dfighter1985
|
4f05fea63c
|
Removed unused variable.
|
2014-08-06 13:01:44 +02:00 |
|
kaetemi
|
758e87e115
|
OVR: Chroma factor
|
2014-08-05 20:14:58 +02:00 |
|
dfighter1985
|
f22f9fbc08
|
Repaint immediately when the display channel is changed.
|
2014-08-05 16:01:45 +02:00 |
|
dfighter1985
|
53f771690c
|
Save the last directory where we loaded a tile image from.
|
2014-08-05 15:34:29 +02:00 |
|
dfighter1985
|
f23a557e77
|
Save the last directoy where we loaded a tilebank from.
|
2014-08-05 15:16:25 +02:00 |
|
dfighter1985
|
1e9e492f0f
|
Rotation is now set in the tilebank wrapper and applied when replacing a tile.
|
2014-08-05 13:42:56 +02:00 |
|
dfighter1985
|
6c8ae2fafe
|
Line endings and copyright headers...
|
2014-08-05 13:18:41 +02:00 |
|
kaetemi
|
0c7bc1240f
|
OVR: Fix for debug devices
|
2014-08-05 04:03:27 +02:00 |
|
kaetemi
|
031f1cdcbd
|
OVR: Convert texture coordinates and setup rendering material
|
2014-08-05 03:54:19 +02:00 |
|
dfighter1985
|
29bf9e0a93
|
Set all images by default.
|
2014-08-05 03:35:10 +02:00 |
|
dfighter1985
|
53e118eb04
|
Clear before loading the model data.
|
2014-08-05 03:20:30 +02:00 |
|
dfighter1985
|
a7022146ec
|
Makes no sense, but doesn't seem to be crashing anymore o.O
|
2014-08-05 03:17:29 +02:00 |
|
kaetemi
|
c9762fbef5
|
3D: Ensure correct fog handling for effects
|
2014-08-05 02:58:55 +02:00 |
|
dfighter1985
|
cc12fb91b4
|
Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
|
2014-08-05 02:58:31 +02:00 |
|
kaetemi
|
19209b8028
|
OVR: Test distortion mesh
|
2014-08-05 02:55:26 +02:00 |
|
kaetemi
|
537a7e7395
|
OVR: Test large render target
|
2014-08-05 02:25:14 +02:00 |
|
kaetemi
|
32540add2a
|
3D: Set matrix modes after changing render target in effect
|
2014-08-05 02:24:11 +02:00 |
|
kaetemi
|
240889b03d
|
3D: Render target matrix context fix
|
2014-08-05 02:21:30 +02:00 |
|
kaetemi
|
fb16438a49
|
OVR: Testing
|
2014-08-05 01:49:45 +02:00 |
|
kaetemi
|
4a8d07b889
|
OVR: Translate camera
|
2014-08-05 00:51:53 +02:00 |
|
kaetemi
|
30f98c4b62
|
OVR: Get orientation
|
2014-08-05 00:46:04 +02:00 |
|
kaetemi
|
2dda6cc5f0
|
OVR: Generate distortion mesh
|
2014-08-05 00:20:21 +02:00 |
|
dfighter1985
|
1255cdb3e7
|
Saving tilebank
|
2014-08-04 22:14:39 +02:00 |
|
dfighter1985
|
1309834e49
|
Texture path.
|
2014-08-04 21:59:05 +02:00 |
|
dfighter1985
|
716903fd5f
|
Surface data.
|
2014-08-04 21:53:22 +02:00 |
|
dfighter1985
|
bcfcb5bb83
|
Oriented stuff.
|
2014-08-04 21:41:33 +02:00 |
|
dfighter1985
|
de15faa5d2
|
Vegetation set stuff.
|
2014-08-04 21:33:11 +02:00 |
|
dfighter1985
|
90b9a592b8
|
Most of the functionality works with the new code.
|
2014-08-04 21:22:44 +02:00 |
|
kaetemi
|
c99cfed0dd
|
OVR: Read device descriptions
|
2014-08-04 20:32:31 +02:00 |
|
kaetemi
|
05a2f91711
|
OVR: Iterate devices
|
2014-08-04 19:19:15 +02:00 |
|
kaetemi
|
0baada5110
|
Cleanup
|
2014-08-04 18:31:31 +02:00 |
|
kaetemi
|
ca165de62c
|
Add placeholders for LibOVR 0.4.0 support
|
2014-08-04 18:30:25 +02:00 |
|
shubham_meena
|
a313d66c89
|
rest api using curl
|
2014-08-04 14:05:11 +05:30 |
|
kaetemi
|
b24fa74936
|
3D: Fix texture coords for FXAA on D3D
|
2014-08-04 07:38:40 +02:00 |
|
kaetemi
|
971b1ae96c
|
Add FXAA to Ryzom Client
|
2014-08-04 06:19:19 +02:00 |
|
kaetemi
|
925aa9c715
|
Remove debug
|
2014-08-04 06:19:03 +02:00 |
|
kaetemi
|
946128cdca
|
3D: User higher quality FXAA version
|
2014-08-04 06:11:47 +02:00 |
|
kaetemi
|
62d9785fa1
|
Cleanup snowballs2
|
2014-08-04 05:24:40 +02:00 |
|
kaetemi
|
650e634e68
|
3D: Add FXAA
|
2014-08-04 04:44:27 +02:00 |
|
kaetemi
|
a72b200fe8
|
Fix crash on AMD with legacy clouds
|
2014-08-04 01:05:53 +02:00 |
|
kaetemi
|
5e9fc17402
|
Move default render target handling to CDriverUser
|
2014-08-04 00:57:43 +02:00 |
|
kaetemi
|
8c6d46bed0
|
Adjust render target handling for effects
|
2014-08-03 22:15:44 +02:00 |
|
kaetemi
|
996dd9aa16
|
Merge with default
|
2014-08-03 22:15:39 +02:00 |
|
kaetemi
|
2ad030f5f9
|
GL: Occlusion query bugfix
|
2014-08-03 22:15:12 +02:00 |
|
dfighter1985
|
80f7dd725d
|
Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
|
2014-08-03 21:33:13 +02:00 |
|
kaetemi
|
f03f73e5c8
|
3D: Cleanup bloom effect
|
2014-08-03 21:09:55 +02:00 |
|
kaetemi
|
2bccba1ddc
|
3D: Cleanup bloom effect
|
2014-08-03 20:35:05 +02:00 |
|
dfighter1985
|
df4446701e
|
Rotation can now be set.
|
2014-08-03 19:04:34 +02:00 |
|
kaetemi
|
f9aa0bf7cc
|
GL: Share depth and stencil to get similar behaviour to D3D driver
|
2014-08-03 18:59:19 +02:00 |
|
dfighter1985
|
ca1f00e35a
|
Save the tile border, etc data when saving.
|
2014-08-03 17:58:02 +02:00 |
|