// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "fx_cl.h" #include "fx_manager.h" #include "ingame_database_manager.h" #include "pacs_client.h" #include "misc.h" #include "debug_client.h" #include "client_sheets/fx_sheet.h" #include "nel/3d/u_driver.h" #include "nel/3d/u_scene.h" #include "nel/misc/path.h" using namespace NL3D; using namespace NLMISC; //////////// // EXTERN // //////////// extern UDriver *Driver; extern UScene *Scene; /* * Constructor */ CFxCL::CFxCL() : CEntityCL(), _FXSheet(NULL), _BadBuild(false) { init(); } /* * init : * Initialize the Object with this function for all constructors. */ void CFxCL::init() { //_CrtCheckMemory(); CEntityCL::init(); //_CrtCheckMemory(); } /* * Build the entity from a sheet. */ bool CFxCL::build( const CEntitySheet *sheet ) { //_CrtCheckMemory(); // Get the FX filename and user params from the sheet (only the first one of PSList) _FXSheet = dynamic_cast(sheet); if ( (! _FXSheet) || (_FXSheet->PSList.empty()) ) { _BadBuild = true; nlwarning( "Bad sheet %s for fx", sheet->Id.toString().c_str() ); return false; } // Base class init initialize(); Type = Entity; if(IngameDbMngr.getNodePtr()) { CCDBNodeBranch *nodeRoot = dynamic_cast(IngameDbMngr.getNodePtr()->getNode(0)); if(nodeRoot) { _DBEntry = dynamic_cast(nodeRoot->getNode(_Slot)); if(_DBEntry == 0) pushDebugStr("Cannot get a pointer on the DB entry."); } } //_CrtCheckMemory(); return true; } /* * setFx : * Initialize properties of the entity (according to the class). */ bool CFxCL::setFx( const std::string &fileName ) { //_CrtCheckMemory(); // Delete the old _Instance if needed if(!_Instance.empty()) { if ( Scene ) Scene->deleteInstance(_Instance); _Instance = NULL; } // Create the FX object and insert it into the scene _Instance = Scene->createInstance( fileName ); UParticleSystemInstance fxInst; fxInst.cast (_Instance); if (fxInst.empty()) { Scene->deleteInstance( _Instance ); _Instance = NULL; nlwarning( "FX file '%s' not found.", fileName.c_str()) ; return false; } //_CrtCheckMemory(); return true; } /* * Update the item position. */ void CFxCL::updateVisualPropertyPos(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop, const NLMISC::TGameCycle &/* pI */) { //_CrtCheckMemory(); // Check the DB entry (the warning is already done in the build method). if(_DBEntry == 0) return; // Get The property 'Y'. CCDBNodeLeaf *nodeY = dynamic_cast(_DBEntry->getNode(CLFECOMMON::PROPERTY_POSY)); if(nodeY == 0) { nlwarning("ITM:updtVPPos:%d: Cannot find the property 'PROPERTY_POSY(%d)'.", _Slot, CLFECOMMON::PROPERTY_POSY); return; } // Get The property 'Z'. CCDBNodeLeaf *nodeZ = dynamic_cast(_DBEntry->getNode(CLFECOMMON::PROPERTY_POSZ)); if(nodeZ == 0) { nlwarning("ITM:updtVPPos:%d: Cannot find the property 'PROPERTY_POSZ(%d)'.", _Slot, CLFECOMMON::PROPERTY_POSZ); return; } // Insert the primitive into the world. if(_Primitive) _Primitive->insertInWorldImage(dynamicWI); // Set the primitive position and snap the entity to the ground. CVectorD requestedPos( (float)(prop)/1000.0f, (float)(nodeY->getValue64())/1000.0f, (float)(nodeZ->getValue64())/1000.0f ); pacsPos( requestedPos ); snapToGround(); // Set normal mode and unflag _FirsPos to prevent the fx to be clipped out _Mode = MBEHAV::NORMAL; _First_Pos = false; if (_BadBuild) return; if (_Instance.empty()) { if ( ! setFx( _FXSheet->PSList[0].PSName ) ) { _BadBuild = true; return; } UParticleSystemInstance fxInst; fxInst.cast (_Instance); fxInst.setUserParam( 0, _FXSheet->PSList[0].Power[CFXSheet::CPSStruct::StandardIndex].UserParam0 ); fxInst.setUserParam( 1, _FXSheet->PSList[0].Power[CFXSheet::CPSStruct::StandardIndex].UserParam1 ); } // Change the instance position. if (!_Instance.empty()) { CVector prevPos; _Instance.getPos(prevPos); _Instance.setPos( pos() ); UParticleSystemInstance fxInst; fxInst.cast (_Instance); fxInst.getShapeAABBox( _SelectBox ); _SelectBox.setCenter( pos() + _SelectBox.getCenter() ); //nldebug( "SelectBox: %s %s", _SelectBox.getCenter().asString().c_str(), _SelectBox.getHalfSize().asString().c_str() ); // Adjust the collision. if( _Primitive ) { _Primitive->setRadius(std::min(std::max((_SelectBox.getHalfSize()).x, (_SelectBox.getHalfSize()).y), (float)(RYZOM_ENTITY_SIZE_MAX/2))); _Primitive->setHeight((_SelectBox.getHalfSize()).z); } if (_Instance.getPos() != prevPos) { // a move or init occurred -> must update cluster system UGlobalPosition gPos; if( _Primitive ) { _Primitive->getGlobalPosition(gPos, dynamicWI); } else { GR->retrievePosition(pos()); } UInstanceGroup *clusterSystem = getCluster(gPos); _Instance.setClusterSystem(clusterSystem); } } //_CrtCheckMemory(); } /* * Update the position of the entity after the motion. */ /*void CFxCL::updatePos( const NLMISC::TTime &time, CEntityCL *target ) { CEntityCL::updatePos( time, target ); }*/ /* * updateDisplay : get the entity position and set all visual stuff with it. */ /*void CFxCL::updateVisible( const NLMISC::TTime &time, CEntityCL *target ) { CEntityCL::updateVisible( time, target ); }*/ /* * Draw the selection Box. */ void CFxCL::drawBox() { ::drawBox(selectBox().getMin(), selectBox().getMax(), CRGBA(250,250,0)); }// drawBox // /* * Destructor */ CFxCL::~CFxCL() { //_CrtCheckMemory(); if (_Instance.empty()) return; // Stop emitters UParticleSystemInstance fxInst; fxInst.cast (_Instance); if (!fxInst.removeByID(NELID("STOP")) && !fxInst.removeByID(NELID("main"))) { fxInst.activateEmitters( false ); } // Delegate the clean removal of the fx to the fx manager FXMngr.fx2remove( fxInst ); // The fx manager now has ownership on the fx, so set the pointer to NULL, // (otherwise it is delete in CentityCL dtor) _Instance = NULL; }