// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* Copyright, 2000 Nevrax Ltd. * * This file is part of NEVRAX NEL. * NEVRAX NEL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * NEVRAX NEL is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * You should have received a copy of the GNU General Public License * along with NEVRAX NEL; see the file COPYING. If not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ #include "stdgeorgesconvert.h" #include "form_body_elt.h" namespace NLOLDGEORGES { ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CFormBodyElt::CFormBodyElt() { } CFormBodyElt::CFormBodyElt( const CFormBodyElt& _fbe ) { } CFormBodyElt::~CFormBodyElt() { } void CFormBodyElt::serial( NLMISC::IStream& s) { } CFormBodyElt& CFormBodyElt::operator =( const CFormBodyElt& _fbe ) { return( *this ); } CFormBodyElt& CFormBodyElt::operator +=( const CFormBodyElt& _fbe ) { return( *this ); } CFormBodyElt& CFormBodyElt::operator -=( const CFormBodyElt& _fbe ) { return( *this ); } bool CFormBodyElt::operator ==( const CFormBodyElt& _fbe ) const { return( false ); } CFormBodyElt* CFormBodyElt::Clone() const { return( new CFormBodyElt( *this ) ); } CStringEx CFormBodyElt::GetName() const { return( sxname ); } void CFormBodyElt::SetName( const CStringEx _sxname ) { sxname = _sxname; } bool CFormBodyElt::Empty() const { return( false ); } CStringEx CFormBodyElt::GetValue() const { CStringEx object; return( object ); } CFormBodyElt* CFormBodyElt::GetElt( const unsigned int _index ) const { return( 0 ); } CFormBodyElt* CFormBodyElt::GetElt( const CStringEx _sxname ) const { return( 0 ); } }