// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_DIFFICULTY_H #define RY_DIFFICULTY_H #include "nel/misc/types_nl.h" namespace SENTENCE_APPRAISAL { // Mode enum ESentenceAppraisal { Undefined = 0, // related to difficulty ChildPlay, RealEasy, Easy, FairlyEasy, Average, // 5 QuiteDifficult, Difficult, ReallyDifficult, Harsh, ExtremelyDifficult, // 10 // text not related to difficulty but displayed in the difficulty field on clients FeatureUnderConstruction, InvalidSentence, ErrorCreating, Uncomplete, Cheater, // 15 // max value is 15 so only use 4 bits in the database, if more values are added don't forget to allow more bits in DB }; /** * get the right enum value from the input string * \param str the input string * \return the ESentenceAppraisal associated to this string (Undefined if the string cannot be interpreted) */ ESentenceAppraisal toAppraisal(const std::string &str); /** * get the string associated to a brick type * \param type the ESentenceAppraisal to convert into a string * \return the enum as a string */ const std::string &toString(ESentenceAppraisal type); }; // SENTENCE_APPRAISAL #endif // SENTENCE_APPRAISAL /* End of sentence_appraisal.h */