#!/usr/bin/python # # \file directories.py # \brief Directories configuration # \date 2010-05-24 06:34GMT # \author Jan Boon (Kaetemi) # \date 2001-2005 # \author Nevrax # Python port of game data build pipeline. # Directories configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** ECOSYSTEM AND CONTINENT NAMES *** EcosystemName = "jungle" EcosystemPath = "ecosystems/" + EcosystemName ContinentName = "newbieland" ContinentPath = "continents/" + ContinentName CommonName = ContinentName CommonPath = ContinentPath # *** SOURCE DIRECTORIES LEVELDESIGN/WORLD *** ContinentLeveldesignWorldDirectory = ContinentName # *** SOURCE DIRECTORIES IN THE DATABASE *** # Ligo directories LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max" # Zone directories ZoneSourceDirectory = "landscape/zones/" + EcosystemName # Ig directories IgLandSourceDirectories = [ ] # IgLandSourceDirectories += [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo IgOtherSourceDirectories = [ ] IgOtherSourceDirectories += [ "stuff/" + ContinentName + "/sky" ] # The canopee in the sky IgPrimitiveSourceDirectories = [ ] IgPrimitiveSourceDirectories += [ "primitive/" + ContinentName ] # Contains plants (trees, etc) primitive made with world editor # Tiles root directory TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName # Displace directory DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace" # *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** # Ligo directories LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs" LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones" LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos" LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb" LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag" # Zone directories ZoneExportDirectory = ContinentPath + "/zone" WaterMapSourceDirectories = [ ] # Smallbank directories SmallbankExportDirectory = EcosystemPath + "/smallbank" # Tiles directories DisplaceExportDirectory = EcosystemPath + "/diplace" # Ig directories IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** # Ligo directories LigoZoneBuildDirectory = ContinentPath + "/ligo_zones" LigoIgLandBuildDirectory = ContinentPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap LigoIgOtherBuildDirectory = ContinentPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape # Zone directories ZoneWeldBuildDirectory = ContinentPath + "/zone_weld" ZoneDependBuildDirectory = ContinentPath + "/zone_depend" ZoneLightWaterShapesLightedExportDirectory = ContinentPath + "/zone_lwsl_temp" #fixme ZoneLightBuildDirectory = ContinentPath + "/zone_lighted" #fixme ZoneLightDependBuildDirectory = ContinentPath + "/zone_lighted_depend" #fixme ZoneLightIgLandBuildDirectory = ContinentPath + "/zone_lighted_ig_land" #fixme # Farbank directories FarbankBuildDirectory = EcosystemPath + "/farbank" # Ig directories IgElevLandPrimBuildDirectory = ContinentPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter) IgElevLandLigoBuildDirectory = ContinentPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap IgElevLandStaticBuildDirectory = ContinentPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap IgTempLandMergeBuildDirectory = ContinentPath + "/ig_temp_land_merge" IgTempLandCompareBuildDirectory = ContinentPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison IgLandBuildDirectory = ContinentPath + "/ig_land" # Final IG directory for landscape IGs IgOtherBuildDirectory = ContinentPath + "/ig_other" # Final IG directory for village or construction IGs IgOtherLightedBuildDirectory = ContinentPath + "/ig_other_lighted" # Rbank directories RbankBboxBuildDirectory = ContinentPath + "/rbank_bbox" RbankTessellationBuildDirectory = ContinentPath + "/rbank_tessellation" RbankSmoothBuildDirectory = ContinentPath + "/rbank_smooth" RbankRawBuildDirectory = ContinentPath + "/rbank_raw" RbankPreprocBuildDirectory = ContinentPath + "/rbank_preproc" RbankMeshBuildDirectory = ContinentPath + "/rbank_cmb" RbankRetrieversBuildDirectory = ContinentPath + "/rbank_retrievers" RbankOutputBuildDirectory = ContinentPath + "/rbank_output" # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Ig directory IgClientDirectory = ContinentName + "_ig" # Zone directory ZoneClientDirectory = ContinentName + "_zones" WaterMapsClientDirectory = ContinentName + "_zones" # PACS directory PacsClientDirectory = ContinentName + "_pacs" # PS directory IgClientDirectory = ContinentName + "_ig"