Commit graph

76 commits

Author SHA1 Message Date
kaetemi
fff4edb2c9 Maybe solves #210
--HG--
branch : develop
2014-10-16 02:00:53 +02:00
kaetemi
5fd4f96a59 Configure shadow outline in applications
--HG--
branch : develop
2014-10-08 23:20:35 +02:00
kaetemi
4e33e5cf2f Process some scene traversals only once when rendering in stereo
--HG--
branch : multipass-stereo
2014-08-06 14:36:09 +02:00
kaetemi
1a413b0fe3 Add FXAA to Ryzom Client
--HG--
branch : multipass-stereo
2014-08-04 06:19:19 +02:00
kaetemi
ec4762f669 3D: Add FXAA
--HG--
branch : multipass-stereo
2014-08-04 04:44:27 +02:00
kaetemi
d98f1ede47 Move default render target handling to CDriverUser
--HG--
branch : multipass-stereo
2014-08-04 00:57:43 +02:00
kaetemi
e88dedf00c Adjust render target handling for effects
--HG--
branch : multipass-stereo
2014-08-03 22:15:44 +02:00
kaetemi
8af686f7ef 3D: Cleanup bloom effect
--HG--
branch : multipass-stereo
2014-08-03 20:35:05 +02:00
kaetemi
e4e1e3e5a1 Sound orientation with HMD and Headphones
--HG--
branch : multipass-stereo
2014-08-01 23:11:35 +02:00
kaetemi
c11706feb8 Project GUI into space
--HG--
branch : multipass-stereo
2014-08-01 15:44:12 +02:00
kaetemi
dac5b2d274 Merge with game-device
--HG--
branch : multipass-stereo
2014-07-31 02:07:20 +02:00
kaetemi
f724d13700 Fix #71 2014-07-28 22:16:41 +02:00
kaetemi
5930d3b384 Backed out changeset: 7bdb27443f88 2014-07-28 22:15:09 +02:00
kaetemi
496f7f268c Trash DirectInput
--HG--
branch : game-device
2014-07-12 17:17:24 +02:00
kaetemi
f281622d47 Trash DirectInput
--HG--
branch : game-device
2014-07-08 22:21:11 +02:00
kervala
291c961776 Changed: #71 Crash when entering rooms (patch provided by Tierry Anthony, thanks!) 2013-12-14 09:18:51 +01:00
kervala
d8a6c9f966 Fixed: Warning with clang 2013-11-13 21:40:41 +01:00
kaetemi
96b2df8405 Merge with default
--HG--
branch : multipass-stereo
2013-08-01 23:02:49 +02:00
kaetemi
cf42b3473f Fix a compile error 2013-07-28 17:49:28 +02:00
kaetemi
32082e854a Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:DIRECTION"")
--HG--
branch : kaetemi-optimize
2013-07-28 09:06:11 +02:00
kaetemi
5f80a90a1c Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:FPS", false)
--HG--
branch : kaetemi-optimize
2013-07-28 00:29:32 +02:00
Michael Witrant
fa4cbb00f7 Fixed Linux build failure because a temporary pointer was passed, ref #43
--HG--
branch : multipass-stereo
2013-07-06 19:34:28 +02:00
kaetemi
d1051ce5c9 Handle head orientation in ryzom client, ref #43
--HG--
branch : multipass-stereo
2013-07-05 04:09:53 +02:00
kaetemi
eab2386ff6 Don't render to texture when in wireframe mode, re #43
--HG--
branch : multipass-stereo
2013-07-05 03:42:38 +02:00
kaetemi
248f07ad9e Put stereo render loop inside ryzom client main loop, see #43
--HG--
branch : multipass-stereo
2013-07-05 02:38:56 +02:00
kaetemi
b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
--HG--
branch : multipass-stereo
2013-07-05 02:04:34 +02:00
kaetemi
ffe05eae62 Move some more updates out of the render code, see #43
--HG--
branch : multipass-stereo
2013-07-05 00:47:17 +02:00
kaetemi
263e506551 Some necessary changes to camera setting, re #43
--HG--
branch : multipass-stereo
2013-07-05 00:17:09 +02:00
kaetemi
5ac4a23bd3 Some more cleanup
--HG--
branch : multipass-stereo
2013-07-04 23:41:46 +02:00
kaetemi
93d856b394 Make oversize screenshots be perfectly seamless
--HG--
branch : multipass-stereo
2013-07-04 23:11:15 +02:00
kaetemi
bf8ad82e21 Pull weather updates out of scene render
--HG--
branch : multipass-stereo
2013-07-04 22:39:05 +02:00
kaetemi
5c568c6ea0 Correctly apply bloom on oversize screenshots
--HG--
branch : multipass-stereo
2013-07-04 22:26:31 +02:00
kaetemi
c87403ecb9 Refactor fulldetail override
--HG--
branch : multipass-stereo
2013-07-04 22:18:19 +02:00
kaetemi
bf16ccd320 Separate some camera related functions, ref #43
--HG--
branch : multipass-stereo
2013-06-27 04:11:09 +02:00
kaetemi
86eb05a6d0 Move some config stuff out of main_loop.cpp, see #43
--HG--
branch : multipass-stereo
2013-06-27 03:49:30 +02:00
kaetemi
24af75fc23 Remove some unused includes, re #43
--HG--
branch : multipass-stereo
2013-06-27 03:16:53 +02:00
kaetemi
3912bee50e Some more debug functions moved, see #43
--HG--
branch : multipass-stereo
2013-06-27 03:04:40 +02:00
kaetemi
7fa2a05195 Moved some temp code out of main_loop.cpp, ref #43
--HG--
branch : multipass-stereo
2013-06-27 02:43:51 +02:00
kaetemi
bcc048145c Take some debug render code out of main_loop.cpp, see #43
--HG--
branch : multipass-stereo
2013-06-27 02:13:48 +02:00
kaetemi
4d96c23c95 Separate some profiling code from main_loop.cpp, see #43
--HG--
branch : multipass-stereo
2013-06-27 01:43:04 +02:00
kaetemi
cb60e64355 Pull CPing out of main_loop.cpp, refs #43
--HG--
branch : multipass-stereo
2013-06-27 01:23:53 +02:00
kaetemi
6d28f88601 Return view as CQuat, see #43
--HG--
branch : multipass-stereo
2013-06-26 21:36:21 +02:00
kaetemi
3b9f934b82 Fixes to compile Ryzom Client with lua 5.2 2013-06-16 03:43:45 +02:00
mattraykowski
e7e51f01e0 merging gui editor repo. 2013-02-14 09:53:06 -06:00
dfighter1985
f9cda42c8d CHANGED: #1471 Moved some Lua related code from CInterfaceManager to CLuaManager and CInterfaceParser.
--HG--
branch : gui-refactoring
2012-07-12 09:01:35 +02:00
dfighter1985
b65e0ca0c5 CHANGED: #1471 CGroupTable and CGroupCell are now part of the NELGUI library and are under the NLGUI namespace.
--HG--
branch : gui-refactoring
2012-06-29 06:58:14 +02:00
dfighter1985
baee35347b CHANGED: #1471 CGroupTable and CGroupCell no longer depend on CInterfaceManager, and a Ryzom game global.
--HG--
branch : gui-refactoring
2012-06-29 06:15:56 +02:00
dfighter1985
beb9fa96dc CHANGED: #1471 CCtrlPolygon is now in the NELGUI library and is under NLGUI.
--HG--
branch : gui-refactoring
2012-06-16 02:55:19 +02:00
dfighter1985
56a75a90ab CHANGED: #1471 Finally moved some of the basic widget classes and the widget manager, action handler manager to the GUI lib. Also moved some GUI related methods back to CLuaIHM.
--HG--
branch : gui-refactoring
2012-06-09 01:37:43 +02:00
dfighter1985
fbd1d5533c CHANGED: #1471 CWidgetManager no longer depends on CViewPointer. Instead it depends on the new class CViewPointerBase.
--HG--
branch : gui-refactoring
2012-06-07 23:57:02 +02:00