// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef __SERVICE_DEPENDENCIES__ #define __SERVICE_DEPENDENCIES__ class CServiceEvent { public: enum TType { SERVICE_UP = 0, SERVICE_DOWN }; class CHandler { public: virtual ~CHandler() { } virtual void serviceEvent(CServiceEvent const& info) = 0; }; public: CServiceEvent(NLNET::TServiceId serviceId, std::string const& serviceName, TType const& eventType); virtual ~CServiceEvent() { } NLNET::TServiceId getServiceId() const { return _serviceId; } std::string const& getServiceName() const { return _serviceName; } TType const& getEventType() const { return _eventType; } private: NLNET::TServiceId const _serviceId; std::string const _serviceName; TType const _eventType; }; inline CServiceEvent::CServiceEvent(NLNET::TServiceId serviceId, std::string const& serviceName, TType const& eventType) : _serviceId(serviceId), _serviceName(serviceName), _eventType(eventType) { } #endif