Commit graph

1225 commits

Author SHA1 Message Date
dfighter1985
eed17cc4f4 CHANGED: #1471 CCtrlColPick is now in the NELGUI library and is under NLGUI namespace. 2012-06-16 03:39:23 +02:00
dfighter1985
3933bd73d3 CHANGED: #1471 CCtrlPolygon is now in the NELGUI library and is under NLGUI. 2012-06-16 02:55:19 +02:00
dfighter1985
3929588a04 CHANGED: #1471 CCtrlQuad is now in the NELGUI library under the NLGUI namespace. 2012-06-16 02:34:07 +02:00
dfighter1985
4bde602411 CHANGED: #1471 CCtrlScroll is now part of NELGUI, and is under the NLGUI namespace. Also added a new class CGroupSubMenuBase. 2012-06-16 02:06:53 +02:00
dfighter1985
892a8131ca CHANGED: #1471 CCtrlButton is now under the NLGUI namespace. 2012-06-16 00:49:40 +02:00
dfighter1985
84fe4773fb CHANGED: #1471 CCtrlButton is now part of the NEL GUI library. 2012-06-16 00:23:20 +02:00
dfighter1985
8226c2b897 CHANGED: #1471 CCtrlBaseButton is now part of the NLGUI namespace. 2012-06-15 23:30:27 +02:00
dfighter1985
c57c909ed7 CHANGED: #1471 CCtrlBaseButton is now part of the NELGUI Library. 2012-06-15 22:40:08 +02:00
dfighter1985
7b745058a8 CHANGED: #1471 Moved back some more static methods from CLuaIHMRyzom to CLuaIHM, as CLuaIHM can now handle these too. 2012-06-09 22:18:29 +02:00
dfighter1985
3db1f3cc48 CHANGED: #1471 The classes moved in the previous commit are now under the NLGUI namespace. 2012-06-09 03:57:40 +02:00
dfighter1985
529dd877fe CHANGED: #1471 Finally moved some of the basic widget classes and the widget manager, action handler manager to the GUI lib. Also moved some GUI related methods back to CLuaIHM. 2012-06-09 01:37:43 +02:00
kaetemi
2e01e8c4bf Changed: Different default type id for sound sheet id workaround 2012-06-05 19:11:43 +02:00
kaetemi
08e3f3c180 Changed: Reserve sheet id with short id 0 for unknown sheet for new sheet types 2012-06-05 15:13:13 +02:00
kaetemi
72fc210dd0 Changed: Small optimization for sheet id constructor with default type 2012-06-05 14:03:38 +02:00
kaetemi
3fc8a264b5 Fixed: Bad serialization of sound name in background sounds 2012-06-04 13:28:03 +02:00
kaetemi
cb1d9a9f73 Changed: Assign sane type id to temporary sound sheet ids 2012-06-04 13:27:12 +02:00
kaetemi
c54acdb6d2 Changed: Tool build_soundbank can also work without sheet id bin 2012-06-04 12:37:56 +02:00
kaetemi
cb0cbdff89 Changed: Removed some debug messages 2012-06-04 12:35:34 +02:00
kaetemi
6cfb10a275 Fixed: Make build_soundbank tool work with latest changes 2012-06-03 16:00:43 +02:00
kaetemi
fb7689db88 Added: Temporary workaround for using sound sheet id without updated sheet id bin 2012-06-03 15:57:57 +02:00
kaetemi
41069c4582 Changed: Also handle distMax with negative alpha in new manual rolloff function 2012-06-03 15:56:47 +02:00
kaetemi
1eae7bc35b Changed: Avoid some more sqrt calculations 2012-06-03 02:00:32 +02:00
kaetemi
1709e7ed8a Added: Specific code for amplitude based rolloff to avoid unneccesary log10 and pow calls and improve performance 2012-06-03 01:50:53 +02:00
kaetemi
0d05d505f3 Changed: Debug messages 2012-06-02 23:06:48 +02:00
kaetemi
1a32d2691c Fixed: Sound CSheetId implementation 2012-06-02 18:12:38 +02:00
kaetemi
1ac3f3f170 Fixed: Sound CSheetID implementation (part 3) (partially tested) 2012-06-02 16:06:10 +02:00
kaetemi
c935b00119 Fixed: Sound CSheetID implementation (part 2) (not tested) 2012-06-02 15:24:21 +02:00
kaetemi
a2c2d78fe8 Added: Additional constructor for CSheetId with default type, in case the user did not put the type with the sheet name 2012-06-02 15:21:03 +02:00
kaetemi
ea6ede03ba Fixed: Sound CSheetId implementation (part 1) (not tested) 2012-06-02 14:54:39 +02:00
kaetemi
caf00a5b7c Added: Missing implementation of initWithoutSheet to use CSheetId without a sheet_id.bin, required for leveldesign and build tools 2012-06-02 14:53:11 +02:00
kaetemi
b7d687d0c0 Merged: From default to sound_dev 2012-06-02 11:09:14 +02:00
dfighter1985
5ea64cb530 CHANGED: #1471 CViewRenderer no longer depends on CClientConfig, and is now part of NELGUI, under the NLGUI namespace. 2012-06-02 02:09:58 +02:00
dfighter1985
8d2f01fac8 ADDED: #1471 Added new class CWidgetManager, and started to move code into it from CInterfaceManager. 2012-05-30 02:12:37 +02:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
Fabien_HENON
67a05e8c28 Changed: #1469 StringId conversion to CSheetId for sounds 2012-05-26 23:40:27 +02:00
Fabien_HENON
ae78742ca6 Changed: #1469 Getting last version from default branch 2012-05-26 21:38:30 +02:00
Fabien_HENON
c2a054fe90 Changed: #1469 StringId conversion to SheetId for sounds V2 (DOES NOT COMPILE YET) 2012-05-26 19:21:19 +02:00
dfighter1985
42919dc86b CHANGED: #1471 CInterfaceExpr, CInterfaceExprNode and related classes are now in NELGUI and under NLGUI namespace. 2012-05-25 03:21:03 +02:00
kervala
c97a644050 Fixed: Compilation under Mac OS X without -DWITH_STATIC_DRIVERS=ON 2012-05-24 20:28:19 +02:00
dfighter1985
2fff0616a5 CHANGED: #1471 CInterfaceProperty is not part of the NELGUI library and is under NLGUI namespace. 2012-05-24 18:23:51 +02:00
rti
4d3b601fe4 Fixed: Build on Mac OS X, "id" is a datatype in objective-c(++) 2012-05-24 16:33:56 +02:00
dfighter1985
bb9101ae9f ADDED: #1471 added a global db manager for the GUI library, also added support for resizeing the CDB bank handler. 2012-05-24 00:55:50 +02:00
Fabien_HENON
efc409a319 Changed: #1469 StringId conversion to SheetId for sound (DOES NOT COMPILE YET) 2012-05-23 22:27:39 +02:00
kaetemi
f7ca61f461 Added: Hack to exclude .sound sheets starting with _ from being filtered out from the sheet_id.bin. Sound sheets do not follow the conventional sheets naming pattern at the moment 2012-05-23 22:05:34 +02:00
dfighter1985
c817c68e83 CHANGED: #1471 Moved the stuff I moved to NELGUI library, under the NLGUI namespace. 2012-05-23 19:40:41 +02:00
dfighter1985
731d1ced46 CHANGED: #1471 Moved the previously refactored code to the NELGUI library. 2012-05-23 04:13:58 +02:00
kervala
4c0d138212 Fixed: Some Windows.h inclusions 2012-05-21 10:03:08 +02:00
kervala
bd1b1a3e2b Changed: #878 Fix typos in comments/code 2012-05-19 23:43:42 +02:00
dfighter1985
2af7e250b2 Moved some Lua stuff over to the NelGUI library. 2012-05-19 23:00:52 +02:00
dfighter1985
e1b6690e6f Moved some Lua related string formatting methods from CInterfaceManager to
LuaHelperStuff namespace.
2012-05-19 00:00:09 +02:00
kervala
301f80526d Fixed: Compilation under Linux 2012-05-18 21:08:21 +02:00
kervala
844c22c16b Fixed: #1328 Map time and weather Issue (synced with SVN, thanks!) 2012-05-18 20:53:59 +02:00
dfighter1985
88cc7df755 Refactored the CEvent -> CEventDescriptor code in CInputHandlerManager. Extracted it as a new class CInputHandler, and moved some of it to CInterfaceManager. 2012-05-17 03:28:50 +02:00
sfb
d3d2aa1359 merge incoming 2012-05-15 13:52:33 -05:00
sfb
b808129f89 Changed: #1306 Added basic new form creation. Lots of bugs still. 2012-05-15 13:51:48 -05:00
kervala
c147b63082 Changed: #1275 Compilation under Mac OS X 2012-05-15 12:58:20 +02:00
kervala
9b2b51b6a5 Changed: #825 Remove all warnings when compiling Ryzom 2012-05-15 12:55:56 +02:00
kervala
7db67187ef Changed: #1275 Use of NLDRIVERGL or NLDRIVERGLES namespaces with NL_STATIC to avoid duplicated symbols 2012-05-14 13:21:00 +02:00
kervala
c776284db1 Changed: #825 Remove all warnings when compiling Ryzom 2012-05-14 13:06:37 +02:00
kervala
e9408a8a0f Changed: #1275 Create an OpenGL ES driver 2012-05-13 17:43:46 +02:00
kervala
41e103bc7a Changed: #1275 Added OpenGL ES CMake module 2012-05-13 16:23:48 +02:00
kervala
61d7295efa Changed: #1275 Create an OpenGL ES driver 2012-05-13 15:27:20 +02:00
kervala
a7d6082d49 Changed: Include OpenGL headers in "opengl" directory 2012-05-13 15:26:45 +02:00
kervala
798aec2e4f Changed: Update glext.h 2012-05-12 20:58:23 +02:00
kervala
bfa731e39b Changed: #1275 Create an OpenGL ES driver 2012-05-12 20:56:37 +02:00
kervala
3a40ef6d12 Changed: Include stdopengl.h in Objective-C files 2012-05-12 20:55:58 +02:00
kervala
b8794f814c Fixed: Renable PCH under for OpenGL driver under Mac OS X 2012-05-12 20:54:37 +02:00
kervala
b8dde56d41 Changed: #1275 Create an OpenGL ES driver 2012-05-12 19:21:52 +02:00
dfighter1985
e3d72333dd Moved event descriptors under the NLGUI namespace. 2012-05-10 23:31:39 +02:00
dfighter1985
c976419448 Created NELGUI library, moved the GUI event descriptors there. 2012-05-10 22:17:04 +02:00
sfb
7abfe97f3e Changed: #1306 Implemented basic form saving. 2012-05-03 08:02:14 -05:00
kaetemi
5c8ba72685 Fixed: Compile error 2012-04-30 09:38:27 +02:00
dfighter1985
e6f5bdef0b Merging cdb-refactoring into gui-refactoring. 2012-04-28 21:36:39 +02:00
dfighter1985
ec0eb455e3 Merging default into cdb_refactoring. 2012-04-28 19:55:46 +02:00
dfighter1985
5f041538c8 Added new class CCDBManager, which encapsulates the separate CDB components into a easily (re)usable database solution. Also made CCDBSynchronized and CInterfaceManager use it. 2012-04-27 22:49:38 +02:00
sfb
d8c211db8e merge 2012-04-26 13:07:43 -05:00
sfb
c032c58b43 Changed: #1306 Implemented add/removing parent sheets, moved everything out of Plugin and into GeorgesQt namespace to eliminate ambiguity with other plugins. 2012-04-26 13:05:53 -05:00
dnk-88
d0e98454cf Changed: #1306 Improved ui of geqt 2012-04-23 20:30:57 +03:00
dfighter1985
d2d4838252 Refactored the static branch observing code into a new class CCDBBranchObservingHandler. The CDB system *should* be fully reusable now! 2012-04-22 06:45:35 +02:00
sfb
f3363e0aeb Changed: #1306 Added undo stack deeper (for later) and began adding form context menus proof-of-concept. 2012-04-20 15:40:02 -05:00
sfb
f809ba6ca3 Changed: #1306 Implemented core "open" action to load a form from an arbitrary location. 2012-04-20 12:46:18 -05:00
dfighter1985
e056c07e2f Documented CCDBBankHandler class. 2012-04-18 04:15:34 +02:00
dfighter1985
4e6e7d9a6e Extracted the CDB bank handling code into a new class CCDBBankHandler, the CDB system should be now totally independent of Ryzom. 2012-04-17 08:23:02 +02:00
dfighter1985
cf2305b1ce CDB is now part of NLMISC. However it still requires some work! 2012-04-16 06:08:12 +02:00
dfighter1985
7e3c4aa15e Moved xml auto pointer to nlmisc. 2012-04-16 02:50:18 +02:00
kaetemi
f815bb2549 Fixed: Crash on exit caused by incomplete music channel reset 2012-04-13 23:30:35 +02:00
kaetemi
0e5d7137d6 Fixed: Typo 2012-04-13 14:15:04 +02:00
kaetemi
45a857b564 Changed: #1459 Reserve functional group controller node names 2012-04-13 13:59:24 +02:00
kaetemi
c340881992 Merge 2012-04-13 11:59:56 +02:00
kaetemi
77c3ccb1e1 Changed: #1459 Simplify the sound group controller interface 2012-04-13 11:54:20 +02:00
kervala
291a956216 Changed: #825 Remove all warnings when compiling Ryzom 2012-04-13 10:07:06 +02:00
kaetemi
beae63c1a0 Changed: Provide a fake sound name for fake CSound created by music channel 2012-04-13 03:10:13 +02:00
kaetemi
616faf1c51 Fixed: #1298 Replace assert with warning when physical sound source fails to play 2012-04-12 21:38:28 +02:00
kaetemi
1926c56f64 Fixed: The default max distance for sources is now sqrt(numeric_limits<float>::max()) 2012-04-12 18:16:53 +02:00
kaetemi
4973e05183 Added: Log warnings when setting excessively high max distances on sound sources 2012-04-12 18:06:33 +02:00
kaetemi
e0369c701c Removed: Warning messages 2012-04-12 17:56:54 +02:00
kaetemi
dec156f728 Fixed: Relative positioning mode was not implemented in OpenAL library driver with manual rolloff enabled 2012-04-12 17:48:56 +02:00
kaetemi
a87afeb44b Fixed: Always commit 3d positioning when calling play on sources. This avoids having to wait for update call. Sources no longer cause loud noise when ryzom client finishes loading 2012-04-12 17:24:06 +02:00
kaetemi
55a95afef0 Changed: #795 Handle safely when audio decoder fails to be created 2012-04-12 12:06:03 +02:00
kaetemi
68562243ec Merge 2012-04-12 00:28:10 +02:00