// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "std_afx.h" #include "object_viewer.h" #include "direction_attr.h" #include "direction_edit.h" #include "choose_name.h" #include "nel/3d/ps_direction.h" #include "nel/3d/particle_system.h" ///////////////////////////////////////////////////////////////////////////// // CDirectionAttr dialog CDirectionAttr::CDirectionAttr(const std::string &id): _DirectionDlg(NULL), _Wrapper(NULL), _DirectionWrapper(NULL) { //{{AFX_DATA_INIT(CDirectionAttr) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } //======================================================================================= void CDirectionAttr::init(uint32 x, uint32 y, CWnd *pParent) { Create(IDD_DIRECTION_ATTR, pParent); RECT r; GetClientRect(&r); CRect wr; wr.left = r.left + x; wr.top = r.top + y; wr.bottom = r.bottom + y; wr.right = r.right + x; MoveWindow(wr); if (_DirectionWrapper && _DirectionWrapper->supportGlobalVectorValue()) { GetDlgItem(IDC_GLOBAL_DIRECTION)->ShowWindow(TRUE); } EnableWindow(TRUE); ShowWindow(SW_SHOW); } //======================================================================================= void CDirectionAttr::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDirectionAttr) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDirectionAttr, CDialog) //{{AFX_MSG_MAP(CDirectionAttr) ON_BN_CLICKED(IDC_VECT_I, OnVectI) ON_BN_CLICKED(IDC_VECT_J, OnVectJ) ON_BN_CLICKED(IDC_VECT_K, OnVectK) ON_BN_CLICKED(IDC_VECT_MINUS_I, OnVectMinusI) ON_BN_CLICKED(IDC_VECT_MINUS_J, OnVectMinusJ) ON_BN_CLICKED(IDC_VECT_MINUS_K, OnVectMinusK) ON_BN_CLICKED(IDC_CUSTOM_DIRECTION, OnCustomDirection) ON_WM_DESTROY() ON_BN_CLICKED(IDC_GLOBAL_DIRECTION, OnGlobalDirection) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDirectionAttr message handlers //======================================================================================= void CDirectionAttr::OnVectI() { nlassert(_Wrapper); _Wrapper->setAndUpdateModifiedFlag(NLMISC::CVector::I); } //======================================================================================= void CDirectionAttr::OnVectJ() { nlassert(_Wrapper); _Wrapper->setAndUpdateModifiedFlag(NLMISC::CVector::J); } //======================================================================================= void CDirectionAttr::OnVectK() { _Wrapper->setAndUpdateModifiedFlag(NLMISC::CVector::K); } //======================================================================================= void CDirectionAttr::OnVectMinusI() { _Wrapper->setAndUpdateModifiedFlag( - NLMISC::CVector::I); } //======================================================================================= void CDirectionAttr::OnVectMinusJ() { _Wrapper->setAndUpdateModifiedFlag(- NLMISC::CVector::J); } //======================================================================================= void CDirectionAttr::OnVectMinusK() { _Wrapper->setAndUpdateModifiedFlag(- NLMISC::CVector::K); } //======================================================================================= BOOL CDirectionAttr::EnableWindow(BOOL bEnable) { BOOL enableUserDirection = TRUE; if (_DirectionWrapper && _DirectionWrapper->supportGlobalVectorValue() && !_DirectionWrapper->getGlobalVectorValueName().empty()) { enableUserDirection = FALSE; } GetDlgItem(IDC_VECT_I)->EnableWindow(bEnable & enableUserDirection); GetDlgItem(IDC_VECT_J)->EnableWindow(bEnable & enableUserDirection); GetDlgItem(IDC_VECT_K)->EnableWindow(bEnable & enableUserDirection); GetDlgItem(IDC_VECT_MINUS_I)->EnableWindow(bEnable & enableUserDirection); GetDlgItem(IDC_VECT_MINUS_J)->EnableWindow(bEnable & enableUserDirection); GetDlgItem(IDC_VECT_MINUS_K)->EnableWindow(bEnable & enableUserDirection); GetDlgItem(IDC_CUSTOM_DIRECTION)->EnableWindow(bEnable & enableUserDirection); GetDlgItem(IDC_DIRECTION_TEXT)->EnableWindow(bEnable & enableUserDirection); GetDlgItem(IDC_GLOBAL_DIRECTION)->EnableWindow(bEnable); return CEditAttribDlg::EnableWindow(bEnable); } //======================================================================================= void CDirectionAttr::OnCustomDirection() { _DirectionDlg = new CDirectionEdit(_Wrapper); _DirectionDlg->init(this, this); EnableWindow(FALSE); } //======================================================================================= void CDirectionAttr::childPopupClosed(CWnd *) { _DirectionDlg->DestroyWindow(); delete _DirectionDlg; _DirectionDlg = NULL; EnableWindow(TRUE); } //======================================================================================= void CDirectionAttr::OnDestroy() { CDialog::OnDestroy(); if (_DirectionDlg) { _DirectionDlg->DestroyWindow(); } delete _DirectionDlg; } //======================================================================================= void CDirectionAttr::OnGlobalDirection() { nlassert(_DirectionWrapper); CChooseName chooseName(_DirectionWrapper->getGlobalVectorValueName().c_str()); if (chooseName.DoModal() == IDOK) { _DirectionWrapper->enableGlobalVectorValue(chooseName.getName()); if (!chooseName.getName().empty()) { NL3D::CParticleSystem::setGlobalVectorValue(chooseName.getName(), NLMISC::CVector::I); // take a non NULL value for the direction } } EnableWindow(TRUE); }