// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // LoadingDialog.cpp : implementation file // #include "std_sound_plugin.h" #include "georges_plugin_sound.h" #include "loading_dialog.h" ///////////////////////////////////////////////////////////////////////////// // CLoadingDialog dialog CLoadingDialog::CLoadingDialog(CWnd* pParent /*=NULL*/) : CDialog(CLoadingDialog::IDD, pParent) { //{{AFX_DATA_INIT(CLoadingDialog) Message = _T(""); //}}AFX_DATA_INIT } void CLoadingDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CLoadingDialog) DDX_Text(pDX, IDC_STATIC_MESSAGE, Message); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CLoadingDialog, CDialog) //{{AFX_MSG_MAP(CLoadingDialog) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CLoadingDialog message handlers