// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RY_PACT_H
#define RY_PACT_H
/////////////
// INCLUDE //
/////////////
#include "nel/misc/types_nl.h"
#include
// Name space People in game share
namespace GSPACT
{
// All different people
enum EPactNature
{
Unknown = 0,
Kamique,
Caravane,
NUM_PACT_NATURE = Caravane // 2
};
enum EPactType
{
Type1 = 0,
Type2,
Type3,
Type4,
Type5,
Type6,
UnknownType,
NUM_PACT_TYPE = UnknownType // 6
};
/// Return a string according to the enum parameter
const std::string& toString (EPactNature pactNature);
/// Return a string according to the enum parameter
const std::string& toString (EPactType pactType);
};// namespace GSPACT
#endif // RY_PACT_H
/* End of pact.h */