kaetemi
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902a873e78
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Add resave scripts
--HG--
branch : develop
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2014-09-18 17:40:07 +02:00 |
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kaetemi
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5e9c3b82fc
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Add particle system path fixing script
--HG--
branch : develop
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2014-09-18 14:10:03 +02:00 |
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kaetemi
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e347b2a97f
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ryzomcore/v0.10.0
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2014-09-12 10:57:31 +02:00 |
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kaetemi
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8e7a3b27d7
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ryzomcore/v0.9.1
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2014-07-29 19:21:25 +02:00 |
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kaetemi
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c8dcfe8d05
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Crashfix for 3ds Max export
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2014-07-30 20:56:28 +02:00 |
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kaetemi
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9061eb8389
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Cleanup
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2014-07-29 16:48:14 +02:00 |
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kaetemi
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f49e9c5df1
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Fix Skin export interface issue, #169
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2014-07-29 15:42:11 +02:00 |
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kaetemi
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a9e3804011
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Add warning
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2014-07-29 15:23:51 +02:00 |
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kaetemi
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7d8e803f7a
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Crashfix Physique export
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2014-07-29 15:23:06 +02:00 |
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kaetemi
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9f19ade30c
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Bugfix
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2014-07-29 14:25:28 +02:00 |
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kaetemi
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12aa02585f
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Fix self illumination color widget in NeL Material script
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2014-07-28 18:32:05 +02:00 |
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kaetemi
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3b4e1a32cb
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Fix NeL Material script defaults, fix #166
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2014-07-28 18:31:40 +02:00 |
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kaetemi
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6e3827928b
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Adjust 3ds Max plugin versioning info
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2014-07-28 18:31:20 +02:00 |
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kervala
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8d2db7bc85
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Changed: Replaced atof by NLMISC::fromString
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2014-07-19 11:14:38 +02:00 |
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kaetemi
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b1c485fde0
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Cleanup
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2014-02-09 22:35:01 +01:00 |
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kaetemi
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451a82e59e
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Cleanup
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2014-02-09 22:21:30 +01:00 |
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kaetemi
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4f2a1b7db2
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Fix the bug that caused the shape exporter to crash
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2014-02-09 22:12:44 +01:00 |
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kaetemi
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90c9028170
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Cleanup
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2014-02-09 21:53:49 +01:00 |
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kaetemi
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ada9e8da5d
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Fix export of NeL Flare
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2014-02-09 17:26:26 +01:00 |
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kaetemi
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680dfbd738
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Remove duplicate tool
--HG--
branch : build_pipeline_py
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2014-02-07 02:17:42 +01:00 |
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kervala
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86dfd0350b
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Fixed: Integer 32 bits conversion to 64 bits pointer
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2013-09-06 14:51:21 +02:00 |
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kaetemi
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9f185ce38d
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Fix an error in 3ds Max with the material script
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2013-07-18 18:15:53 +02:00 |
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kervala
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4f8b62acb4
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Changed: Typo fixes (Thanks to DuDraig!)
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2013-02-12 17:35:51 +01:00 |
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kervala
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671827225d
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Changed: French comments translated to English
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2013-02-11 22:24:48 +01:00 |
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kervala
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6e498aefad
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Changed: Typo fixes (thanks to Vagrant!)
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2013-02-09 10:05:32 +01:00 |
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kervala
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45c8b20f39
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Changed: Typo fixes (thanks to Vagrant!)
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2013-02-08 13:17:44 +01:00 |
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kervala
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eb6ccdaad8
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Fixed: MFC tools compilation with STLport
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2012-10-28 13:41:50 +01:00 |
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kervala
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34bf41082f
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Fixed: Compilation with 64 bits MFC
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2012-10-28 12:22:30 +01:00 |
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kervala
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b7be696848
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Move all PACS headers in nel/include/pacs directory (fixes #2)
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2012-10-28 11:55:21 +01:00 |
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kervala
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7a04e920e1
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Fixed: #1493 MultiArch support
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2012-09-22 22:57:38 +02:00 |
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sfb
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af454dd1cf
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Fixed EOL issues and added .hgeol file.
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2012-05-29 08:31:11 -05:00 |
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kaetemi
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0953ada8c3
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Patched: #1387 Wrong includes in some max plugins
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2012-03-02 22:29:06 +01:00 |
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kaetemi
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8c10508b0f
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Added: #1092 Some extra log info.
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2011-09-20 18:11:51 +02:00 |
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kaetemi
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a61b82fe1e
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Changed: #1092 Fixed several issues concerning export with lightmaps.
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2011-09-20 16:21:37 +02:00 |
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kaetemi
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d98511337d
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Fixed: #1333 Support 3ds Max 2012 SDK.
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2011-08-13 23:36:37 +02:00 |
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kervala
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714bb3aa3b
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Changed: #878 Fix typos in comments/code
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2011-06-03 15:17:23 +02:00 |
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kervala
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ed64aaeb62
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Changed: #1231 Remove VC++ projects and solutions which are not needed by Nevrax Linux makefiles
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2011-01-10 13:50:07 +01:00 |
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kervala
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8155320149
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Fixed: nel_export compilation
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2010-11-05 13:39:08 +01:00 |
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sfb
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5672f44e5d
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Changed: Fixed the MAX plugin build for CMake.
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2010-10-27 12:07:58 -05:00 |
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kaetemi
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d6c99a6d9c
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Changed: #964 Properly update nel material texture changes in viewport/render, handle more cases for max file path conversion, added conversion log, allow use of a timestamp tag file to facilitate resuming the conversion process.
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2010-09-26 17:12:45 +02:00 |
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kaetemi
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5d9db22b91
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Changed: #1092 Reliability improvements for batched anim export from max
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2010-09-26 17:00:01 +02:00 |
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kervala
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08bcbc3451
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Changed: Updated CMake projects
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2010-09-25 22:53:33 +02:00 |
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kervala
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c86d923901
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Changed: #841 Change the wrong header in the source code
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2010-09-25 16:12:26 +02:00 |
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kaetemi
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7f739bed8a
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Changed: #1092 Reliability improvements for 3dsmax nel export
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2010-09-21 00:44:02 +02:00 |
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kaetemi
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411f2893c8
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Changed: #964 Max asset batch converter now also shows maps in older max versions.
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2010-09-03 12:33:08 +02:00 |
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kaetemi
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c8ee84fbe4
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Changed: #964 Some more rules for batched max convert paths.
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2010-09-01 15:15:55 +02:00 |
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kaetemi
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f362c9363b
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Changed: #964 Skip over deleted bones in skinning when exporting from max.
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2010-09-01 15:15:30 +02:00 |
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kervala
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e3ea920741
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Changed: Updated 3dsmax plugins CMake projects
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2010-09-01 13:54:42 +02:00 |
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kervala
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aceaccc3c0
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Fixed: 3dsmax plugins compilation (64 bits and STLport)
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2010-09-01 13:44:01 +02:00 |
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kaetemi
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328dc084ac
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Added: #929 Some more path fixing rules for max batch asset convert.
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2010-08-31 00:23:26 +02:00 |
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