// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "player_visual_properties.h"
//
std::string SPropVisualA::toString( ) const { return NLMISC::toString( PropertyA ); }
std::string SPropVisualB::toString( ) const { return NLMISC::toString( PropertyB ); }
std::string SPropVisualC::toString( ) const { return NLMISC::toString( PropertyC ); }
std::string SAltLookProp::toString( ) const { return NLMISC::toString( Summary ); }
std::string SAltLookProp2::toString( ) const { return NLMISC::toString( Summary ); }
/* End of player_visual_properties.cpp */