// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "event_descriptor.h"
void CEventDescriptorKey::init(const NLMISC::CEventKey &ev)
{
_CtrlState = (ev.Button & NLMISC::ctrlKeyButton) != 0;
_ShiftState = (ev.Button & NLMISC::shiftKeyButton) != 0;
_AltState = (ev.Button & NLMISC::altKeyButton) != 0;
if (ev == NLMISC::EventCharId)
{
_KeyEvent = keychar;
_Char = ((const NLMISC::CEventChar &) ev).Char;
}
else if (ev == NLMISC::EventKeyUpId)
{
_KeyEvent = keyup;
_Key = ((const NLMISC::CEventKeyUp &) ev).Key;
}
else if (ev == NLMISC::EventKeyDownId)
{
_KeyEvent = keydown;
_Key = ((const NLMISC::CEventKeyDown &) ev).Key;
}
else if (ev == NLMISC::EventStringId)
{
_KeyEvent = keystring;
_String = ((const NLMISC::CEventString &) ev).String;
}
else
{
_KeyEvent = unknown;
}
}