Tue Jul 30 12:41:31 2002 (receveur) .basics.family = melee weapon Tue Jul 30 12:41:31 2002 (receveur) .basics.name = daguer Tue Jul 30 12:41:31 2002 (receveur) formName Pasted = Tue Jul 30 12:43:37 2002 (receveur) .basics.quality level = "Basics.Level"*10 Tue Jul 30 12:43:37 2002 (receveur) .basics.weight = 0 Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.category = light Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.latency = 6 Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.rate of fire = 2 Tue Jul 30 12:43:37 2002 (receveur) .melee weapon.skill = Dagger Tue Jul 30 12:43:43 2002 (receveur) .melee weapon.damage type = Piercing Tue Jul 30 14:26:21 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right hand Tue Jul 30 14:27:48 2002 (receveur) .basics.sack_type = 1 Tue Jul 30 14:39:17 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right_hand Tue Jul 30 15:16:19 2002 (receveur) .basics.quality level = $filename Tue Jul 30 15:32:22 2002 (receveur) .basics.name = dagger Tue Aug 27 14:55:35 2002 (wuibout) .3d.icon = MW_dagger.tga Thu Oct 03 15:18:42 2002 (receveur) .basics.hit points = low Thu Oct 03 15:18:42 2002 (receveur) .basics.weight = middle Thu Dec 12 11:56:18 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] = Right or left hand Thu Dec 12 11:56:18 2002 (favre) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right_or_left_hand Fri Jan 03 15:54:58 2003 (receveur) .melee weapon.skill = dagger Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Right Hand Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = right_hand Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[1] = Left Hand Wed Jan 08 14:48:13 2003 (receveur) .basics.EquipmentInfo.EquipmentSlots[1] Renamed = left_hand Wed Jan 08 14:48:13 2003 (receveur) formName Resized = 2 Thu Feb 20 18:00:38 2003 (favre) .faber.Career = faber Thu Feb 20 18:00:38 2003 (favre) .faber.Skill = make melee weapons Thu Feb 20 18:00:38 2003 (favre) .faber.Specialization = make dagger Wed Feb 26 17:38:05 2003 (favre) .faber.Tool type = Sharpener Wed Feb 26 17:38:09 2003 (favre) .crafting tool.type = Sharpener Thu Feb 27 17:17:41 2003 (receveur) .faber.Create.MP 1 = poisonous_roots.item Mon Mar 03 15:28:50 2003 (receveur) .melee weapon.latency = Mon Mar 03 15:28:50 2003 (receveur) .melee weapon.rate of fire = Tue Sep 16 19:28:21 2003 (coutelas) .basics.ItemType = Dagger Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 1 = Raw Material for Blade Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 2 = Raw Material for Shaft Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 2 Property = Stiff Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 3 = Raw Material for Grip Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 3 Property = Grip Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 4 = Raw Material for Counterweight Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.MP 4 Property = Dense Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.Quantity 2 = 1 Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.Quantity 3 = 1 Tue Sep 16 19:28:21 2003 (coutelas) .faber.Create.Quantity 4 = 1 Tue Sep 16 19:31:18 2003 (coutelas) .AsBrick.Client.Icon = MW_dagger.tga Thu Sep 18 18:57:38 2003 (coutelas) .AsBrick.Basics.FamilyId = RootFaber Fri Sep 19 11:39:33 2003 (coutelas) .AsBrick.Client.IconOver = item_plan_over.tga Tue Sep 23 17:18:33 2003 (coutelas) .faber.Skill = craft Thu Sep 25 11:14:38 2003 (coutelas) .3d.anim_set = Dagger Fri Jan 30 11:10:58 2004 (coutelas) .basics.Bulk = 10 Fri Feb 06 17:29:42 2004 (coutelas) .basics.Time to Equip In Ticks = 20 Fri Feb 06 17:29:45 2004 (coutelas) .basics.Time to Equip In Ticks = 10 Mon May 10 17:23:40 2004 (coutelas) .melee weapon.melee range = 0 Thu Apr 21 14:33:14 2005 (peloille) .basics.RequiredCharac = Strength Thu Apr 21 14:33:14 2005 (peloille) .basics.RequiredCharacQualityFactor = 1 Thu Apr 21 14:33:14 2005 (peloille) .basics.RequiredCharacQualityOffset = -10