#!/usr/bin/python # # \file directories.py # \brief Directories configuration # \date 2010-08-27 17:13GMT # \author Jan Boon (Kaetemi) # \date 2001-2005 # \author Nevrax # Python port of game data build pipeline. # Directories configuration. # # NeL - MMORPG Framework # Copyright (C) 2010 Winch Gate Property Limited # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # # *** COMMON PATH *** CommonPath = "common/objects" # *** SOURCE DIRECTORIES IN THE DATABASE *** # Shape directories ShapeSourceDirectories = [ ] ShapeSourceDirectories += [ "stuff/fyros/agents/accessories" ] ShapeSourceDirectories += [ "stuff/tryker/agents/accessories" ] ShapeSourceDirectories += [ "stuff/matis/agents/accessories" ] ShapeSourceDirectories += [ "stuff/zorai/agents/accessories" ] ShapeSourceDirectories += [ "stuff/generique/agents/accessories" ] ShapeSourceDirectories += [ "stuff/caravan/agents/accessories" ] ShapeSourceDirectories += [ "stuff/animated_light" ] # Maps directories MapSourceDirectories = [ ] MapSourceDirectories += [ "stuff/fyros/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/tryker/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/matis/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/zorai/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/generique/agents/_textures/accessories" ] MapSourceDirectories += [ "stuff/caravan/agents/_textures/accessories" ] MapUncompressedSourceDirectories = [ ] # *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg) # Ig lookup directories used by rbank IgLookupDirectories = [ ] # Shape lookup directories used by rbank ShapeLookupDirectories = [ ] # ShapeLookupDirectories += [ CommonPath + "/ps" ] ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ] ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ] # Map lookup directories not yet used MapLookupDirectories = [ ] MapLookupDirectories += [ CommonPath + "/map_export" ] MapLookupDirectories += [ CommonPath + "/map_uncompressed" ] # *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapExportDirectory = CommonPath + "/map_export" MapUncompressedExportDirectory = CommonPath + "/map_uncompressed" # Shape directories ShapeTagExportDirectory = CommonPath + "/shape_tag" ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized" ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh" ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized" ShapeAnimExportDirectory = CommonPath + "/shape_anim" # *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** # Map directories MapBuildDirectory = CommonPath + "/map" MapPanoplyBuildDirectory = CommonPath + "/map_panoply" MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info" MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank" MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache" MapTagBuildDirectory = CommonPath + "/map_tag" # Shape directories ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build" ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded" ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap" ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits" # *** INSTALL DIRECTORIES IN THE CLIENT DATA *** # Map directory MapInstallDirectory = "objects" # Map directory BitmapInstallDirectory = MapInstallDirectory # Shape directory ShapeInstallDirectory = "objects" # Lightmap directory LightmapInstallDirectory = "objects"