Merge with develop
This commit is contained in:
parent
01c2dd9f33
commit
f192068bc4
10 changed files with 100 additions and 106 deletions
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@ -1963,14 +1963,15 @@ bool CFile::createEmptyFile (const std::string& filename)
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bool CFile::fileExists (const string& filename)
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{
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//H_AUTO(FileExists);
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#ifdef NL_OS_WINDOWS
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DWORD attr = GetFileAttributesW(utf8ToWide(filename));
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// attributes are valid and file is not a directory
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if (attr == INVALID_FILE_ATTRIBUTES || (attr & FILE_ATTRIBUTE_DIRECTORY)) return false;
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FILE *file = nlfopen(filename, "rb");
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if (file)
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{
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fclose(file);
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return true;
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#else
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return access(filename.c_str(), R_OK) != -1;
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#endif
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}
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return false;
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}
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@ -32,7 +32,7 @@ end
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------------------------------------------------------------------------------------------------------------
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function bgdownloader:setIcon(icon)
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local bm = self:getProgressGroup():find("bm");
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local bm = self:getProgressGroup():find("bm")
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if icon == "" then
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bm.active = false
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else
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@ -4,7 +4,7 @@
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------------------------------------------------------------------------------------------------------------
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-- create the game namespace without reseting if already created in an other file.
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if (game==nil) then
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game= {};
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game = {}
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end
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@ -12,14 +12,14 @@ end
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-- called to construct guild flags background in the modal window
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function game:bcCreateGuildInitFlags()
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local ui = getUICaller();
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local ui = getUICaller()
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for i = 0,14 do
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local uiBack = getUI(getUIId(ui) .. ':back' .. i);
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uiBack.image1.back = i+1;
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uiBack.image1.symbol = 0;
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uiBack.image1.color1 = runExpr('makeRGB(255,255,255)');
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uiBack.image1.color2 = runExpr('makeRGB(0,0,0)');
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local uiBack = getUI(getUIId(ui) .. ':back' .. i)
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uiBack.image1.back = i+1
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uiBack.image1.symbol = 0
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uiBack.image1.color1 = runExpr('makeRGB(255,255,255)')
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uiBack.image1.color2 = runExpr('makeRGB(0,0,0)')
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end
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end
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@ -28,37 +28,37 @@ end
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-- trap some parts should be deprecated ... try to clean it up
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function game:bcMissionsUpdate()
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local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE');
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local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE')
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-- init bot_chat_missions title
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local title = 'uiBotChatMissions';
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if (mt == 3) then title = 'uiBotChatZCCharges';
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elseif (mt == 4) then title = 'uiBotChatBuilding';
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elseif (mt == 5) then title = 'uiBotChatRMBuy';
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elseif (mt == 6) then title = 'uiBotChatRMUpgrade';
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local title = 'uiBotChatMissions'
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if (mt == 3) then title = 'uiBotChatZCCharges'
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elseif (mt == 4) then title = 'uiBotChatBuilding'
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elseif (mt == 5) then title = 'uiBotChatRMBuy'
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elseif (mt == 6) then title = 'uiBotChatRMUpgrade'
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end
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local ui = getUI('ui:interface:bot_chat_missions');
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ui.title = title;
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local ui = getUI('ui:interface:bot_chat_missions')
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ui.title = title
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-- init desc
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title = 'uiSelectMission';
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if (mt == 3) then title = 'uiSelectZCCharge';
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elseif (mt == 4) then title = 'uiSelectBuilding';
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elseif (mt == 5) then title = 'uiSelectRMBuy';
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elseif (mt == 6) then title = 'uiSelectRMUpgrade';
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title = 'uiSelectMission'
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if (mt == 3) then title = 'uiSelectZCCharge'
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elseif (mt == 4) then title = 'uiSelectBuilding'
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elseif (mt == 5) then title = 'uiSelectRMBuy'
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elseif (mt == 6) then title = 'uiSelectRMUpgrade'
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end
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ui.header_opened.mission_title.hardtext = title;
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ui.header_opened.mission_title.hardtext = title
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ui.header_opened.zc_duty.active = (mt == 3);
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ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6));
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ui.header_opened.zc_duty.active = (mt == 3)
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ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6))
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-- init bot_chat_accept_mission title
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title = 'uiAcceptMission';
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if (mt == 3) then title = 'uiAcceptZCCharge';
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elseif (mt == 4) then title = 'uiAcceptBuilding';
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elseif (mt == 5) then title = 'uiAcceptRMBuy';
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elseif (mt == 6) then title = 'uiAcceptRMUpgrade';
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title = 'uiAcceptMission'
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if (mt == 3) then title = 'uiAcceptZCCharge'
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elseif (mt == 4) then title = 'uiAcceptBuilding'
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elseif (mt == 5) then title = 'uiAcceptRMBuy'
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elseif (mt == 6) then title = 'uiAcceptRMUpgrade'
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end
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ui = getUI('ui:interface:bot_chat_accept_mission');
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ui = getUI('ui:interface:bot_chat_accept_mission')
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ui.title = title;
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end
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@ -3,36 +3,36 @@
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------------------------------------------------------------------------------------------------------------
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-- create the game namespace without reseting if already created in an other file.
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if (help==nil) then
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help= {};
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help = {}
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end
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------------------------------------------------------------------------------------------------------------
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--
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function help:closeCSBrowserHeader()
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local ui = getUI('ui:interface:cs_browser');
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local ui = getUI('ui:interface:cs_browser')
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-- save size
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ui_cs_browser_h = ui.h;
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ui_cs_browser_w = ui.w;
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ui_cs_browser_h = ui.h
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ui_cs_browser_w = ui.w
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-- reduce window size
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ui.pop_min_h = 32;
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ui.h = 0;
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ui.w = 216;
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ui.pop_min_h = 32
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ui.h = 0
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ui.w = 216
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end
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------------------------------------------------------------------------------------------------------------
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--
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function help:openCSBrowserHeader()
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local ui = getUI('ui:interface:cs_browser');
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ui.pop_min_h = 96;
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local ui = getUI('ui:interface:cs_browser')
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ui.pop_min_h = 96
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-- set size from saved values
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if (ui_cs_browser_h ~= nil) then
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ui.h = ui_cs_browser_h;
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ui.h = ui_cs_browser_h
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end
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if (ui_cs_browser_w ~= nil) then
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ui.w = ui_cs_browser_w;
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ui.w = ui_cs_browser_w
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end
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end
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@ -20,15 +20,13 @@ end
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-- Fyros
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function outgame:getFyrosFirstName()
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local nbFyrosFirstNames = 0
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for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
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local nbFyrosFirstNames = #fyrosFirstNames
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return fyrosFirstNames[math.random(nbFyrosFirstNames)]
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end
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function outgame:getFyrosLastName()
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local nbFyrosLastNames = 0
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for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
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local nbFyrosLastNames = #fyrosLastNames
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return fyrosLastNames[math.random(nbFyrosLastNames)]
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end
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@ -44,12 +42,10 @@ function outgame:getMatisFirstName(sex)
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local FirstName = ""
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if tonumber(dbNameSex) == 1 then
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local nbMatisMaleFirstNames = 0
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for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
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local nbMatisMaleFirstNames = #matisMaleFirstNames
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FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
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else
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local nbMatisFemaleFirstNames = 0
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for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
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local nbMatisFemaleFirstNames = #matisFemaleFirstNames
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FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
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end
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@ -57,44 +53,37 @@ function outgame:getMatisFirstName(sex)
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end
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function outgame:getMatisLastName()
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local nbMatisLastNames = 0
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for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
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local nbMatisLastNames = #matisLastNames
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return matisLastNames[math.random(nbMatisLastNames)]
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end
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-- Tryker
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function outgame:getTrykerFirstName()
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local nbTrykerFirstNames = 0
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for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
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local nbTrykerFirstNames = #trykerFirstNames
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return trykerFirstNames[math.random(nbTrykerFirstNames)]
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end
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function outgame:getTrykerLastName()
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local nbTrykerLastNames = 0
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for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
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local nbTrykerLastNames = #trykerLastNames
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return trykerLastNames[math.random(nbTrykerLastNames)]
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end
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-- Zoraï
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function outgame:getZoraiFirstName()
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local nbFirstNamesOne = 0
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for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
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local nbFirstNamesOne = #zoraiFirstNamesOne
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local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
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local nbFirstNamesTwo = 0
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for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
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local nbFirstNamesTwo = #zoraiFirstNamesTwo
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local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
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return FirstNameOne .. "-" .. FirstNameTwo
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end
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function outgame:getZoraiLastName()
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local nbLastNames = 0
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for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
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local nbLastNames = #zoraiLastNames
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return zoraiLastNames[math.random(nbLastNames)]
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end
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@ -109,7 +109,7 @@ function game.RingAccessPointFilter:validate()
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if config.Local == 1 then
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ucUrl = ucstring(NicoMagicURL) -- for test in local mode
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else
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ucUrl = getDynString(game.NpcWebPage.UrlTextId);
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ucUrl = getDynString(game.NpcWebPage.UrlTextId)
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end
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debugInfo(tostring(ucUrl))
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local utf8Url = ucUrl:toUtf8()
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@ -2,39 +2,39 @@
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------------------------------------------------------------------------------------------------------------
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-- create the game namespace without reseting if already created in an other file.
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if (game==nil) then
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game= {};
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game = {}
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end
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------------------------------------------------------------------------------------------------------------
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--
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function game:getMilkoTooltipWithKey(prop, tooltip, tooltip_pushed, name, param)
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local tt;
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local tt
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-- Check if button is toggled and choose the good tooltip
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if (prop ~= '' and tooltip_pushed ~= '') then
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local db = getDbProp(prop);
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local db = getDbProp(prop)
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if (db == 1) then
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tt = tooltip_pushed;
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tt = tooltip_pushed
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else
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tt = tooltip;
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tt = tooltip
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end
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else
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tt = tooltip;
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end
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-- Get key shortcut
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local text = i18n.get(tt);
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local key = runExpr('getKey(\'' .. name .. '\',\'' .. param .. '\',1)');
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local text = i18n.get(tt)
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local key = runExpr('getKey(\'' .. name .. '\',\'' .. param .. '\',1)')
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if (key ~= nil and key ~= '') then
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key = ' @{2F2F}(' .. key .. ')';
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text = concatUCString(text, key);
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key = ' @{2F2F}(' .. key .. ')'
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text = concatUCString(text, key)
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end
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setContextHelpText(text);
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setContextHelpText(text)
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end
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function game:taskbarDisableTooltip(ui)
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local uiGroup = getUI(ui);
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disableContextHelpForControl(uiGroup);
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local uiGroup = getUI(ui)
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disableContextHelpForControl(uiGroup)
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end
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@ -180,7 +180,7 @@ function webig:doRemoveDbSheetQuantity(sheet_list, ctrl)
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end
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end
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--assert(nil, "RELOADABLE SCRIPT");
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--assert(nil, "RELOADABLE SCRIPT")
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@ -922,21 +922,23 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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contentPrefix += "set RYZOM_CLIENT=\"%1\"\n";
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contentPrefix += "set UNPACKPATH=\"%2\"\n";
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contentPrefix += "set ROOTPATH=\"%3\"\n";
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contentPrefix += "set STARTUPPATH=\"%4\"\n";
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contentPrefix += toString("set UPGRADE_FILE=\"%%ROOTPATH%%\\%s\"\n", UpgradeBatchFilename.c_str());
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contentPrefix += "\n";
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contentPrefix += "set LOGIN=%4\n";
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contentPrefix += "set PASSWORD=%5\n";
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contentPrefix += "set SHARDID=%6\n";
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contentPrefix += "set LOGIN=%5\n";
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contentPrefix += "set PASSWORD=%6\n";
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contentPrefix += "set SHARDID=%7\n";
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#else
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contentPrefix += "#!/bin/sh\n";
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contentPrefix += "export RYZOM_CLIENT=$1\n";
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contentPrefix += "export UNPACKPATH=$2\n";
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contentPrefix += "export ROOTPATH=$3\n";
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contentPrefix += "export STARTUPPATH=$4\n";
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contentPrefix += toString("export UPGRADE_FILE=$ROOTPATH/%s\n", UpgradeBatchFilename.c_str());
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contentPrefix += "\n";
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contentPrefix += "LOGIN=$4\n";
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contentPrefix += "PASSWORD=$5\n";
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contentPrefix += "SHARDID=$6\n";
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contentPrefix += "LOGIN=$5\n";
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contentPrefix += "PASSWORD=$6\n";
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contentPrefix += "SHARDID=$7\n";
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#endif
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contentPrefix += "\n";
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@ -958,7 +960,7 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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if (wantRyzomRestart)
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{
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// client shouldn't be in memory anymore else it couldn't be overwritten
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contentSuffix += toString("start \"\" /D \"%%ROOTPATH%%\" \"%%RYZOM_CLIENT%%\" %s %%LOGIN%% %%PASSWORD%% %%SHARDID%%\n", additionalParams.c_str());
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contentSuffix += toString("start \"\" /D \"%%STARTUPPATH%%\" \"%%RYZOM_CLIENT%%\" %s %%LOGIN%% %%PASSWORD%% %%SHARDID%%\n", additionalParams.c_str());
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}
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#else
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if (wantRyzomRestart)
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@ -976,7 +978,7 @@ void CPatchManager::createBatchFile(CProductDescriptionForClient &descFile, bool
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if (wantRyzomRestart)
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{
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// change to previous client directory
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contentSuffix += "cd \"$ROOTPATH\"\n\n";
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contentSuffix += "cd \"$STARTUPPATH\"\n\n";
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// launch new client
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contentSuffix += toString("\"$RYZOM_CLIENT\" %s $LOGIN $PASSWORD $SHARDID\n", additionalParams.c_str());
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@ -1017,10 +1019,25 @@ void CPatchManager::executeBatchFile()
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std::string batchFilename;
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std::vector<std::string> arguments;
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std::string startupPath = Args.getStartupPath();
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// 3 first parameters are Ryzom client full path, patch directory full path and client root directory full path
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#ifdef NL_OS_WINDOWS
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batchFilename = CPath::standardizeDosPath(ClientRootPath);
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arguments.push_back(CPath::standardizeDosPath(RyzomFilename));
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arguments.push_back(CPath::standardizeDosPath(ClientPatchPath));
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arguments.push_back(CPath::standardizeDosPath(ClientRootPath));
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arguments.push_back(CPath::standardizeDosPath(startupPath));
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#else
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batchFilename = ClientRootPath;
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arguments.push_back(RyzomFilename);
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arguments.push_back(ClientPatchPath);
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arguments.push_back(ClientRootPath);
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arguments.push_back(startupPath);
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#endif
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batchFilename += UpdateBatchFilename;
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@ -1028,19 +1045,6 @@ void CPatchManager::executeBatchFile()
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// make script executable
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CFile::setRWAccess(batchFilename);
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std::vector<std::string> arguments;
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// 3 first parameters are Ryzom client full path, patch directory full path and client root directory full path
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#ifdef NL_OS_WINDOWS
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arguments.push_back(CPath::standardizeDosPath(RyzomFilename));
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arguments.push_back(CPath::standardizeDosPath(ClientPatchPath));
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arguments.push_back(CPath::standardizeDosPath(ClientRootPath));
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#else
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arguments.push_back(RyzomFilename);
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arguments.push_back(ClientPatchPath);
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arguments.push_back(ClientRootPath);
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#endif
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// append login, password and shard
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if (!LoginLogin.empty())
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{
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@ -10,6 +10,6 @@ fi
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chmod +x "$ROOTPATH/ryzom_client"
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chmod +x "$ROOTPATH/crash_report"
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chmod +x "$ROOTPATH/ryzom_client_patcher"
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chmod +x "$ROOTPATH/ryzom_configuration"
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chmod +x "$ROOTPATH/ryzom_configuration_qt"
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exit 0
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