// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #if !defined(AFX_SOUND_DLG_H__2BBC25D5_CD0E_4705_8D66_3912F5B14D88__INCLUDED_) #define AFX_SOUND_DLG_H__2BBC25D5_CD0E_4705_8D66_3912F5B14D88__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // sound_dlg.h : header file // // *************************************************************************** // CSoundDlg dialog // *************************************************************************** class CSoundDlg : public CBaseDialog { // Construction public: CSoundDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSoundDlg) enum { IDD = IDD_SOUND }; CStatic TextSB; CStatic TextEAX; CStatic TextFMod; CStatic TextForceSoundSoft; CButton EAXCtrl; CButton FModCtrl; CButton ForceSoundSoftCtrl; BOOL SoundOn; BOOL EAX; BOOL FMod; BOOL ForceSoundSoft; CSliderCtrl SoundQuality; CStatic SoundQualityValue; int SoundQualityInt; //}}AFX_DATA void updateState (); void setAsNumSoundBuffer(uint sb); uint getAsNumSoundBuffer() const; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSoundDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CSoundDlg) afx_msg void OnSoundOn(); virtual BOOL OnInitDialog(); afx_msg void OnEax(); afx_msg void OnFMod(); afx_msg void OnForceSoundSoft(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SOUND_DLG_H__2BBC25D5_CD0E_4705_8D66_3912F5B14D88__INCLUDED_)