Changed: Remove hardcoded L:\\primitives\\ from C++ code (use RYZOM_LEVELDESIGN environment varianle instead)

This commit is contained in:
kervala 2016-01-18 21:31:10 +01:00
parent 3000ae7cdf
commit eb30647103

View file

@ -31,7 +31,15 @@ int main(int argc, char *argv[])
{ {
NLMISC::CApplicationContext appContext; NLMISC::CApplicationContext appContext;
CPath::addSearchPath("L:\\primitives\\", true, false); const char *leveldesignPath = getenv("RYZOM_LEVELDESIGN");
if (leveldesignPath == NULL)
{
printf("Error: You need to define RYZOM_LEVELDESIGN environment variable that points to previous L:\\ equivalent under Windows\n");
return -1;
}
CPath::addSearchPath(NLMISC::CPath::standardizePath(leveldesignPath), true, false);
bool test = false; bool test = false;
if (argc == 4 && string(argv[3]) == "-test") if (argc == 4 && string(argv[3]) == "-test")