// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef GD_AGS_TEST_H #define GD_AGS_TEST_H // Nel Misc #include "nel/misc/types_nl.h" // Nel Net #include "nel/net/service.h" // Game share #include "game_share/tick_event_handler.h" // Callback called at service connexion void cbServiceUp( const std::string& serviceName, uint16 serviceId, void * ); // Callback called at service down void cbServiceDown( const std::string& serviceName, uint16 serviceId, void * ); // "Callbacks" for Tick service void cbSync(); /** * * \author Alain Saffray * \author Nevrax France * \date 2001 */ class CAgsTest : public NLNET::IService { public: // Initialisation of service void init (void); // Update net processing bool update (void); // Update service processing static void serviceUpdate(void); // Release the service void release (void); }; #endif // GD_AGS_TEST_H /* End of ags_test.h */