// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "player_visual_properties.h" // std::string SPropVisualA::toString( ) const { return NLMISC::toString( PropertyA ); } std::string SPropVisualB::toString( ) const { return NLMISC::toString( PropertyB ); } std::string SPropVisualC::toString( ) const { return NLMISC::toString( PropertyC ); } std::string SAltLookProp::toString( ) const { return NLMISC::toString( Summary ); } std::string SAltLookProp2::toString( ) const { return NLMISC::toString( Summary ); } /* End of player_visual_properties.cpp */