// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef GD_AGS_TEST_H
#define GD_AGS_TEST_H
// Nel Misc
#include "nel/misc/types_nl.h"
// Nel Net
#include "nel/net/service.h"
// Game share
#include "game_share/tick_event_handler.h"
// Callback called at service connexion
void cbServiceUp( const std::string& serviceName, uint16 serviceId, void * );
// Callback called at service down
void cbServiceDown( const std::string& serviceName, uint16 serviceId, void * );
// "Callbacks" for Tick service
void cbSync();
/**
*
* \author Alain Saffray
* \author Nevrax France
* \date 2001
*/
class CAgsTest : public NLNET::IService
{
public:
// Initialisation of service
void init (void);
// Update net processing
bool update (void);
// Update service processing
static void serviceUpdate(void);
// Release the service
void release (void);
};
#endif // GD_AGS_TEST_H
/* End of ags_test.h */