// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RYAI_SPAWN_COMMANDS_H
#define RYAI_SPAWN_COMMANDS_H
#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
#include
//class CAISpawnCtrl
//{
//public:
// static bool spawn (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawn(aiInstance, name); }
// static bool spawnMap (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnMap(aiInstance, name); }
// static bool spawnMgr (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnMgr(aiInstance, name); }
// static bool spawnGrp (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnGrp(aiInstance, name); }
// static bool spawnAll (int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnAll(aiInstance); }
//
// static bool despawn (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawn(aiInstance, name); }
// static bool despawnMap (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnMap(aiInstance, name); }
// static bool despawnMgr (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnMgr(aiInstance, name); }
// static bool despawnGrp (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnGrp(aiInstance, name); }
// static bool despawnAll (int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnAll(aiInstance); }
//
//protected:
// virtual bool _spawn (int aiInstance, const std::string &name)=0;
// virtual bool _spawnMap (int aiInstance, const std::string &name)=0;
// virtual bool _spawnMgr (int aiInstance, const std::string &name)=0;
// virtual bool _spawnGrp (int aiInstance, const std::string &name)=0;
// virtual bool _spawnAll (int aiInstance)=0;
//
// virtual bool _despawn (int aiInstance, const std::string &name)=0;
// virtual bool _despawnMap (int aiInstance, const std::string &name)=0;
// virtual bool _despawnMgr (int aiInstance, const std::string &name)=0;
// virtual bool _despawnGrp (int aiInstance, const std::string &name)=0;
// virtual bool _despawnAll (int aiInstance)=0;
//
// static CAISpawnCtrl *_instance;
//};
#endif