name: Objective name, only used by the
mission designer.
npc_name (Optional): Tag of the NPC that the player has to buy
from.
hide_obj (Boolean): Prevent the step to be displayed
in the mission log.
overload_objective (Optional): Allow to set a specific a description of the mission. See text guidelines for the formatting
requirements.
roleplay_objective (Optional): Allow to add a description to the step.
Item/quantity/quality: Array containing the description
of the items that need to be sold. See item_guidelines for the formatting requirements.
For item number X
|
Formal expression |
Example |
Item_type (item) |
$i<X>$ |
$i1$ |
Item_quantity (int) |
$qt<X>$ |
$qt1$ |
Item_quality (int) |
$quality<X>$ |
$qual1$ |