Fixed: Copy Steam runtime to bundle and sign it under OS X

--HG--
branch : compatibility-develop
This commit is contained in:
kervala 2016-02-11 21:05:03 +01:00
parent 8008b68877
commit fb41219ce8
2 changed files with 27 additions and 4 deletions

View file

@ -20,38 +20,52 @@ FIND_PATH(STEAM_INCLUDE_DIR
IF(WIN32)
IF(TARGET_X64)
SET(STEAM_LIBNAME steam_api64)
SET(STEAM_RUNTIMENAME steam_api64.dll)
SET(STEAM_PATHNAME redistributable_bin/win64)
ELSE()
SET(STEAM_LIBNAME steam_api)
SET(STEAM_RUNTIMENAME steam_api.dll)
SET(STEAM_PATHNAME redistributable_bin)
ENDIF()
ELSEIF(APPLE)
# universal binary
SET(STEAM_LIBNAME steam_api)
SET(STEAM_RUNTIMENAME libsteam_api.dylib)
SET(STEAM_PATHNAME redistributable_bin/osx32)
ELSE()
IF(TARGET_X64)
SET(STEAM_LIBNAME steam_api)
SET(STEAM_RUNTIMENAME libsteam_api.so)
IF(TARGET_X64)
SET(STEAM_PATHNAME redistributable_bin/linux64)
ELSE()
SET(STEAM_LIBNAME steam_api)
SET(STEAM_PATHNAME redistributable_bin/linux32)
ENDIF()
ENDIF()
FIND_LIBRARY(STEAM_LIBRARY
NAMES ${STEAM_LIBNAME}
PATHS
HINTS
$ENV{STEAM_DIR}/${STEAM_PATHNAME}
)
FIND_FILE(STEAM_RUNTIME
NAMES ${STEAM_RUNTIMENAME}
HINTS
$ENV{STEAM_DIR}/${STEAM_PATHNAME}
PATHS
${EXTERNAL_BINARY_PATH}
${CMAKE_LIBRARY_PATH}
/usr/local/lib
/usr/lib
)
# Don't need to check STEAM_LIBRARY because we're dynamically loading Steam DLL
IF(STEAM_INCLUDE_DIR)
SET(STEAM_FOUND ON)
SET(STEAM_LIBRARIES ${STEAM_LIBRARY})
SET(STEAM_INCLUDE_DIRS ${STEAM_INCLUDE_DIR})
IF(NOT Steam_FIND_QUIETLY)
MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR}")
MESSAGE(STATUS "Found Steam: ${STEAM_INCLUDE_DIR} and ${STEAM_RUNTIME}")
ENDIF()
ELSE()
IF(NOT Steam_FIND_QUIETLY)

View file

@ -116,6 +116,15 @@ IF(WITH_RYZOM_CLIENT)
ENDIF()
ENDIF()
IF(WITH_RYZOM_STEAM AND STEAM_RUNTIME)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp -p ${STEAM_RUNTIME} ${RYZOM_CONTENTS_DIR}/MacOS)
IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign --no-strict -fs "${APPLE_CERTIFICATE}" "${RYZOM_CONTENTS_DIR}/MacOS/${STEAM_RUNTIMENAME}" COMMENT "Signing Steam client runtime...")
ENDIF()
ENDIF()
IF(CODESIGN_ALLOCATE AND APPLE_CERTIFICATE)
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND CODESIGN_ALLOCATE=${CODESIGN_ALLOCATE} codesign -fs "${APPLE_CERTIFICATE}" "${RYZOM_OUTPUT_DIR}" COMMENT "Signing Ryzom bundle...")
ENDIF()