kaetemi
|
65578ce498
|
OVR: Test large render target
--HG--
branch : multipass-stereo
|
2014-08-05 02:25:14 +02:00 |
|
kaetemi
|
2fbf1cb06d
|
3D: Set matrix modes after changing render target in effect
--HG--
branch : multipass-stereo
|
2014-08-05 02:24:11 +02:00 |
|
kaetemi
|
339c8b8dfa
|
3D: Render target matrix context fix
--HG--
branch : multipass-stereo
|
2014-08-05 02:21:30 +02:00 |
|
kaetemi
|
33235bdf6c
|
OVR: Testing
--HG--
branch : multipass-stereo
|
2014-08-05 01:49:45 +02:00 |
|
kaetemi
|
2e6893fd48
|
OVR: Translate camera
--HG--
branch : multipass-stereo
|
2014-08-05 00:51:53 +02:00 |
|
kaetemi
|
9b79a44f8a
|
OVR: Get orientation
--HG--
branch : multipass-stereo
|
2014-08-05 00:46:04 +02:00 |
|
kaetemi
|
262c1f84a9
|
OVR: Generate distortion mesh
--HG--
branch : multipass-stereo
|
2014-08-05 00:20:21 +02:00 |
|
dfighter1985
|
8bead3f3fd
|
Saving tilebank
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 22:14:39 +02:00 |
|
dfighter1985
|
92e850d296
|
Texture path.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:59:05 +02:00 |
|
dfighter1985
|
bdedd145e4
|
Surface data.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:53:22 +02:00 |
|
dfighter1985
|
55c046252f
|
Oriented stuff.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:41:33 +02:00 |
|
dfighter1985
|
688f6de090
|
Vegetation set stuff.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:33:11 +02:00 |
|
dfighter1985
|
caf76f09c8
|
Most of the functionality works with the new code.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:22:44 +02:00 |
|
kaetemi
|
99ea2c685c
|
OVR: Read device descriptions
--HG--
branch : multipass-stereo
|
2014-08-04 20:32:31 +02:00 |
|
kaetemi
|
f2274d2378
|
OVR: Iterate devices
--HG--
branch : multipass-stereo
|
2014-08-04 19:19:15 +02:00 |
|
kaetemi
|
b9e10fca72
|
Cleanup
--HG--
branch : multipass-stereo
|
2014-08-04 18:31:31 +02:00 |
|
kaetemi
|
0488b706b2
|
Add placeholders for LibOVR 0.4.0 support
--HG--
branch : multipass-stereo
|
2014-08-04 18:30:25 +02:00 |
|
shubham_meena
|
204a5b8a18
|
rest api using curl
--HG--
branch : Gsoc14-ryzomAppImprovements
|
2014-08-04 14:05:11 +05:30 |
|
kaetemi
|
96bd17ae63
|
3D: Fix texture coords for FXAA on D3D
--HG--
branch : multipass-stereo
|
2014-08-04 07:38:40 +02:00 |
|
kaetemi
|
1a413b0fe3
|
Add FXAA to Ryzom Client
--HG--
branch : multipass-stereo
|
2014-08-04 06:19:19 +02:00 |
|
kaetemi
|
d56047bde6
|
Remove debug
--HG--
branch : multipass-stereo
|
2014-08-04 06:19:03 +02:00 |
|
kaetemi
|
8a283ea518
|
3D: User higher quality FXAA version
--HG--
branch : multipass-stereo
|
2014-08-04 06:11:47 +02:00 |
|
kaetemi
|
fb525e3911
|
Cleanup snowballs2
--HG--
branch : multipass-stereo
|
2014-08-04 05:24:40 +02:00 |
|
kaetemi
|
ec4762f669
|
3D: Add FXAA
--HG--
branch : multipass-stereo
|
2014-08-04 04:44:27 +02:00 |
|
kaetemi
|
f59de199cf
|
Fix crash on AMD with legacy clouds
--HG--
branch : multipass-stereo
|
2014-08-04 01:05:53 +02:00 |
|
kaetemi
|
d98f1ede47
|
Move default render target handling to CDriverUser
--HG--
branch : multipass-stereo
|
2014-08-04 00:57:43 +02:00 |
|
kaetemi
|
e88dedf00c
|
Adjust render target handling for effects
--HG--
branch : multipass-stereo
|
2014-08-03 22:15:44 +02:00 |
|
kaetemi
|
6c3bcc2439
|
Merge with default
--HG--
branch : multipass-stereo
|
2014-08-03 22:15:39 +02:00 |
|
kaetemi
|
1c67d6ec0f
|
GL: Occlusion query bugfix
|
2014-08-03 22:15:12 +02:00 |
|
dfighter1985
|
30bae94ac3
|
Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
--HG--
branch : gsoc2014-dfighter
|
2014-08-03 21:33:13 +02:00 |
|
kaetemi
|
6a21d0503c
|
3D: Cleanup bloom effect
--HG--
branch : multipass-stereo
|
2014-08-03 21:09:55 +02:00 |
|
kaetemi
|
8af686f7ef
|
3D: Cleanup bloom effect
--HG--
branch : multipass-stereo
|
2014-08-03 20:35:05 +02:00 |
|
dfighter1985
|
299629860b
|
Rotation can now be set.
--HG--
branch : gsoc2014-dfighter
|
2014-08-03 19:04:34 +02:00 |
|
kaetemi
|
78ce8f4f25
|
GL: Share depth and stencil to get similar behaviour to D3D driver
--HG--
branch : multipass-stereo
|
2014-08-03 18:59:19 +02:00 |
|
dfighter1985
|
49deedad7d
|
Save the tile border, etc data when saving.
--HG--
branch : gsoc2014-dfighter
|
2014-08-03 17:58:02 +02:00 |
|
dfighter1985
|
175af2fa74
|
Added checks. Yes it's horrible and needs to be refactored.
--HG--
branch : gsoc2014-dfighter
|
2014-08-03 04:15:12 +02:00 |
|
kaetemi
|
503292065c
|
Simplify GUI projection settings
--HG--
branch : multipass-stereo
|
2014-08-03 00:56:26 +02:00 |
|
kaetemi
|
1965d46dce
|
Off-center GUI cylinder
--HG--
branch : multipass-stereo
|
2014-08-02 20:11:28 +02:00 |
|
kaetemi
|
f2dd6083fa
|
Cylindrical GUI
--HG--
branch : multipass-stereo
|
2014-08-02 19:50:26 +02:00 |
|
kervala
|
7aedffce9a
|
Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up)
|
2014-08-02 11:18:24 +02:00 |
|
kervala
|
b71ec9e7d4
|
Fixed: build_interface currently only works with 32 bits bitmaps
|
2014-08-02 10:58:50 +02:00 |
|
kervala
|
ffb7df28ff
|
Fixed: VC++ 2010 compiler bug in for loop variables reuse
|
2014-08-02 10:57:31 +02:00 |
|
kaetemi
|
e4e1e3e5a1
|
Sound orientation with HMD and Headphones
--HG--
branch : multipass-stereo
|
2014-08-01 23:11:35 +02:00 |
|
kervala
|
a29f525c99
|
Fixed: Some NeL tools in 3d directory don't need NeL 3D
|
2014-08-01 17:17:53 +02:00 |
|
kervala
|
9aabaebc38
|
Fixed: Compilation of PACS tools without NeL 3D
|
2014-08-01 17:00:08 +02:00 |
|
kaetemi
|
c11706feb8
|
Project GUI into space
--HG--
branch : multipass-stereo
|
2014-08-01 15:44:12 +02:00 |
|
kaetemi
|
f32c3bf6b0
|
Temporary crashfix, ref #68
--HG--
branch : multipass-stereo
|
2014-08-01 15:23:13 +02:00 |
|
kaetemi
|
caefb04928
|
Restore camera and scene viewport after disabling VR
--HG--
branch : multipass-stereo
|
2014-08-01 13:20:55 +02:00 |
|
shubham_meena
|
ce53f5f26c
|
API key management calender
--HG--
branch : Gsoc14-ryzomAppImprovements
|
2014-08-01 16:01:35 +05:30 |
|
kaetemi
|
c70d8597b2
|
Merge with default
--HG--
branch : multipass-stereo
|
2014-08-01 11:50:40 +02:00 |
|