3D: Cleanup bloom effect
This commit is contained in:
parent
011f340bf9
commit
ef79c4abed
5 changed files with 44 additions and 15 deletions
|
@ -974,6 +974,9 @@ public:
|
||||||
) = 0;
|
) = 0;
|
||||||
// @}
|
// @}
|
||||||
|
|
||||||
|
/// Hack for bloom
|
||||||
|
virtual bool textureCoordinateAlternativeMode() const = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// \name Render state: Polygon mode
|
/// \name Render state: Polygon mode
|
||||||
|
|
|
@ -112,6 +112,9 @@ void CBloomEffect::init()
|
||||||
if (!((CDriverUser *)_Driver)->getDriver()->supportBloomEffect())
|
if (!((CDriverUser *)_Driver)->getDriver()->supportBloomEffect())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
CDriverUser *dru = static_cast<CDriverUser *>(_Driver);
|
||||||
|
IDriver *drv = dru->getDriver();
|
||||||
|
|
||||||
_BlurWidth = 256;
|
_BlurWidth = 256;
|
||||||
_BlurHeight = 256;
|
_BlurHeight = 256;
|
||||||
|
|
||||||
|
@ -218,10 +221,20 @@ void CBloomEffect::init()
|
||||||
_BlurQuad.V1 = CVector(1.f, -1.f, 0.5f);
|
_BlurQuad.V1 = CVector(1.f, -1.f, 0.5f);
|
||||||
_BlurQuad.V2 = CVector(1.f, 1.f, 0.5f);
|
_BlurQuad.V2 = CVector(1.f, 1.f, 0.5f);
|
||||||
_BlurQuad.V3 = CVector(-1.f, 1.f, 0.5f);
|
_BlurQuad.V3 = CVector(-1.f, 1.f, 0.5f);
|
||||||
|
if (drv->textureCoordinateAlternativeMode())
|
||||||
|
{
|
||||||
|
_BlurQuad.Uv0 = CUV(0.f, 1.f);
|
||||||
|
_BlurQuad.Uv1 = CUV(1.f, 1.f);
|
||||||
|
_BlurQuad.Uv2 = CUV(1.f, 0.f);
|
||||||
|
_BlurQuad.Uv3 = CUV(0.f, 0.f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
_BlurQuad.Uv0 = CUV(0.f, 0.f);
|
_BlurQuad.Uv0 = CUV(0.f, 0.f);
|
||||||
_BlurQuad.Uv1 = CUV(1.f, 0.f);
|
_BlurQuad.Uv1 = CUV(1.f, 0.f);
|
||||||
_BlurQuad.Uv2 = CUV(1.f, 1.f);
|
_BlurQuad.Uv2 = CUV(1.f, 1.f);
|
||||||
_BlurQuad.Uv3 = CUV(0.f, 1.f);
|
_BlurQuad.Uv3 = CUV(0.f, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
_Init = true;
|
_Init = true;
|
||||||
}
|
}
|
||||||
|
@ -395,20 +408,30 @@ void CBloomEffect::doBlur(bool horizontalBlur)
|
||||||
// set several decal constants in order to obtain in the render target texture a mix of color
|
// set several decal constants in order to obtain in the render target texture a mix of color
|
||||||
// of a texel and its neighbored texels on the axe of the pass.
|
// of a texel and its neighbored texels on the axe of the pass.
|
||||||
float decalL, decal2L, decalR, decal2R;
|
float decalL, decal2L, decalR, decal2R;
|
||||||
// if(_InitBloomEffect)
|
if (drvInternal->textureCoordinateAlternativeMode())
|
||||||
// {
|
{
|
||||||
|
if (horizontalBlur)
|
||||||
|
{
|
||||||
|
decalL = 0.5f;
|
||||||
|
decal2L = -0.5f;
|
||||||
|
decalR = 1.5f;
|
||||||
|
decal2R = 2.5f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
decalL = 0.0f;
|
||||||
|
decal2L = -1.0f;
|
||||||
|
decalR = 1.0f;
|
||||||
|
decal2R = 2.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
decalL = -0.5f;
|
decalL = -0.5f;
|
||||||
decal2L = -1.5f;
|
decal2L = -1.5f;
|
||||||
decalR = 0.5f;
|
decalR = 0.5f;
|
||||||
decal2R = 1.5f;
|
decal2R = 1.5f;
|
||||||
// }
|
}
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// decalL = 0.f;
|
|
||||||
// decal2L = -1.f;
|
|
||||||
// decalR = 1.f;
|
|
||||||
// decal2R = 2.f;
|
|
||||||
// }
|
|
||||||
drvInternal->setUniform2f(IDriver::VertexProgram, 10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y);
|
drvInternal->setUniform2f(IDriver::VertexProgram, 10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y);
|
||||||
drvInternal->setUniform2f(IDriver::VertexProgram, 11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y);
|
drvInternal->setUniform2f(IDriver::VertexProgram, 11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y);
|
||||||
drvInternal->setUniform2f(IDriver::VertexProgram, 12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y);
|
drvInternal->setUniform2f(IDriver::VertexProgram, 12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y);
|
||||||
|
|
|
@ -32,7 +32,7 @@ namespace NL3D
|
||||||
{
|
{
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
const uint32 IDriver::InterfaceVersion = 0x6d; // gpu program interface
|
const uint32 IDriver::InterfaceVersion = 0x6e; // gpu program interface
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
|
IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
|
||||||
|
|
|
@ -944,6 +944,7 @@ public:
|
||||||
virtual ITexture *getRenderTarget() const;
|
virtual ITexture *getRenderTarget() const;
|
||||||
virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width,
|
virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width,
|
||||||
uint32 height, uint32 mipmapLevel);
|
uint32 height, uint32 mipmapLevel);
|
||||||
|
virtual bool textureCoordinateAlternativeMode() const { return true; };
|
||||||
virtual bool getRenderTargetSize (uint32 &width, uint32 &height);
|
virtual bool getRenderTargetSize (uint32 &width, uint32 &height);
|
||||||
virtual bool fillBuffer (CBitmap &bitmap);
|
virtual bool fillBuffer (CBitmap &bitmap);
|
||||||
|
|
||||||
|
|
|
@ -572,6 +572,8 @@ public:
|
||||||
virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y,
|
virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y,
|
||||||
uint32 width, uint32 height, uint32 mipmapLevel);
|
uint32 width, uint32 height, uint32 mipmapLevel);
|
||||||
|
|
||||||
|
virtual bool textureCoordinateAlternativeMode() const { return false; };
|
||||||
|
|
||||||
virtual bool getRenderTargetSize (uint32 &width, uint32 &height);
|
virtual bool getRenderTargetSize (uint32 &width, uint32 &height);
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue