Fix when tx_b and tx_b_open have different heights
--HG-- branch : develop
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ec6ea26323
1 changed files with 6 additions and 6 deletions
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@ -2731,7 +2731,8 @@ namespace NLGUI
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// h is the size of what is on top of the child list
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sint32 x, y, w, h;
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h = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open;
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bool bHasChild = (_List->getNbElement() > 0);
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h = (pLayer->H_T - pLayer->InsetT) + (((!_Opened) || (!bHasChild)) ? pLayer->H_B : pLayer->H_B_Open);
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if (_Opened)
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{
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@ -2749,7 +2750,6 @@ namespace NLGUI
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{
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h = _HReal;
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}
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bool bHasChild = (_List->getNbElement() > 0);
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x = _XReal;
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y = _YReal+_HReal-h;
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@ -2767,7 +2767,7 @@ namespace NLGUI
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// Top Right
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rVR.drawRotFlipBitmap (rl, x+w-pLayer->W_TR, y+h-pLayer->H_TR, pLayer->W_TR, pLayer->H_TR, 0, false, pLayer->TxId_TR, col);
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if ((!_Opened) || (_Opened && !bHasChild))
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if ((!_Opened) || (!bHasChild))
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{ // Not opened
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// Left
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if (pLayer->Tile_L == 0) // Tiling ?
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@ -2817,9 +2817,9 @@ namespace NLGUI
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rVR.drawRotFlipBitmap (rl, x+w-pLayer->W_BR_Open, y, pLayer->W_BR_Open, pLayer->H_BR_Open, 0, false, pLayer->TxId_BR_Open, col);
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// Content
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if (pLayer->Tile_Blank == 0) // Tiling ?
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rVR.drawRotFlipBitmap (rl, x+pLayer->W_L, y+pLayer->H_B, w-(pLayer->W_R+pLayer->W_L), h-(pLayer->H_B_Open+pLayer->H_T), 0, false, pLayer->TxId_Blank, col);
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rVR.drawRotFlipBitmap (rl, x+pLayer->W_L, y+pLayer->H_B_Open, w-(pLayer->W_R+pLayer->W_L), h-(pLayer->H_B_Open+pLayer->H_T), 0, false, pLayer->TxId_Blank, col);
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else
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rVR.drawRotFlipBitmapTiled (rl, x+pLayer->W_L, y+pLayer->H_B, w-(pLayer->W_R+pLayer->W_L), h-(pLayer->H_B_Open+pLayer->H_T), 0, false, pLayer->TxId_Blank, pLayer->Tile_Blank-1, col);
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rVR.drawRotFlipBitmapTiled (rl, x+pLayer->W_L, y+pLayer->H_B_Open, w-(pLayer->W_R+pLayer->W_L), h-(pLayer->H_B_Open+pLayer->H_T), 0, false, pLayer->TxId_Blank, pLayer->Tile_Blank-1, col);
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// ScrollBar Placement
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if (pLayer->Tile_M_Open == 0) // Tiling ?
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rVR.drawRotFlipBitmap (rl, x, _YReal+pLayer->H_EL_Open, pLayer->W_M_Open, _HReal-h-pLayer->H_EL_Open, 0, false, pLayer->TxId_M_Open, col);
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@ -2848,7 +2848,7 @@ namespace NLGUI
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// Top Right
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rVR.drawRotFlipBitmap (rl, x+w-pLayer->W_TR, y+h-pLayer->H_TR, pLayer->W_TR, pLayer->H_TR, 0, false, pLayer->TxId_TR, col);
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if ((!_Opened) || (_Opened && !bHasChild))
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if ((!_Opened) || (!bHasChild))
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{
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// Left
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if (pLayer->Tile_L == 0) // Tiling ?
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