Commit graph

72 commits

Author SHA1 Message Date
kaetemi
902a873e78 Add resave scripts
--HG--
branch : develop
2014-09-18 17:40:07 +02:00
kaetemi
5e9c3b82fc Add particle system path fixing script
--HG--
branch : develop
2014-09-18 14:10:03 +02:00
kaetemi
e347b2a97f ryzomcore/v0.10.0 2014-09-12 10:57:31 +02:00
kaetemi
8e7a3b27d7 ryzomcore/v0.9.1 2014-07-29 19:21:25 +02:00
kaetemi
c8dcfe8d05 Crashfix for 3ds Max export 2014-07-30 20:56:28 +02:00
kaetemi
9061eb8389 Cleanup 2014-07-29 16:48:14 +02:00
kaetemi
f49e9c5df1 Fix Skin export interface issue, #169 2014-07-29 15:42:11 +02:00
kaetemi
a9e3804011 Add warning 2014-07-29 15:23:51 +02:00
kaetemi
7d8e803f7a Crashfix Physique export 2014-07-29 15:23:06 +02:00
kaetemi
9f19ade30c Bugfix 2014-07-29 14:25:28 +02:00
kaetemi
12aa02585f Fix self illumination color widget in NeL Material script 2014-07-28 18:32:05 +02:00
kaetemi
3b4e1a32cb Fix NeL Material script defaults, fix #166 2014-07-28 18:31:40 +02:00
kaetemi
6e3827928b Adjust 3ds Max plugin versioning info 2014-07-28 18:31:20 +02:00
kervala
8d2db7bc85 Changed: Replaced atof by NLMISC::fromString 2014-07-19 11:14:38 +02:00
kaetemi
b1c485fde0 Cleanup 2014-02-09 22:35:01 +01:00
kaetemi
451a82e59e Cleanup 2014-02-09 22:21:30 +01:00
kaetemi
4f2a1b7db2 Fix the bug that caused the shape exporter to crash 2014-02-09 22:12:44 +01:00
kaetemi
90c9028170 Cleanup 2014-02-09 21:53:49 +01:00
kaetemi
ada9e8da5d Fix export of NeL Flare 2014-02-09 17:26:26 +01:00
kaetemi
680dfbd738 Remove duplicate tool
--HG--
branch : build_pipeline_py
2014-02-07 02:17:42 +01:00
kervala
86dfd0350b Fixed: Integer 32 bits conversion to 64 bits pointer 2013-09-06 14:51:21 +02:00
kaetemi
9f185ce38d Fix an error in 3ds Max with the material script 2013-07-18 18:15:53 +02:00
kervala
4f8b62acb4 Changed: Typo fixes (Thanks to DuDraig!) 2013-02-12 17:35:51 +01:00
kervala
671827225d Changed: French comments translated to English 2013-02-11 22:24:48 +01:00
kervala
6e498aefad Changed: Typo fixes (thanks to Vagrant!) 2013-02-09 10:05:32 +01:00
kervala
45c8b20f39 Changed: Typo fixes (thanks to Vagrant!) 2013-02-08 13:17:44 +01:00
kervala
eb6ccdaad8 Fixed: MFC tools compilation with STLport 2012-10-28 13:41:50 +01:00
kervala
34bf41082f Fixed: Compilation with 64 bits MFC 2012-10-28 12:22:30 +01:00
kervala
b7be696848 Move all PACS headers in nel/include/pacs directory (fixes #2) 2012-10-28 11:55:21 +01:00
kervala
7a04e920e1 Fixed: #1493 MultiArch support 2012-09-22 22:57:38 +02:00
sfb
af454dd1cf Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kaetemi
0953ada8c3 Patched: #1387 Wrong includes in some max plugins 2012-03-02 22:29:06 +01:00
kaetemi
8c10508b0f Added: #1092 Some extra log info. 2011-09-20 18:11:51 +02:00
kaetemi
a61b82fe1e Changed: #1092 Fixed several issues concerning export with lightmaps. 2011-09-20 16:21:37 +02:00
kaetemi
d98511337d Fixed: #1333 Support 3ds Max 2012 SDK. 2011-08-13 23:36:37 +02:00
kervala
714bb3aa3b Changed: #878 Fix typos in comments/code 2011-06-03 15:17:23 +02:00
kervala
ed64aaeb62 Changed: #1231 Remove VC++ projects and solutions which are not needed by Nevrax Linux makefiles 2011-01-10 13:50:07 +01:00
kervala
8155320149 Fixed: nel_export compilation 2010-11-05 13:39:08 +01:00
sfb
5672f44e5d Changed: Fixed the MAX plugin build for CMake. 2010-10-27 12:07:58 -05:00
kaetemi
d6c99a6d9c Changed: #964 Properly update nel material texture changes in viewport/render, handle more cases for max file path conversion, added conversion log, allow use of a timestamp tag file to facilitate resuming the conversion process. 2010-09-26 17:12:45 +02:00
kaetemi
5d9db22b91 Changed: #1092 Reliability improvements for batched anim export from max 2010-09-26 17:00:01 +02:00
kervala
08bcbc3451 Changed: Updated CMake projects 2010-09-25 22:53:33 +02:00
kervala
c86d923901 Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00
kaetemi
7f739bed8a Changed: #1092 Reliability improvements for 3dsmax nel export 2010-09-21 00:44:02 +02:00
kaetemi
411f2893c8 Changed: #964 Max asset batch converter now also shows maps in older max versions. 2010-09-03 12:33:08 +02:00
kaetemi
c8ee84fbe4 Changed: #964 Some more rules for batched max convert paths. 2010-09-01 15:15:55 +02:00
kaetemi
f362c9363b Changed: #964 Skip over deleted bones in skinning when exporting from max. 2010-09-01 15:15:30 +02:00
kervala
e3ea920741 Changed: Updated 3dsmax plugins CMake projects 2010-09-01 13:54:42 +02:00
kervala
aceaccc3c0 Fixed: 3dsmax plugins compilation (64 bits and STLport) 2010-09-01 13:44:01 +02:00
kaetemi
328dc084ac Added: #929 Some more path fixing rules for max batch asset convert. 2010-08-31 00:23:26 +02:00