// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/misc/path.h" #include "nel/misc/file.h" #include "nel/3d/nelu.h" #include "nel/3d/dru.h" #include "nel/3d/camera.h" #include "nel/3d/register_3d.h" #include "nel/3d/init_3d.h" #include "nel/3d/vertex_stream_manager.h" #include "nel/misc/debug.h" #ifdef HAVE_CONFIG_H # include "config.h" #endif // HAVE_CONFIG_H using namespace std; using namespace NLMISC; namespace NL3D { const float CNELU::DefLx=0.26f; const float CNELU::DefLy=0.2f; const float CNELU::DefLzNear=0.15f; const float CNELU::DefLzFar=1000.0f; IDriver *CNELU::Driver=NULL; CScene *CNELU::Scene=NULL; CShapeBank *CNELU::ShapeBank=NULL; CVertexStreamManager*CNELU::MeshSkinManager=NULL; CRefPtr CNELU::Camera; CEventServer CNELU::EventServer; CEventListenerAsync CNELU::AsyncListener; bool CNELU::initDriver (uint w, uint h, uint bpp, bool windowed, nlWindow systemWindow, bool offscreen, bool direct3d) throw(EDru) { // Init debug system // NLMISC::InitDebug(); ShapeBank = new CShapeBank; CNELU::Driver = NULL; // Init driver. #if defined(NL_OS_WINDOWS) && defined(NL_DIRECT3D_AVAILABLE) if (direct3d) { CNELU::Driver= CDRU::createD3DDriver(); } #endif #ifdef NL_OPENGL_AVAILABLE if (!CNELU::Driver) { CNELU::Driver= CDRU::createGlDriver(); } #endif if (!CNELU::Driver) { nlwarning ("CNELU::initDriver: no driver found"); return false; } if (!CNELU::Driver->init()) { nlwarning ("CNELU::initDriver: init() failed"); return false; } if (!CNELU::Driver->setDisplay(systemWindow, GfxMode(uint16(w), uint16(h), uint8(bpp), windowed, offscreen))) { nlwarning ("CNELU::initDriver: setDisplay() failed"); return false; } if (!CNELU::Driver->activate()) { nlwarning ("CNELU::initDriver: activate() failed"); return false; } // Create a skin manager MeshSkinManager = new CVertexStreamManager; return true; } void CNELU::initScene(CViewport viewport) { // Register basic csene. CScene::registerBasics(); if (CNELU::Scene == NULL) CNELU::Scene = new CScene(false); // init default Roots. CNELU::Scene->initDefaultRoots(); // Set driver. CNELU::Scene->setDriver(CNELU::Driver); // Set viewport CNELU::Scene->setViewport (viewport); // init QuadGridClipManager CNELU::Scene->initQuadGridClipManager (); // Create/link a camera. CNELU::Camera= (CCamera*)CNELU::Scene->createModel(NL3D::CameraId); CNELU::Scene->setCam(CNELU::Camera); CNELU::Camera->setFrustum(DefLx, DefLy, DefLzNear, DefLzFar); // Link to the shape bank CNELU::Scene->setShapeBank(CNELU::ShapeBank); // set the MeshSkin Vertex Streams CNELU::Scene->getRenderTrav().setMeshSkinManager(MeshSkinManager); } void CNELU::initEventServer() { CNELU::AsyncListener.reset (); CNELU::EventServer.addEmitter(CNELU::Driver->getEventEmitter()); CNELU::AsyncListener.addToServer(CNELU::EventServer); } void CNELU::releaseEventServer() { CNELU::AsyncListener.removeFromServer(CNELU::EventServer); if (CNELU::Driver != NULL) { CNELU::EventServer.removeEmitter(CNELU::Driver->getEventEmitter()); } } void CNELU::releaseScene() { // Release the camera. CNELU::Camera= NULL; // "Release" the Scene. CNELU::Scene->setDriver(NULL); CNELU::Scene->release(); } void CNELU::releaseDriver() { if (MeshSkinManager) delete MeshSkinManager; // "Release" the driver. if (CNELU::Driver != NULL) { CNELU::Driver->release(); delete CNELU::Driver; CNELU::Driver = NULL; } if( CNELU::ShapeBank != NULL ) { delete CNELU::ShapeBank; CNELU::ShapeBank = NULL; } } bool CNELU::init (uint w, uint h, CViewport viewport, uint bpp, bool windowed, nlWindow systemWindow, bool offscreen, bool direct3d) throw(EDru) { NL3D::registerSerial3d(); if (initDriver(w,h,bpp,windowed,systemWindow,offscreen,direct3d)) { initScene(viewport); initEventServer(); return true; } else return false; } void CNELU::release() { releaseEventServer(); releaseScene(); releaseDriver(); } void CNELU::screenshot() { if (AsyncListener.isKeyPushed(KeyF12)) { CBitmap btm; CNELU::Driver->getBuffer(btm); string filename = CFile::findNewFile ("screenshot.tga"); COFile fs(filename); btm.writeTGA (fs,24); nlinfo("Screenshot '%s' saved", filename.c_str()); } } void CNELU::clearBuffers(CRGBA col) { CNELU::Driver->clear2D(col); CNELU::Driver->clearZBuffer(); } void CNELU::swapBuffers() { CNELU::Driver->swapBuffers(); } } // NL3D