Some
parameters require a complex declaration with a couple or triplet of elements,
like a kill that focuses on killing an amount of members of a specific faction.
In that case,
you set the parameters in the order indicated by the name of the parameter,
separated by a blank.
Examples:
You want the player to kill 5 member of the dead_seeds:
Faction/quantity: dead_seeds 5
You can also use variables with the
same result
Faction/quantity: $faction_to_kill$ $body_count$
Some
instructions require complex item declaration in an array format like
item/quantity/quality for a craft_item objective for
example.
In
opposition to plain text, this kind of declaration has to be done on a single
line for each entry, each element separated by blanks and with a simple carrier
return at the end of the line, before you start entering information describing
other items.
Examples:
You want the player to craft 3 different types
of items
item/quantity/quality: <item_sheet_1> <item_quantity_1> <item_quality_1>
<item_sheet_2> <item_quantity_2>
<item_quality_2>
<item_sheet_3> <item_quantity_3>
<item_quality_3>
You want the player to kill 2 different types
of fauna creatures
Fauna/quantity: <creature_sheet_1> <creature_quantity_1>
<creature_sheet_2> <creature_quantity_2>