// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_ECOSYSTEM_H
#define RY_ECOSYSTEM_H
#include "nel/misc/types_nl.h"
namespace ECOSYSTEM
{
// Please do not change the ordering of these (otherwise change arrays [ECOSYSTEM::NUM_ECOSYSTEM])
enum EECosystem
{
common_ecosystem = 0,
desert,
forest,
lacustre,
jungle,
goo,
primary_root,
unknown,
NUM_ECOSYSTEM = unknown
};
/**
* get the right ecosystem enum from the input string (case-unsensitive comparison)
* \param str the input string
* \return the EECosystem associated to this string (UNDEFINED if the string cannot be interpreted)
*/
EECosystem stringToEcosystem(const std::string &str);
/**
* get the ecosystem type as a string
* \param cat the EECosystem cat
* \return the string associated to this EECosystem
*/
const std::string & toString (EECosystem e);
}; // namespace ECOSYSTEM
// Currently, ecotypes are mapped to ecosystems
typedef ECOSYSTEM::EECosystem TEcotype;
#endif // RY_ECOSYSTEM_H
/* End of ecosystem.h */