kaetemi
|
b1aaf05bf6
|
Init/release VR interfaces in ryzom client, ref #43
--HG--
branch : multipass-stereo
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2013-07-05 02:04:34 +02:00 |
|
kaetemi
|
352ee42571
|
Distort 2D gui as well, ref #43
--HG--
branch : multipass-stereo
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2013-07-04 21:12:11 +02:00 |
|
kaetemi
|
dcd77495ca
|
Fix particles being animated twice in stereo render, see #43
--HG--
branch : multipass-stereo
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2013-07-04 00:42:06 +02:00 |
|
kaetemi
|
bf8bd64f0d
|
Add stereo debugger for visually comparing rendered frames, ref #43
--HG--
branch : multipass-stereo
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2013-07-04 00:09:10 +02:00 |
|
kaetemi
|
e68e7161d8
|
Use width instead of height of screen for hmd fov, re #43
--HG--
branch : multipass-stereo
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2013-07-03 06:04:37 +02:00 |
|
kaetemi
|
1fe2b62eb1
|
Add minimal head model and world scale, ref #43
--HG--
branch : multipass-stereo
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2013-07-03 05:21:32 +02:00 |
|
kaetemi
|
0dd8764e45
|
Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
|
2013-07-03 03:53:32 +02:00 |
|
kaetemi
|
52f4a37939
|
Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
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2013-07-03 03:21:57 +02:00 |
|
kaetemi
|
391fa6dcff
|
Add arbfp1 and fp40 barrel fragment programs, see #43
--HG--
branch : multipass-stereo
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2013-07-02 19:39:05 +02:00 |
|
kaetemi
|
73d3176f0c
|
Test arbfp1, see #43
--HG--
branch : multipass-stereo
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2013-07-02 18:48:29 +02:00 |
|
kaetemi
|
d13da7a398
|
Prefer NPOT texture over RECT texture
--HG--
branch : multipass-stereo
|
2013-07-02 18:43:15 +02:00 |
|
kaetemi
|
43f8adff79
|
Render left and right deformed view, re #43
--HG--
branch : multipass-stereo
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2013-07-02 03:34:49 +02:00 |
|
kaetemi
|
ce92c13289
|
Test the barrel shader, see #43
--HG--
branch : multipass-stereo
|
2013-07-02 02:40:27 +02:00 |
|
kaetemi
|
c5c6f7c871
|
Render the scene to a target texture for the stereo rendering filter, ref #43
--HG--
branch : multipass-stereo
|
2013-07-02 00:55:13 +02:00 |
|
kaetemi
|
7766116494
|
Fix a render target issue, see #43
--HG--
branch : multipass-stereo
|
2013-07-02 00:53:45 +02:00 |
|
kaetemi
|
c5e1235cbb
|
Create stereo render target, see #43
--HG--
branch : multipass-stereo
|
2013-07-01 23:23:54 +02:00 |
|
kaetemi
|
85109102b2
|
Add interface for stereo display render targets, ref #43
--HG--
branch : multipass-stereo
|
2013-07-01 21:23:47 +02:00 |
|
kaetemi
|
fe91e2a751
|
Cleanup
--HG--
branch : multipass-stereo
|
2013-07-01 20:15:55 +02:00 |
|
kaetemi
|
5f229667bc
|
Create interface classes for stereo displays and head mounted displays, see #43
--HG--
branch : multipass-stereo
|
2013-06-28 23:19:32 +02:00 |
|
kaetemi
|
1cc5848220
|
Create a clipping frustum, ref #43
--HG--
branch : multipass-stereo
|
2013-06-26 21:35:36 +02:00 |
|
kaetemi
|
e7842982a0
|
Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
--HG--
branch : multipass-stereo
|
2013-06-26 20:57:37 +02:00 |
|
kaetemi
|
38be9b5997
|
Fix warning
--HG--
branch : multipass-stereo
|
2013-06-26 20:10:30 +02:00 |
|
kaetemi
|
202413ab52
|
Adjust 2D interface shift, re #43
--HG--
branch : multipass-stereo
|
2013-06-26 19:58:27 +02:00 |
|
kaetemi
|
4864ce7a5a
|
Add eye distance in 2D interface shift, re #43
--HG--
branch : multipass-stereo
|
2013-06-26 17:24:23 +02:00 |
|
kaetemi
|
5423d4d025
|
Add 2D interface shifting calculations, see #43
--HG--
branch : multipass-stereo
|
2013-06-26 16:59:08 +02:00 |
|
kaetemi
|
39197681fa
|
Correctly adjust text to viewport, re #43
--HG--
branch : multipass-stereo
|
2013-06-26 16:08:48 +02:00 |
|
kaetemi
|
d1bf069708
|
Add some comments, see #43
--HG--
branch : multipass-stereo
|
2013-06-26 15:55:39 +02:00 |
|
kaetemi
|
91be2d64bd
|
Cleanup and make bloom work with stereo rendering, re #43
--HG--
branch : multipass-stereo
|
2013-06-26 15:49:31 +02:00 |
|
kaetemi
|
32a187a199
|
Render from multiple cameras, see #43
--HG--
branch : multipass-stereo
|
2013-06-26 08:00:19 +02:00 |
|
kaetemi
|
a5c9592165
|
Read sensor data and set camera in snowballs, ref #43
--HG--
branch : multipass-stereo
|
2013-06-26 04:57:58 +02:00 |
|
kaetemi
|
a79b9f7e65
|
Add library name to device name, re #43
--HG--
branch : multipass-stereo
|
2013-06-26 02:55:15 +02:00 |
|
kaetemi
|
64821ab4de
|
List stereo devices, see #43
--HG--
branch : multipass-stereo
|
2013-06-26 02:45:49 +02:00 |
|
kaetemi
|
8ded099fbb
|
Added some notes
--HG--
branch : multipass-stereo
|
2013-06-20 00:25:52 +02:00 |
|
kaetemi
|
78179ed809
|
Rename some functions to follow the same naming convention of others
--HG--
branch : multipass-stereo
|
2013-06-19 23:49:39 +02:00 |
|
kaetemi
|
ad5b60963f
|
Cleanup
--HG--
branch : multipass-stereo
|
2013-06-19 23:34:40 +02:00 |
|
kaetemi
|
be33bbc70f
|
Add support for fp40 with opengl
--HG--
branch : multipass-stereo
|
2013-06-19 22:41:03 +02:00 |
|
kaetemi
|
f278ac7638
|
Activate textures for postprocessing material under direct3d
--HG--
branch : multipass-stereo
|
2013-06-19 21:16:13 +02:00 |
|
kaetemi
|
3e91b1a5cf
|
Test texture with postprocessing material, seems to work with opengl
--HG--
branch : multipass-stereo
|
2013-06-19 20:47:23 +02:00 |
|
kaetemi
|
9b0b1008ff
|
Fix linux compile
--HG--
branch : multipass-stereo
|
2013-06-19 16:18:09 +02:00 |
|
kaetemi
|
dfb110b387
|
Add function to check which pixel program profiles are available on a driver
--HG--
branch : multipass-stereo
|
2013-06-19 05:03:47 +02:00 |
|
kaetemi
|
9f1ddc9202
|
Add test for ps.1.1 pixel program in snowballs (it works too now)
--HG--
branch : multipass-stereo
|
2013-06-19 04:03:32 +02:00 |
|
kaetemi
|
1c3fc17d91
|
Cleanup more unneeded code
--HG--
branch : multipass-stereo
|
2013-06-19 02:36:57 +02:00 |
|
kaetemi
|
4200483383
|
Removed unneeded parser related code from the opengl pixel program implementation
--HG--
branch : multipass-stereo
|
2013-06-19 02:33:19 +02:00 |
|
kaetemi
|
197c0687d9
|
Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
--HG--
branch : multipass-stereo
|
2013-06-19 02:10:38 +02:00 |
|
kaetemi
|
f08de2dcdc
|
Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
--HG--
branch : multipass-stereo
|
2013-06-19 02:01:12 +02:00 |
|
kaetemi
|
983fab378c
|
Add rest of the diff from the old nevrax code for pixel programs to NL3D
--HG--
branch : multipass-stereo
|
2013-06-19 01:38:23 +02:00 |
|
kaetemi
|
ef720f764f
|
Removed some CEffect related bit that slipped in
--HG--
branch : multipass-stereo
|
2013-06-19 01:22:26 +02:00 |
|
kaetemi
|
3927378399
|
Add diff from old nevrax pixel program code to IDriver, CEffect related code not included
--HG--
branch : multipass-stereo
|
2013-06-19 01:20:51 +02:00 |
|
kaetemi
|
7be5858010
|
Simplify CPixelProgram
--HG--
branch : multipass-stereo
|
2013-06-19 01:19:45 +02:00 |
|
kaetemi
|
16d47d742f
|
Add some files from old nevrax shader code for exposing pixel programs in the drivers
--HG--
branch : multipass-stereo
|
2013-06-19 01:14:30 +02:00 |
|