -0,0 +1,29 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/interface_factory.h"
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#include "nel/gui/view_base.h"
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#include "nel/misc/factory.h"
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namespace NLGUI
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{
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CViewBase* CInterfaceFactory::createClass( const std::string &name )
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{
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return NLMISC_GET_FACTORY( CViewBase, std::string ).createObject( std::string( name ) , CViewBase::TCtorParam() );
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}
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}
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