// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/> // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. #include "std3d.h" #include "nel/3d/landscape_def.h" #include "nel/misc/common.h" using namespace NLMISC; namespace NL3D { // *************************************************************************** sint CLandscapeGlobals::CurrentDate=0; sint CLandscapeGlobals::CurrentRenderDate=0; CVector CLandscapeGlobals::RefineCenter= CVector::Null; float CLandscapeGlobals::RefineThreshold= 0.001f; float CLandscapeGlobals::OORefineThreshold= 1.0f / CLandscapeGlobals::RefineThreshold; CVector CLandscapeGlobals::PZBModelPosition= CVector::Null; float CLandscapeGlobals::TileDistNear= 50; float CLandscapeGlobals::TileDistFar= CLandscapeGlobals::TileDistNear+20; float CLandscapeGlobals::TileDistNearSqr= sqr(CLandscapeGlobals::TileDistNear); float CLandscapeGlobals::TileDistFarSqr= sqr(CLandscapeGlobals::TileDistFar); float CLandscapeGlobals::OOTileDistDeltaSqr= 1.0f / (CLandscapeGlobals::TileDistFarSqr - CLandscapeGlobals::TileDistNearSqr); sint CLandscapeGlobals::TileMaxSubdivision=0; CBSphere CLandscapeGlobals::TileFarSphere; CBSphere CLandscapeGlobals::TileNearSphere; float CLandscapeGlobals::TilePixelSize= 128; float CLandscapeGlobals::TilePixelBias128= 0.5f/CLandscapeGlobals::TilePixelSize; float CLandscapeGlobals::TilePixelScale128= 1-1/CLandscapeGlobals::TilePixelSize; float CLandscapeGlobals::TilePixelBias256= 0.5f/(CLandscapeGlobals::TilePixelSize*2); float CLandscapeGlobals::TilePixelScale256= 1-1/(CLandscapeGlobals::TilePixelSize*2); float CLandscapeGlobals::Far0Dist= 200; // 200m. float CLandscapeGlobals::Far1Dist= 400; // 400m. float CLandscapeGlobals::FarTransition= 10; // Alpha transition= 10m. bool CLandscapeGlobals::VertexProgramEnabled= false; CFarVertexBufferInfo CLandscapeGlobals::CurrentFar0VBInfo; CFarVertexBufferInfo CLandscapeGlobals::CurrentFar1VBInfo; CNearVertexBufferInfo CLandscapeGlobals::CurrentTileVBInfo; CLandscapeVBAllocator *CLandscapeGlobals::CurrentFar0VBAllocator= NULL; CLandscapeVBAllocator *CLandscapeGlobals::CurrentFar1VBAllocator= NULL; CLandscapeVBAllocator *CLandscapeGlobals::CurrentTileVBAllocator= NULL; IDriver *CLandscapeGlobals::PatchCurrentDriver= NULL; CIndexBuffer CLandscapeGlobals::PassTriArray("CLandscapeGlobals::PassTriArray"); CIndexBufferReadWrite CLandscapeGlobals::PassTriArrayIBA; uint NL3D_LandscapeGlobals_PassNTri= 0; void *NL3D_LandscapeGlobals_PassTriCurPtr= NULL; CIndexBuffer::TFormat NL3D_LandscapeGlobals_PassTriFormat= CIndexBuffer::IndicesUnknownFormat; } // NL3D