Fixed: Wrong size for 32 bits indices array
--HG-- branch : develop
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1 changed files with 1 additions and 1 deletions
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@ -635,7 +635,7 @@ bool CDriverGL::renderRawQuads(CMaterial& mat, uint32 startIndex, uint32 numQuad
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nlerror("not available in OpenGL ES 1.0, only use 16 bits indices");
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nlerror("not available in OpenGL ES 1.0, only use 16 bits indices");
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#else
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#else
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// indices fits on 32 bits
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// indices fits on 32 bits
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GLint indices[QUAD_BATCH_SIZE];
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GLint indices[QUAD_BATCH_SIZE * 6];
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GLint *curr = indices;
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GLint *curr = indices;
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GLint *end = indices + 6 * numQuadsToDraw;
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GLint *end = indices + 6 * numQuadsToDraw;
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uint32 vertexIndex = currIndex;
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uint32 vertexIndex = currIndex;
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