Changed: Methods constification
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275d7cf181
commit
f6e1bc3f3a
2 changed files with 16 additions and 16 deletions
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@ -117,7 +117,7 @@ CEntity::~CEntity(void)
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}
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}
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}
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}
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void CEntity::loadAnimation(std::string &fileName)
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void CEntity::loadAnimation(const std::string &fileName)
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{
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{
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uint id = _AnimationSet->addAnimation(fileName.c_str(),CFile::getFilenameWithoutExtension(fileName).c_str());
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uint id = _AnimationSet->addAnimation(fileName.c_str(),CFile::getFilenameWithoutExtension(fileName).c_str());
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_AnimationList.push_back(_AnimationSet->getAnimationName(id));
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_AnimationList.push_back(_AnimationSet->getAnimationName(id));
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@ -128,13 +128,13 @@ void CEntity::loadAnimation(std::string &fileName)
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_PlayList->registerTransform(_Instance);
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_PlayList->registerTransform(_Instance);
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}
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}
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void CEntity::loadSWT(std::string &fileName)
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void CEntity::loadSWT(const std::string &fileName)
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{
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{
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uint id = _AnimationSet->addSkeletonWeight(fileName.c_str(),CFile::getFilenameWithoutExtension(fileName).c_str());
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uint id = _AnimationSet->addSkeletonWeight(fileName.c_str(),CFile::getFilenameWithoutExtension(fileName).c_str());
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_SWTList.push_back(_AnimationSet->getSkeletonWeightName(id));
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_SWTList.push_back(_AnimationSet->getSkeletonWeightName(id));
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}
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}
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void CEntity::addAnimToPlayList(std::string &name)
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void CEntity::addAnimToPlayList(const std::string &name)
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{
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{
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_PlayListAnimation.push_back(name);
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_PlayListAnimation.push_back(name);
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@ -176,7 +176,7 @@ void CEntity::reset()
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_PlayList->resetAllChannels();
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_PlayList->resetAllChannels();
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}
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}
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float CEntity::getPlayListLength()
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float CEntity::getPlayListLength() const
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{
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{
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// Accumul all the time
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// Accumul all the time
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float time = 0;
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float time = 0;
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@ -185,7 +185,7 @@ float CEntity::getPlayListLength()
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return time;
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return time;
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}
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}
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float CEntity::getAnimLength(std::string name)
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float CEntity::getAnimLength(const std::string &name) const
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{
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{
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uint id = _AnimationSet->getAnimationIdByName(name.c_str());
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uint id = _AnimationSet->getAnimationIdByName(name.c_str());
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NL3D::UAnimation *anim = _AnimationSet->getAnimation(id);
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NL3D::UAnimation *anim = _AnimationSet->getAnimation(id);
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@ -109,14 +109,14 @@ public:
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/// Loads a file animations
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/// Loads a file animations
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/// @param fileName - name animation file
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/// @param fileName - name animation file
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void loadAnimation(std::string &fileName);
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void loadAnimation(const std::string &fileName);
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/// Loads a file skeleton weight
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/// Loads a file skeleton weight
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void loadSWT(std::string &fileName);
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void loadSWT(const std::string &fileName);
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/// Adds an animation to a playlist
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/// Adds an animation to a playlist
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/// @param name - name loaded animations
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/// @param name - name loaded animations
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void addAnimToPlayList(std::string &name);
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void addAnimToPlayList(const std::string &name);
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/// Removes the animation from a playlist
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/// Removes the animation from a playlist
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/// @param row - number of animations in the playlist
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/// @param row - number of animations in the playlist
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@ -135,10 +135,10 @@ public:
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/// Get the total time of animation playlist
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/// Get the total time of animation playlist
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/// @return total time of animation
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/// @return total time of animation
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float getPlayListLength();
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float getPlayListLength() const;
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/// get time length single animation
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/// get time length single animation
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float getAnimLength(std::string name);
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float getAnimLength(const std::string &name) const;
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/// Get slot infomation
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/// Get slot infomation
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void setSlotInfo(uint num, CSlotInfo &slotInfo)
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void setSlotInfo(uint num, CSlotInfo &slotInfo)
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@ -159,7 +159,7 @@ public:
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}
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}
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/// Get in place mode
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/// Get in place mode
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bool getInPlace()
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bool getInPlace() const
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{
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{
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return _inPlace;
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return _inPlace;
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}
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}
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@ -171,35 +171,35 @@ public:
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}
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}
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/// Get inc position
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/// Get inc position
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bool getIncPos()
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bool getIncPos() const
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{
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{
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return _incPos;
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return _incPos;
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}
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}
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/// Get information about the current status of playing a playlist
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/// Get information about the current status of playing a playlist
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/// @return struct containing current information playback
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/// @return struct containing current information playback
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SAnimationStatus getStatus()
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SAnimationStatus getStatus() const
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{
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{
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return _AnimationStatus;
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return _AnimationStatus;
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}
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}
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/// Get name entity
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/// Get name entity
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/// @return name entity
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/// @return name entity
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std::string getName()
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std::string getName() const
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{
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{
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return _Name;
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return _Name;
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}
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}
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/// Get file name shape
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/// Get file name shape
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/// @return file name shape
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/// @return file name shape
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std::string getFileNameShape()
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std::string getFileNameShape() const
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{
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{
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return _FileNameShape;
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return _FileNameShape;
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}
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}
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/// Get file name skeleton
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/// Get file name skeleton
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/// @return file name skeleton
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/// @return file name skeleton
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std::string getFileNameSkeleton()
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std::string getFileNameSkeleton() const
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{
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{
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return _FileNameSkeleton;
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return _FileNameSkeleton;
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}
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}
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